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Topic | Replies | Views | Last Post | |
Make friendly AI unkillable? Call of Duty 2 : CoD2 SP Mapping Hi, Was just wonder what was the script to make a friendly AI unkillable?... [more] |
2 | 1039 | Apr 27, 2008 08:12 pm by predieanalien |
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Compiling errors Call of Duty 2 : CoD2 MP Mapping Errors, errors, errors when you map for cod2 =/ Ok now I'm trying to compile my map and about 2 secs into the thing it says this. ... [more] |
3 | 1008 | Jun 28, 2006 01:15 am by predieanalien |
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Bad Syntx Call of Duty 2 : CoD2 Scripting I used your script sentchy but now I get a error new error, something is wrong with this Quote: obj1 waittill("trigger"); //Waits till trigger_multiple is triggered edited on Jun. 27, 2006 02:01 pm by predieanalien... [more] |
10 | 1172 | Jun 27, 2006 05:58 pm by predieanalien |
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Door Kicking AI Call of Duty 2 : CoD2 MP Mapping That's a tutorial for coduo or cod, it wont work for cod2 I tried.... [more] |
4 | 953 | Jun 27, 2006 05:52 pm by predieanalien |
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Door Kicking AI Call of Duty 2 : CoD2 MP Mapping Come on, doesnt anyone know?... [more] |
4 | 953 | Jun 27, 2006 08:19 am by predieanalien |
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Bad Syntx Call of Duty 2 : CoD2 Scripting I removed the preiod and I still have the problem.... [more] |
10 | 1172 | Jun 27, 2006 07:56 am by predieanalien |
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Bad Syntx Call of Duty 2 : CoD2 Scripting there you go... [more] |
10 | 1172 | Jun 27, 2006 04:44 am by predieanalien |
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Bad Syntx Call of Duty 2 : CoD2 Scripting I'm sure this is in the right place so sorry if it isnt, but every time I try to run my map I get a bad syntx error with my script, well the console doesnt say what's wrong with it so I checked like 100 times and still didnt find anything that was wrong ... [more] |
10 | 1172 | Jun 27, 2006 04:20 am by predieanalien |
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Door Kicking AI Call of Duty 2 : CoD2 MP Mapping How can I get a AI german to kick a door down when the player hits a trigger? I want one to kick the door down and another behind him, I need both to rush in, How do I do this? ... [more] |
4 | 953 | Jun 27, 2006 01:49 am by predieanalien |
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Lighting Call of Duty 2 : CoD2 MP Mapping thank you x100!... [more] |
5 | 920 | Jun 27, 2006 01:41 am by predieanalien |
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Lighting Call of Duty 2 : CoD2 MP Mapping def light_point_linear light 150 Thats all.... [more] |
5 | 920 | Jun 27, 2006 01:21 am by predieanalien |
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Lighting Call of Duty 2 : CoD2 MP Mapping Ok no matter what I do, none of my lights work... Can anyone explain why they don't work? I've tried everything.... [more] |
5 | 920 | Jun 27, 2006 01:11 am by predieanalien |
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Breakable Brushes? Valve's Source : HL2 Mapping Well can anyone tell me about the other thing? i really want to know the brush breaking, or link me to a tutorial. Und thank you for reply with that one, it was halfly helpfull.... [more] |
4 | 1672 | Mar 1, 2006 04:49 am by predieanalien |
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Breakable Brushes? Valve's Source : HL2 Mapping Also if someone could tell how to make it so the player has his suite thing.... [more] |
4 | 1672 | Feb 28, 2006 06:42 pm by predieanalien |
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Breakable Brushes? Valve's Source : HL2 Mapping Hi i'm new to mapping for hl2, but i want to know how to make brushes break when the player walks on them. Ty in advance.... [more] |
4 | 1672 | Feb 28, 2006 06:30 pm by predieanalien |
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Error when loading map Call of Duty : CoDUO Mapping How can i find it to deleate it. edited on Oct. 31, 2005 11:45 am by predieanalien... [more] |
5 | 1375 | Oct 31, 2005 04:45 pm by predieanalien |
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Error when loading map Call of Duty : CoDUO Mapping http://img323.imageshack.us/img323/6524/error6nf.jpg Can anyone help?... [more] |
5 | 1375 | Oct 31, 2005 01:57 pm by predieanalien |
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Objective Problem Call of Duty : CoDUO Mapping Yes the first obj acts normally.... [more] |
9 | 1237 | Oct 31, 2005 01:46 pm by predieanalien |
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Objective Problem Call of Duty : CoDUO Mapping Hi, ive been trying to add a 2nd obj. but every time the game has it marked already off. here is the script. (its obj2) Code: main() { maps\_load::main(); maps\_truck::main(); maps\_tiger_gmi::main(); setCullFog (0, 3000, .30, .30, .37,... [more] |
9 | 1237 | Oct 30, 2005 06:50 pm by predieanalien |
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