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Latest Posts by minusmojo
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Lights and sounds
DOOM III : DOOM III Mapping
NightWolf writes...Quote:When I make a light flicker and I want a sounds to go along with the flickering how do I know which sound to choose, so it is synched?? I haven't tried it, but this is how I understand that it should be done: 1. Choose a te... [more]
2 1701 Jun 14, 2005 01:34 am
by minusmojo
func_static problems
DOOM III : DOOM III Mapping
if you reload the map, the model will appear, it is a bug. edited on Jun. 6, 2005 06:07 am by krankymonkee... [more]
4 2217 Jun 6, 2005 08:06 am
by minusmojo
"parsed 1.#IND" HUH??
DOOM III : DOOM III Mapping
By doing that you deleted 2 brushes - you need to find which 2 now and recreate them. Good luck.... [more]
5 1814 Jun 6, 2005 08:05 am
by minusmojo
"parsed 1.#IND" HUH??
DOOM III : DOOM III Mapping
I think you have a brush that is unbound. I believe this is what I did to fix it when it happened to me. First make a backup of your map. Open up the .map in a notepad and do a search for #IND - when you find the brush, you will find something simi... [more]
5 1814 Jun 5, 2005 05:59 am
by minusmojo
Gravity problems!
DOOM III : DOOM III Mapping
check your email edited on Jun. 4, 2005 12:49 am by krankymonkee... [more]
6 2077 Jun 4, 2005 05:48 am
by minusmojo
Gravity problems!
DOOM III : DOOM III Mapping
I was thinking - make a simple box map, or something that has this issue and email it to me - i'll take a look and see why it may do that.... [more]
6 2077 Jun 3, 2005 01:10 pm
by minusmojo
Gravity problems!
DOOM III : DOOM III Mapping
That is strange. Unless it is enetered into the worldspawn as a key, gravity should not change. The exception is if it is on a low-gravity server. Thats about all I can think of, sorry.... [more]
6 2077 Jun 3, 2005 12:32 am
by minusmojo
PLEASE HELP ME WITH SCRIPTING!!!
DOOM III : DOOM III Mapping
if your script is named the same as your map, i.e.: mymap.map - mymap.script , and they are in the same folder, the game will load it on map load. And sometimes it takes more than 3 minutes for ppl to respond ;) edited on May. 30, 2005 08:02 pm by kra... [more]
6 2113 May 31, 2005 01:02 am
by minusmojo
I need HELP!! PLZ!
DOOM III : DOOM III Mapping
try deleting your editor.cfg (after backing it up somewhere else of coarse). That may bring it back.... [more]
6 1727 May 30, 2005 01:46 am
by minusmojo
Just starting, newbie questions...
DOOM III : DOOM III Mapping
I cant reply right this second, but wil try to help in a few hours.... [more]
7 1837 Apr 21, 2005 09:18 pm
by minusmojo
Just starting, newbie questions...
DOOM III : DOOM III Mapping
if the video tuts take too long to dl you can look here: http://www.doom3world.org/phpbb2/viewtopic.php?t=3017 for many html and flash tuts. The video tuts are great though, and worth the wait, it helps to actually see things in action, as oppos... [more]
7 1837 Apr 18, 2005 02:41 am
by minusmojo
flashing light textures
DOOM III : DOOM III Mapping
I think what you want is similar to an alpha layer on the tex - i would suggest finding a d3 tex that is similar to what you want and looking at its mtr.... [more]
3 2057 Apr 14, 2005 08:40 pm
by minusmojo
Expansion pack inclusion
DOOM III : DOOM III Mapping
in order to use the XP in a map - you must load the editor through the XP Make a copy of your shortcut to the xp, and open the properties window, in the target line add +editor This new shortcut should load the editor in the XP and let you add t... [more]
5 2305 Apr 14, 2005 08:37 pm
by minusmojo
Radiant Camera options
DOOM III : DOOM III Mapping
Quote:get used to it :P lol, thats basically it unless you want to try GTK for D3. You can change your look angle though, with A and Z, to look up and down, also "end" will recenter your veiw. Good Luck :)... [more]
8 2016 Apr 11, 2005 04:31 pm
by minusmojo
Make a knife in doom3
DOOM III : DOOM III Mapping
I knew Marcus would show up with the answer sooner or later ;) Good one ... [more]
6 1676 Apr 7, 2005 09:01 pm
by minusmojo
custom start screen with working buttons
DOOM III : DOOM III Mapping
You need your own mainmenu.gui, I believe it is in the guis folder - you need to tell it to start on your mapname. Thats about as much as i can help... [more]
2 1652 Apr 6, 2005 10:32 am
by minusmojo
Train?
DOOM III : DOOM III Mapping
I have seen this question answered, but cant remember where. Try doing a search here and at d3world.org forums. good luck.... [more]
3 1771 Apr 6, 2005 05:57 am
by minusmojo
Make a knife in doom3
DOOM III : DOOM III Mapping
You will need a model for the knife, animations for the movement, and a script. You may be able to use a modfied fists script, or create something similar for the damage and to control the anims. Sorry, that is about as much info as i have on creat... [more]
6 1676 Apr 6, 2005 05:55 am
by minusmojo
projected light question
DOOM III : DOOM III Mapping
I am not sure what you are trying to do but i would like to help - maybe you can post some pics, 1 of the example you mentioned about the guardian, and one of what you have so far in your map.... [more]
12 1566 Apr 6, 2005 05:52 am
by minusmojo
IMPORTED MESH PROBLEMS
DOOM III : DOOM III Mapping
I am not really knowlegable about importing meshes, but it sounds like an issue in your .mtr files. good luck.... [more]
3 5554 Apr 6, 2005 05:49 am
by minusmojo
Got glass?
DOOM III : DOOM III Mapping
Try using a patch with a glass tex on it - that usually works best. In general though glass always loses a few fps.... [more]
4 1730 Mar 30, 2005 04:02 am
by minusmojo
animation tut?
DOOM III : DOOM III Mapping
I dont know where to find any but good luck.... [more]
6 2138 Mar 24, 2005 01:09 am
by minusmojo
Radiant Camera options
DOOM III : DOOM III Mapping
The controls for the cameraveiw in DoomEdit are a bit different than GTK, but once you get used to them they are just as reliable. Basicall you can rightclick to move the camera - the different place you click in the camera veiw determines the directio... [more]
8 2016 Mar 24, 2005 01:08 am
by minusmojo
scripts or triggers?
DOOM III : DOOM III Mapping
You dont need a script, you need a trigger_count. Point all of you zombies at the trigger_count, set the trigger_count to the number of zombies, point the trigger_count at the HK. When all of the zombies are dead, and have triggered it, the trigger_... [more]
5 1419 Mar 22, 2005 11:49 pm
by minusmojo
scripts or triggers?
DOOM III : DOOM III Mapping
It can all be done with a trigger_once, trigger_relay's, and trigger_count's - except the fade - I havent been able to successfuly use fades on sounds because of channel issues - the sys.music command in a script shares the same channel as the pda and obj... [more]
5 1419 Mar 19, 2005 11:16 pm
by minusmojo
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