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Starting modder... a few questions
Call of Duty 4 : CoD4 Scripting
InfinityWard's "Modwarfare mod" allows you to .. define class loadouts allow or disallow weapons allow or disallow perks limit classes(eg.1 sniper per team) set movement speed per class. Limit weapon drops per class..and much more Through no... [more]
3 1340 Feb 23, 2008 09:54 pm
by toggle
level.legit_weapons...need help pls!
Call of Duty 4 : CoD4 Scripting
Problem with csv files in cod4 is they have to be compiled into FF (fastfile)format to be read by the game...so until the mod tools are released custom csv files are no go.... [more]
29 1541 Dec 29, 2007 02:12 pm
by toggle
level.legit_weapons...need help pls!
Call of Duty 4 : CoD4 Scripting
level.player giveMaxAmmo( ",mp5_silencer" );... [more]
29 1541 Dec 23, 2007 09:31 pm
by toggle
dissallow attack?
Call of Duty 2 : CoD2 Scripting
webber have you installed the mod tools...you should have a list of script functions?... [more]
6 1727 Sep 13, 2007 07:06 pm
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All weapons sway while at hip
Call of Duty 2 : CoD2 Scripting
the vars you need to change for hip sway are swayMaxAngle\2\swayLerpSpeed\1.5\swayPitchScale\0.1\swayYawScale\0.1\swayHo rizScale\0.1\swayVertScale\0.35 its to be noted..this type of sway is based on your movement etc. So,the effect is more pronounc... [more]
7 1543 Aug 31, 2007 09:48 pm
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aim down the sights var
Call of Duty 2 : CoD2 Scripting
Code:isADS() { if(self playerads() == 1) ads = true; else ads = false; return ads; } Works fine for cod 2... [more]
5 1641 Aug 31, 2007 09:02 pm
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iprintlnBold player health
Call of Duty 2 : CoD2 Scripting
Quote:There is the code, I have it decrementing, but when it reaches 0, and it keeps going on negative, why doesn't it kill the player? I think you would do a.. self finishplayerdamage()... to kill the player.... [more]
22 1499 May 28, 2007 03:28 pm
by toggle
cod2 No-Recoil
Call of Duty 2 : CoD2 Scripting
viewkick variables refer to recoil... [more]
7 3676 May 8, 2007 09:17 pm
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Forcing a dvar/cvar
Call of Duty 2 : CoD2 Scripting
Yes Nedgerblansky is correct,i apologise for confusing the matter. The Admiral Mod has a workaround to this problem,by using a transparent texture that is downloaded to the client.If the client does not download the texture upon connect,they will get a... [more]
9 2504 Apr 17, 2007 08:41 pm
by toggle
Player slow down
Call of Duty 2 : CoD2 Scripting
The use of .shock file calls the 3d person(gameworld) shellshock anims..as called in the PlayerAnim script. Hold_breath.shock just turns off over sensitive mouse movement and reduces screen blendtime, which is the basis of the shock effect.. mouse spe... [more]
10 1186 Apr 15, 2007 12:49 am
by toggle
Player slow down
Call of Duty 2 : CoD2 Scripting
Interesting..but the use of shellshock,does have bad side effect of calling the 3d person shellshock anims though. Goes off to have a sniff.. edited on Apr. 14, 2007 05:32 pm by toggle... [more]
10 1186 Apr 14, 2007 09:29 pm
by toggle
Player slow down
Call of Duty 2 : CoD2 Scripting
Water scripts are triggers to slow the player. I'm sure there is a waterthink() thread in one of the gsc's.... [more]
10 1186 Apr 11, 2007 07:41 pm
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Changing Teams in mp Maps
Call of Duty 2 : CoD2 Scripting
You'll need to alter a lot more than menu's for allies v allies.. you can set a cvar to alter allies on a stock server for any map scr_allies "whatever" in your sv config doesn't work with S&D without a little modification though.... [more]
18 1290 Apr 11, 2007 07:25 pm
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Forcing a dvar/cvar
Call of Duty 2 : CoD2 Scripting
You can check a client cvar when they connect.. PlayerConnect() if(getcvar("cl_allowDownload") != "1") //if it isnt set to "1" ..then, self setClientCvar("cl_allowdownload", "1"); //sets the client Cvar appropriately. This new client set... [more]
9 2504 Apr 11, 2007 07:14 pm
by toggle
Sound error
Call of Duty 2 : CoD2 Scripting
wait 10 ; you should create a desktop shortcut of cod 2 exe. then open its properties and add this to the target line +set developer 1. Use this shortcut to start the game when script errors occur. the console will now give you a more detai... [more]
3 848 Mar 28, 2007 07:31 pm
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regarding exporting assets from maya6
Call of Duty 2 : CoD2 Scripting
This particular error was solved for me by the download from this post from the same thread. http://www.iwnation.com/Forums/index.php?showtopic=22361&view=findpost&p=22 0039 and not the installation of Preforce plugins.... [more]
6 2666 Mar 26, 2007 09:21 pm
by toggle
Lower Gravity with Higher Jump is possible? (MP)
Call of Duty 2 : CoD2 Scripting
Yes you can..all these cvars effect jumping. jump_height "39" jump_ladderPushVel "128" jump_slowdownEnable "1" jump_spreadAdd "64" jump_stepSize "18" I'm not sure how you would do this with a map,but you can do it within the gametype script ..eg... [more]
4 1218 Mar 23, 2007 09:39 am
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Understanding min- and maxDamage for weapons
Call of Duty 2 : CoD2 Scripting
hotswank writes...Quote:I've increased the min/maxDamage of the m1garand_mp with 'just' 5 (i.e. 50) and now it's waaaay too strong. With 45, 1 bodyshot really didn't harm much, with 50, 1 bodyshot is lethal, just like the other rifles which have min/maxDa... [more]
5 1197 Aug 19, 2006 12:01 am
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Weapon changes
Call of Duty 2 : CoD2 Scripting
Sorry,photoshop aint my thing either. Basically you use a alpha channel to mask off any area of a 2D image you don't want the server to show. How you do it with any particular paint program boils down to reading the user manuals.... [more]
38 1019 Jul 26, 2006 08:44 pm
by toggle
Weapon changes
Call of Duty 2 : CoD2 Scripting
You need to layer an alpha channel in your custom scope.Alpha channels are transparent on the server. ... [more]
38 1019 Jul 24, 2006 11:36 pm
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General tutorial for beginning scripting
Call of Duty 2 : CoD2 Scripting
Would be a good read. ... [more]
9 2224 Jul 21, 2006 08:00 pm
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Changing sound volume in script
Call of Duty 2 : CoD2 Scripting
360 6000 means loudest within 30 feet of origin falling away to nothing at 500 feet ie 166 metres..toujane is average 100 m in length.Thats a big cafe! Open iwd's 6 and 7,inside the soundalias folder's you will find all the relevent vfcurves and game a... [more]
9 1729 Jun 2, 2006 09:18 pm
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Changing sound volume in script
Call of Duty 2 : CoD2 Scripting
The door wouldn't be "muting" the sound anyway. The effect of a sound getting louder as you get closer is caused by the soundalias distmin/distmax settings and the relative volume falloff curve. If set up correctly,your sound would be barely heard o... [more]
9 1729 May 25, 2006 10:16 pm
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color change by death
Call of Duty 2 : CoD2 Scripting
Just havin a stab at this,i think it would be easyish with a subtle fade. Maybe create a new hud element,then call the element in playerkilled() Then destroy the element in playerSpawned() Runs off to try it... Ok got it working...gonna play wit... [more]
12 1782 Apr 23, 2006 01:58 am
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Bind key to a sound file
Call of Duty 2 : CoD2 Scripting
You dont need any seperate sound files etc if you dont want.and everybody will hear regardless open your config_mp.cfg and add,and save bind 1 "openScriptMenu quickstatements 5; +frag;-frag" Pressing the 1 key will now throw a grenade with you sh... [more]
5 1974 Mar 4, 2006 01:45 pm
by toggle
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