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Latest Posts by elemenz
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Ambient sound too low
Valve's Source : HL2 Mapping
ermmmmm... it's an entity ? the only env_spxxx i can find is _spark _splash _sprite _spritetrail.... no env_speaker that i can see ??? ... [more]
6 1524 Oct 10, 2007 05:12 pm
by elemenz
Ambient sound too low
Valve's Source : HL2 Mapping
good i found this old one, dont have to start a new post :D so what about marking the areas where to hear the rain ? it shudnt be heard indoors... any dynamic play option for it ? i need to do many rain perpuation brushes fitting the outdoor areas,... [more]
6 1524 Oct 10, 2007 07:00 am
by elemenz
Coop Map Help
Valve's Source : Source General Gaming
I bumped only recently into the HL2 coop mod, puzzles and coop shooting quests, and frankly I like the idea. Now how do I get started... I need some basic info how to spawn creatures, aliens, zombies, how to give them certain amount of life, change th... [more]
2 2818 Aug 15, 2007 07:56 am
by elemenz
Classic maps to view ?
Valve's Source : HL2 Mapping
i want the office map in a format to open and edit it in hammer so i can study...... possible ? how ? ... [more]
2 1537 Jun 10, 2007 10:30 am
by elemenz
Sunlight effects
Valve's Source : HL2 Mapping
How you do them with freestyle brushes, not using the train map model for sunlight beams ? And the little dust smoke glitter in the light ? ... [more]
2 1802 May 26, 2007 08:39 pm
by elemenz
S.T.A.L.K.E.R. - Take 2
General Gaming Topics : General Gaming
wow bad idea posting this one here, dead silent forum.. comments are welcome you know....... [more]
5 2090 May 16, 2007 06:00 pm
by elemenz
S.T.A.L.K.E.R. - Take 2
General Gaming Topics : General Gaming
What happens when I wake up due to insomnia at 3am without a working connection ? Well, I think something like this: I dig up S.T.A.L...... f**k the dots, just call it STALKER, and decide to give it a second try. The first one didn't go so well. All the ... [more]
5 2090 May 9, 2007 03:44 pm
by elemenz
Spotlight follow a brush ?
Valve's Source : HL2 Mapping
didnt work for me... I try a low spotlight without the *glowing halo* with parent being the train, and set the angles of the beam real large.... that could give the illusion of the desired effect :D edited on May. 8, 2007 01:30 pm by elemenz... [more]
5 1588 May 8, 2007 05:28 pm
by elemenz
Spotlight follow a brush ?
Valve's Source : HL2 Mapping
I mean the spotlight BEAM.....not the entire light. like, a tower with a sticky static lamp, having a spotlight shooting beam down on the yard. That's easy, but you know... move the end point around, as if a guy is scouting/ scanning the area ? I m... [more]
5 1588 May 7, 2007 05:39 pm
by elemenz
Spotlight follow a brush ?
Valve's Source : HL2 Mapping
How do I make a spotlight follow a invisible trian brush ? I got a guard light on a tower that's supposed to move around the yard..... shebby ?... [more]
5 1588 May 7, 2007 05:15 pm
by elemenz
Custom models, can't find anything cool ?
Valve's Source : HL2 Mapping
make me a T-80 tank ! NOW! ..... and dont come back if it has even slight flaws in terms of realistic scales and functions.... !!!!!!! ... [more]
3 1292 May 7, 2007 04:37 pm
by elemenz
Custom models, can't find anything cool ?
Valve's Source : HL2 Mapping
I'm looking for a tank and chopper and some other stuff outside the custom model range of HL2/CSS... can't find a thing anywhere ! Are custom models too hard to make, nobody wants to ? ... [more]
3 1292 May 7, 2007 04:10 pm
by elemenz
Fast access models !
Valve's Source : HL2 Mapping
WARNING: 99% chance of hammer crashing when you first time save a custom prefab in a new subfolder, other than the default prefab folders ! ... [more]
4 1310 May 7, 2007 05:03 am
by elemenz
Fast access models !
Valve's Source : HL2 Mapping
Here's a method I just came up with that's going to speed my mapping up a lot, you'll know if it's the one for you or not. The earlier you start using it, the more time you'll safe. The only current way to place a model in a map is to use entity + pr... [more]
4 1310 May 7, 2007 04:51 am
by elemenz
Low FPS - what's wrong ?
Valve's Source : HL2 Mapping
Here's a kickass guide, helped me a lot, just what I needed !!! http://www.student.ru.nl/rvanhoorn/optimization.php?chapter=intro ... [more]
10 1841 May 7, 2007 04:24 am
by elemenz
Elevator bugging
Valve's Source : HL2 Mapping
well, finally made one that works... a bit. so here he is, i called him up and as he (the elevator is called frank, [made out of 30 brushes all as one func_traintrack] bare with me...) makes his approach, the fence gate slide doors texture starts van... [more]
2 1311 May 2, 2007 07:53 pm
by elemenz
Low FPS - what's wrong ?
Valve's Source : HL2 Mapping
even if i would find a good tutorial on portals and the engine, most doesnt have anything explained, like how to actually PLACE them in your map... make them func_what? what textures, what flags, most important: the little things. what the edges of this b... [more]
10 1841 May 1, 2007 04:12 pm
by elemenz
Low FPS - what's wrong ?
Valve's Source : HL2 Mapping
sorry foyle, didnt get your book yet. how about sending it ? and put some cookies and money with it. well all the crates are models, not detail brushes... i do a new version of it anyways, see if that helps or not.... [more]
10 1841 May 1, 2007 11:43 am
by elemenz
Low FPS - what's wrong ?
Valve's Source : HL2 Mapping
i read stuff like this http://ninjagrinch.home.comcast.net/pyramidhint.htm but doesn't help me much since my room (dock area in a cave with water) is one block shaped area. now how do i increase the performance (which is currently only ~15 FPS... [more]
10 1841 May 1, 2007 10:33 am
by elemenz
Low FPS - what's wrong ?
Valve's Source : HL2 Mapping
here are some pics the map in game and in hammer, and map info. there's a lot of displacements and static props, but man does that alone really lower the performance THAT MUCH ? i felt like playing doom3 on a IBM 286 in 1985.... I compiled the map in cor... [more]
10 1841 May 1, 2007 03:04 am
by elemenz
Run Hammer offline ?
Valve's Source : HL2 Mapping
Recently I had a lot of connection issues, and I really hate not to be able to use hammer while offline... it seems the files can't be copied on pc either ?? ... [more]
2 1838 Apr 26, 2007 05:40 pm
by elemenz
Trigger Tutorial
Valve's Source : HL2 Mapping
Can I have a decent lesson on trigger inputs/outputs ? I want to include these things in my map: 1. Door, a func_ door brush. Two triggers on the wall (on two prop_static buttons). Use them with the *use item* action, not by just walking into the... [more]
5 1491 Apr 24, 2007 07:01 pm
by elemenz
Visual control
Valve's Source : HL2 Mapping
yeah i know nothing about portals, going to tutorials now.. and i am not doing any indoor areas yet, way too much work to do already just with the map itself. and what about the func_lod brushes (/details)? do i make all my details into _lod, and ... [more]
3 1468 Apr 15, 2007 01:47 pm
by elemenz
Visual control
Valve's Source : HL2 Mapping
heres what the map looks like so far. upper pic is the hammer overview, and below it the ingame map from silent hill as host. the final map will be roughly 25 000 units wide and long, huge, walking corner to corner takes many minutes, but thats what i ... [more]
3 1468 Apr 14, 2007 06:14 pm
by elemenz
*fake throwing* bug HELP
Valve's Source : Source General Gaming
that's the bug, but not on my maps, i'm talking about servers i play on. nothing i can do... i think it started when my steam crashed and i had to reinstall it, all my settings where gone so i played around. one thing was to get the radar smaller and m... [more]
4 3601 Apr 14, 2007 02:54 pm
by elemenz
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