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Starting modder... a few questions Call of Duty 4 : CoD4 Scripting InfinityWard's "Modwarfare mod" allows you to .. define class loadouts allow or disallow weapons allow or disallow perks limit classes(eg.1 sniper per team) set movement speed per class. Limit weapon drops per class..and much more Through no... [more] |
3 | 1340 | Feb 23, 2008 09:54 pm by toggle ![]() |
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level.legit_weapons...need help pls! Call of Duty 4 : CoD4 Scripting Problem with csv files in cod4 is they have to be compiled into FF (fastfile)format to be read by the game...so until the mod tools are released custom csv files are no go.... [more] |
29 | 1541 | Dec 29, 2007 02:12 pm by toggle ![]() |
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level.legit_weapons...need help pls! Call of Duty 4 : CoD4 Scripting level.player giveMaxAmmo( ",mp5_silencer" );... [more] |
29 | 1541 | Dec 23, 2007 09:31 pm by toggle ![]() |
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dissallow attack? Call of Duty 2 : CoD2 Scripting webber have you installed the mod tools...you should have a list of script functions?... [more] |
6 | 1727 | Sep 13, 2007 07:06 pm by toggle ![]() |
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All weapons sway while at hip Call of Duty 2 : CoD2 Scripting the vars you need to change for hip sway are swayMaxAngle\2\swayLerpSpeed\1.5\swayPitchScale\0.1\swayYawScale\0.1\swayHo rizScale\0.1\swayVertScale\0.35 its to be noted..this type of sway is based on your movement etc. So,the effect is more pronounc... [more] |
7 | 1543 | Aug 31, 2007 09:48 pm by toggle ![]() |
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aim down the sights var Call of Duty 2 : CoD2 Scripting Code:isADS() { if(self playerads() == 1) ads = true; else ads = false; return ads; } Works fine for cod 2... [more] |
5 | 1641 | Aug 31, 2007 09:02 pm by toggle ![]() |
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iprintlnBold player health Call of Duty 2 : CoD2 Scripting Quote:There is the code, I have it decrementing, but when it reaches 0, and it keeps going on negative, why doesn't it kill the player? I think you would do a.. self finishplayerdamage()... to kill the player.... [more] |
22 | 1499 | May 28, 2007 03:28 pm by toggle ![]() |
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cod2 No-Recoil Call of Duty 2 : CoD2 Scripting viewkick variables refer to recoil... [more] |
7 | 3676 | May 8, 2007 09:17 pm by toggle ![]() |
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Forcing a dvar/cvar Call of Duty 2 : CoD2 Scripting Yes Nedgerblansky is correct,i apologise for confusing the matter. The Admiral Mod has a workaround to this problem,by using a transparent texture that is downloaded to the client.If the client does not download the texture upon connect,they will get a... [more] |
9 | 2504 | Apr 17, 2007 08:41 pm by toggle ![]() |
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Player slow down Call of Duty 2 : CoD2 Scripting The use of .shock file calls the 3d person(gameworld) shellshock anims..as called in the PlayerAnim script. Hold_breath.shock just turns off over sensitive mouse movement and reduces screen blendtime, which is the basis of the shock effect.. mouse spe... [more] |
10 | 1186 | Apr 15, 2007 12:49 am by toggle ![]() |
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Player slow down Call of Duty 2 : CoD2 Scripting Interesting..but the use of shellshock,does have bad side effect of calling the 3d person shellshock anims though. Goes off to have a sniff.. edited on Apr. 14, 2007 05:32 pm by toggle... [more] |
10 | 1186 | Apr 14, 2007 09:29 pm by toggle ![]() |
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Player slow down Call of Duty 2 : CoD2 Scripting Water scripts are triggers to slow the player. I'm sure there is a waterthink() thread in one of the gsc's.... [more] |
10 | 1186 | Apr 11, 2007 07:41 pm by toggle ![]() |
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Changing Teams in mp Maps Call of Duty 2 : CoD2 Scripting You'll need to alter a lot more than menu's for allies v allies.. you can set a cvar to alter allies on a stock server for any map scr_allies "whatever" in your sv config doesn't work with S&D without a little modification though.... [more] |
18 | 1290 | Apr 11, 2007 07:25 pm by toggle ![]() |
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Forcing a dvar/cvar Call of Duty 2 : CoD2 Scripting You can check a client cvar when they connect.. PlayerConnect() if(getcvar("cl_allowDownload") != "1") //if it isnt set to "1" ..then, self setClientCvar("cl_allowdownload", "1"); //sets the client Cvar appropriately. This new client set... [more] |
9 | 2504 | Apr 11, 2007 07:14 pm by toggle ![]() |
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Sound error Call of Duty 2 : CoD2 Scripting wait 10 ; you should create a desktop shortcut of cod 2 exe. then open its properties and add this to the target line +set developer 1. Use this shortcut to start the game when script errors occur. the console will now give you a more detai... [more] |
3 | 848 | Mar 28, 2007 07:31 pm by toggle ![]() |
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regarding exporting assets from maya6 Call of Duty 2 : CoD2 Scripting This particular error was solved for me by the download from this post from the same thread. http://www.iwnation.com/Forums/index.php?showtopic=22361&view=findpost&p=22 0039 and not the installation of Preforce plugins.... [more] |
6 | 2666 | Mar 26, 2007 09:21 pm by toggle ![]() |
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Lower Gravity with Higher Jump is possible? (MP) Call of Duty 2 : CoD2 Scripting Yes you can..all these cvars effect jumping. jump_height "39" jump_ladderPushVel "128" jump_slowdownEnable "1" jump_spreadAdd "64" jump_stepSize "18" I'm not sure how you would do this with a map,but you can do it within the gametype script ..eg... [more] |
4 | 1218 | Mar 23, 2007 09:39 am by toggle ![]() |
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Understanding min- and maxDamage for weapons Call of Duty 2 : CoD2 Scripting hotswank writes...Quote:I've increased the min/maxDamage of the m1garand_mp with 'just' 5 (i.e. 50) and now it's waaaay too strong. With 45, 1 bodyshot really didn't harm much, with 50, 1 bodyshot is lethal, just like the other rifles which have min/maxDa... [more] |
5 | 1197 | Aug 19, 2006 12:01 am by toggle ![]() |
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Weapon changes Call of Duty 2 : CoD2 Scripting Sorry,photoshop aint my thing either. Basically you use a alpha channel to mask off any area of a 2D image you don't want the server to show. How you do it with any particular paint program boils down to reading the user manuals.... [more] |
38 | 1019 | Jul 26, 2006 08:44 pm by toggle ![]() |
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Weapon changes Call of Duty 2 : CoD2 Scripting You need to layer an alpha channel in your custom scope.Alpha channels are transparent on the server. ... [more] |
38 | 1019 | Jul 24, 2006 11:36 pm by toggle ![]() |
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General tutorial for beginning scripting Call of Duty 2 : CoD2 Scripting Would be a good read. ... [more] |
9 | 2224 | Jul 21, 2006 08:00 pm by toggle ![]() |
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Changing sound volume in script Call of Duty 2 : CoD2 Scripting 360 6000 means loudest within 30 feet of origin falling away to nothing at 500 feet ie 166 metres..toujane is average 100 m in length.Thats a big cafe! Open iwd's 6 and 7,inside the soundalias folder's you will find all the relevent vfcurves and game a... [more] |
9 | 1729 | Jun 2, 2006 09:18 pm by toggle ![]() |
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Changing sound volume in script Call of Duty 2 : CoD2 Scripting The door wouldn't be "muting" the sound anyway. The effect of a sound getting louder as you get closer is caused by the soundalias distmin/distmax settings and the relative volume falloff curve. If set up correctly,your sound would be barely heard o... [more] |
9 | 1729 | May 25, 2006 10:16 pm by toggle ![]() |
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color change by death Call of Duty 2 : CoD2 Scripting Just havin a stab at this,i think it would be easyish with a subtle fade. Maybe create a new hud element,then call the element in playerkilled() Then destroy the element in playerSpawned() Runs off to try it... Ok got it working...gonna play wit... [more] |
12 | 1782 | Apr 23, 2006 01:58 am by toggle ![]() |
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Bind key to a sound file Call of Duty 2 : CoD2 Scripting You dont need any seperate sound files etc if you dont want.and everybody will hear regardless open your config_mp.cfg and add,and save bind 1 "openScriptMenu quickstatements 5; +frag;-frag" Pressing the 1 key will now throw a grenade with you sh... [more] |
5 | 1974 | Mar 4, 2006 01:45 pm by toggle ![]() |
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