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Lights and sounds DOOM III : DOOM III Mapping NightWolf writes...Quote:When I make a light flicker and I want a sounds to go along with the flickering how do I know which sound to choose, so it is synched?? I haven't tried it, but this is how I understand that it should be done: 1. Choose a te... [more] |
2 | 1701 | Jun 14, 2005 01:34 am by minusmojo ![]() |
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func_static problems DOOM III : DOOM III Mapping if you reload the map, the model will appear, it is a bug. edited on Jun. 6, 2005 06:07 am by krankymonkee... [more] |
4 | 2217 | Jun 6, 2005 08:06 am by minusmojo ![]() |
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"parsed 1.#IND" HUH?? DOOM III : DOOM III Mapping By doing that you deleted 2 brushes - you need to find which 2 now and recreate them. Good luck.... [more] |
5 | 1814 | Jun 6, 2005 08:05 am by minusmojo ![]() |
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"parsed 1.#IND" HUH?? DOOM III : DOOM III Mapping I think you have a brush that is unbound. I believe this is what I did to fix it when it happened to me. First make a backup of your map. Open up the .map in a notepad and do a search for #IND - when you find the brush, you will find something simi... [more] |
5 | 1814 | Jun 5, 2005 05:59 am by minusmojo ![]() |
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Gravity problems! DOOM III : DOOM III Mapping check your email edited on Jun. 4, 2005 12:49 am by krankymonkee... [more] |
6 | 2077 | Jun 4, 2005 05:48 am by minusmojo ![]() |
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Gravity problems! DOOM III : DOOM III Mapping I was thinking - make a simple box map, or something that has this issue and email it to me - i'll take a look and see why it may do that.... [more] |
6 | 2077 | Jun 3, 2005 01:10 pm by minusmojo ![]() |
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Gravity problems! DOOM III : DOOM III Mapping That is strange. Unless it is enetered into the worldspawn as a key, gravity should not change. The exception is if it is on a low-gravity server. Thats about all I can think of, sorry.... [more] |
6 | 2077 | Jun 3, 2005 12:32 am by minusmojo ![]() |
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PLEASE HELP ME WITH SCRIPTING!!! DOOM III : DOOM III Mapping if your script is named the same as your map, i.e.: mymap.map - mymap.script , and they are in the same folder, the game will load it on map load. And sometimes it takes more than 3 minutes for ppl to respond ;) edited on May. 30, 2005 08:02 pm by kra... [more] |
6 | 2113 | May 31, 2005 01:02 am by minusmojo ![]() |
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I need HELP!! PLZ! DOOM III : DOOM III Mapping try deleting your editor.cfg (after backing it up somewhere else of coarse). That may bring it back.... [more] |
6 | 1727 | May 30, 2005 01:46 am by minusmojo ![]() |
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Just starting, newbie questions... DOOM III : DOOM III Mapping I cant reply right this second, but wil try to help in a few hours.... [more] |
7 | 1837 | Apr 21, 2005 09:18 pm by minusmojo ![]() |
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Just starting, newbie questions... DOOM III : DOOM III Mapping if the video tuts take too long to dl you can look here: http://www.doom3world.org/phpbb2/viewtopic.php?t=3017 for many html and flash tuts. The video tuts are great though, and worth the wait, it helps to actually see things in action, as oppos... [more] |
7 | 1837 | Apr 18, 2005 02:41 am by minusmojo ![]() |
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flashing light textures DOOM III : DOOM III Mapping I think what you want is similar to an alpha layer on the tex - i would suggest finding a d3 tex that is similar to what you want and looking at its mtr.... [more] |
3 | 2057 | Apr 14, 2005 08:40 pm by minusmojo ![]() |
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Expansion pack inclusion DOOM III : DOOM III Mapping in order to use the XP in a map - you must load the editor through the XP Make a copy of your shortcut to the xp, and open the properties window, in the target line add +editor This new shortcut should load the editor in the XP and let you add t... [more] |
5 | 2305 | Apr 14, 2005 08:37 pm by minusmojo ![]() |
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Radiant Camera options DOOM III : DOOM III Mapping Quote:get used to it :P lol, thats basically it unless you want to try GTK for D3. You can change your look angle though, with A and Z, to look up and down, also "end" will recenter your veiw. Good Luck :)... [more] |
8 | 2016 | Apr 11, 2005 04:31 pm by minusmojo ![]() |
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Make a knife in doom3 DOOM III : DOOM III Mapping I knew Marcus would show up with the answer sooner or later ;) Good one ... [more] |
6 | 1676 | Apr 7, 2005 09:01 pm by minusmojo ![]() |
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custom start screen with working buttons DOOM III : DOOM III Mapping You need your own mainmenu.gui, I believe it is in the guis folder - you need to tell it to start on your mapname. Thats about as much as i can help... [more] |
2 | 1652 | Apr 6, 2005 10:32 am by minusmojo ![]() |
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Train? DOOM III : DOOM III Mapping I have seen this question answered, but cant remember where. Try doing a search here and at d3world.org forums. good luck.... [more] |
3 | 1771 | Apr 6, 2005 05:57 am by minusmojo ![]() |
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Make a knife in doom3 DOOM III : DOOM III Mapping You will need a model for the knife, animations for the movement, and a script. You may be able to use a modfied fists script, or create something similar for the damage and to control the anims. Sorry, that is about as much info as i have on creat... [more] |
6 | 1676 | Apr 6, 2005 05:55 am by minusmojo ![]() |
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projected light question DOOM III : DOOM III Mapping I am not sure what you are trying to do but i would like to help - maybe you can post some pics, 1 of the example you mentioned about the guardian, and one of what you have so far in your map.... [more] |
12 | 1566 | Apr 6, 2005 05:52 am by minusmojo ![]() |
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IMPORTED MESH PROBLEMS DOOM III : DOOM III Mapping I am not really knowlegable about importing meshes, but it sounds like an issue in your .mtr files. good luck.... [more] |
3 | 5554 | Apr 6, 2005 05:49 am by minusmojo ![]() |
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Got glass? DOOM III : DOOM III Mapping Try using a patch with a glass tex on it - that usually works best. In general though glass always loses a few fps.... [more] |
4 | 1730 | Mar 30, 2005 04:02 am by minusmojo ![]() |
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animation tut? DOOM III : DOOM III Mapping I dont know where to find any but good luck.... [more] |
6 | 2138 | Mar 24, 2005 01:09 am by minusmojo ![]() |
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Radiant Camera options DOOM III : DOOM III Mapping The controls for the cameraveiw in DoomEdit are a bit different than GTK, but once you get used to them they are just as reliable. Basicall you can rightclick to move the camera - the different place you click in the camera veiw determines the directio... [more] |
8 | 2016 | Mar 24, 2005 01:08 am by minusmojo ![]() |
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scripts or triggers? DOOM III : DOOM III Mapping You dont need a script, you need a trigger_count. Point all of you zombies at the trigger_count, set the trigger_count to the number of zombies, point the trigger_count at the HK. When all of the zombies are dead, and have triggered it, the trigger_... [more] |
5 | 1419 | Mar 22, 2005 11:49 pm by minusmojo ![]() |
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scripts or triggers? DOOM III : DOOM III Mapping It can all be done with a trigger_once, trigger_relay's, and trigger_count's - except the fade - I havent been able to successfuly use fades on sounds because of channel issues - the sys.music command in a script shares the same channel as the pda and obj... [more] |
5 | 1419 | Mar 19, 2005 11:16 pm by minusmojo ![]() |
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