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Topic | Replies | Views | Last Post | |
Ambient sound too low Valve's Source : HL2 Mapping ermmmmm... it's an entity ? the only env_spxxx i can find is _spark _splash _sprite _spritetrail.... no env_speaker that i can see ??? ... [more] |
6 | 1524 | Oct 10, 2007 05:12 pm by elemenz |
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Ambient sound too low Valve's Source : HL2 Mapping good i found this old one, dont have to start a new post :D so what about marking the areas where to hear the rain ? it shudnt be heard indoors... any dynamic play option for it ? i need to do many rain perpuation brushes fitting the outdoor areas,... [more] |
6 | 1524 | Oct 10, 2007 07:00 am by elemenz |
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Coop Map Help Valve's Source : Source General Gaming I bumped only recently into the HL2 coop mod, puzzles and coop shooting quests, and frankly I like the idea. Now how do I get started... I need some basic info how to spawn creatures, aliens, zombies, how to give them certain amount of life, change th... [more] |
2 | 2818 | Aug 15, 2007 07:56 am by elemenz |
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Classic maps to view ? Valve's Source : HL2 Mapping i want the office map in a format to open and edit it in hammer so i can study...... possible ? how ? ... [more] |
2 | 1537 | Jun 10, 2007 10:30 am by elemenz |
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Sunlight effects Valve's Source : HL2 Mapping How you do them with freestyle brushes, not using the train map model for sunlight beams ? And the little dust smoke glitter in the light ? ... [more] |
2 | 1802 | May 26, 2007 08:39 pm by elemenz |
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S.T.A.L.K.E.R. - Take 2 General Gaming Topics : General Gaming wow bad idea posting this one here, dead silent forum.. comments are welcome you know....... [more] |
5 | 2090 | May 16, 2007 06:00 pm by elemenz |
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S.T.A.L.K.E.R. - Take 2 General Gaming Topics : General Gaming What happens when I wake up due to insomnia at 3am without a working connection ? Well, I think something like this: I dig up S.T.A.L...... f**k the dots, just call it STALKER, and decide to give it a second try. The first one didn't go so well. All the ... [more] |
5 | 2090 | May 9, 2007 03:44 pm by elemenz |
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Spotlight follow a brush ? Valve's Source : HL2 Mapping didnt work for me... I try a low spotlight without the *glowing halo* with parent being the train, and set the angles of the beam real large.... that could give the illusion of the desired effect :D edited on May. 8, 2007 01:30 pm by elemenz... [more] |
5 | 1588 | May 8, 2007 05:28 pm by elemenz |
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Spotlight follow a brush ? Valve's Source : HL2 Mapping I mean the spotlight BEAM.....not the entire light. like, a tower with a sticky static lamp, having a spotlight shooting beam down on the yard. That's easy, but you know... move the end point around, as if a guy is scouting/ scanning the area ? I m... [more] |
5 | 1588 | May 7, 2007 05:39 pm by elemenz |
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Spotlight follow a brush ? Valve's Source : HL2 Mapping How do I make a spotlight follow a invisible trian brush ? I got a guard light on a tower that's supposed to move around the yard..... shebby ?... [more] |
5 | 1588 | May 7, 2007 05:15 pm by elemenz |
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Custom models, can't find anything cool ? Valve's Source : HL2 Mapping make me a T-80 tank ! NOW! ..... and dont come back if it has even slight flaws in terms of realistic scales and functions.... !!!!!!! ... [more] |
3 | 1292 | May 7, 2007 04:37 pm by elemenz |
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Custom models, can't find anything cool ? Valve's Source : HL2 Mapping I'm looking for a tank and chopper and some other stuff outside the custom model range of HL2/CSS... can't find a thing anywhere ! Are custom models too hard to make, nobody wants to ? ... [more] |
3 | 1292 | May 7, 2007 04:10 pm by elemenz |
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Fast access models ! Valve's Source : HL2 Mapping WARNING: 99% chance of hammer crashing when you first time save a custom prefab in a new subfolder, other than the default prefab folders ! ... [more] |
4 | 1310 | May 7, 2007 05:03 am by elemenz |
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Fast access models ! Valve's Source : HL2 Mapping Here's a method I just came up with that's going to speed my mapping up a lot, you'll know if it's the one for you or not. The earlier you start using it, the more time you'll safe. The only current way to place a model in a map is to use entity + pr... [more] |
4 | 1310 | May 7, 2007 04:51 am by elemenz |
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Low FPS - what's wrong ? Valve's Source : HL2 Mapping Here's a kickass guide, helped me a lot, just what I needed !!! http://www.student.ru.nl/rvanhoorn/optimization.php?chapter=intro ... [more] |
10 | 1841 | May 7, 2007 04:24 am by elemenz |
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Elevator bugging Valve's Source : HL2 Mapping well, finally made one that works... a bit. so here he is, i called him up and as he (the elevator is called frank, [made out of 30 brushes all as one func_traintrack] bare with me...) makes his approach, the fence gate slide doors texture starts van... [more] |
2 | 1311 | May 2, 2007 07:53 pm by elemenz |
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Low FPS - what's wrong ? Valve's Source : HL2 Mapping even if i would find a good tutorial on portals and the engine, most doesnt have anything explained, like how to actually PLACE them in your map... make them func_what? what textures, what flags, most important: the little things. what the edges of this b... [more] |
10 | 1841 | May 1, 2007 04:12 pm by elemenz |
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Low FPS - what's wrong ? Valve's Source : HL2 Mapping sorry foyle, didnt get your book yet. how about sending it ? and put some cookies and money with it. well all the crates are models, not detail brushes... i do a new version of it anyways, see if that helps or not.... [more] |
10 | 1841 | May 1, 2007 11:43 am by elemenz |
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Low FPS - what's wrong ? Valve's Source : HL2 Mapping i read stuff like this http://ninjagrinch.home.comcast.net/pyramidhint.htm but doesn't help me much since my room (dock area in a cave with water) is one block shaped area. now how do i increase the performance (which is currently only ~15 FPS... [more] |
10 | 1841 | May 1, 2007 10:33 am by elemenz |
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Low FPS - what's wrong ? Valve's Source : HL2 Mapping here are some pics the map in game and in hammer, and map info. there's a lot of displacements and static props, but man does that alone really lower the performance THAT MUCH ? i felt like playing doom3 on a IBM 286 in 1985.... I compiled the map in cor... [more] |
10 | 1841 | May 1, 2007 03:04 am by elemenz |
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Run Hammer offline ? Valve's Source : HL2 Mapping Recently I had a lot of connection issues, and I really hate not to be able to use hammer while offline... it seems the files can't be copied on pc either ?? ... [more] |
2 | 1838 | Apr 26, 2007 05:40 pm by elemenz |
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Trigger Tutorial Valve's Source : HL2 Mapping Can I have a decent lesson on trigger inputs/outputs ? I want to include these things in my map: 1. Door, a func_ door brush. Two triggers on the wall (on two prop_static buttons). Use them with the *use item* action, not by just walking into the... [more] |
5 | 1491 | Apr 24, 2007 07:01 pm by elemenz |
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Visual control Valve's Source : HL2 Mapping yeah i know nothing about portals, going to tutorials now.. and i am not doing any indoor areas yet, way too much work to do already just with the map itself. and what about the func_lod brushes (/details)? do i make all my details into _lod, and ... [more] |
3 | 1468 | Apr 15, 2007 01:47 pm by elemenz |
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Visual control Valve's Source : HL2 Mapping heres what the map looks like so far. upper pic is the hammer overview, and below it the ingame map from silent hill as host. the final map will be roughly 25 000 units wide and long, huge, walking corner to corner takes many minutes, but thats what i ... [more] |
3 | 1468 | Apr 14, 2007 06:14 pm by elemenz |
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*fake throwing* bug HELP Valve's Source : Source General Gaming that's the bug, but not on my maps, i'm talking about servers i play on. nothing i can do... i think it started when my steam crashed and i had to reinstall it, all my settings where gone so i played around. one thing was to get the radar smaller and m... [more] |
4 | 3601 | Apr 14, 2007 02:54 pm by elemenz |
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