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need help with a sound script Call of Duty : CoD Mapping you can call firesound with fx effect.you must find a fire effect in pak5.pk3.than create new folder main/fx/fire, put copy of this effect in and rename.open it in notepad and at the end write: Sound { sounds [ soundalias name ] } you must de... [more] |
7 | 1302 | May 2, 2005 12:06 am by marco.polo ![]() |
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adding explosion fx Call of Duty : CoD Mapping stock fx explosion are in pak5.pk3 and tut for adding fx is Here... [more] |
2 | 1186 | Apr 30, 2005 11:33 pm by marco.polo ![]() |
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Water: Reflective/Transparent Call of Duty : CoD Mapping you can do the reflective water with own shader and textures.you must call the texturename of watercolor and environment textures in this shader.try to look into stock cod shaders in main/scripts/water.shader for better understanding.and tut for custom wa... [more] |
2 | 1248 | Apr 30, 2005 11:23 pm by marco.polo ![]() |
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Looking for Audio Clip Sources Call of Duty : CoD Mapping this is the best one which i found thousands of sounds... [more] |
4 | 1205 | Mar 30, 2005 11:39 pm by marco.polo ![]() |
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Ideas for map makers (lots of pics) Call of Duty : CoD+UO General azz comes with something new and interesting everytimes.you are truly strenuous man ... [more] |
5 | 1660 | Mar 26, 2005 06:32 pm by marco.polo ![]() |
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rotate question Call of Duty : CoD Mapping i readed tut about moving brushes.i need rotate some brushes and models together now,but i can't connect them to one script.when i try make script_brushmodels for brushes and script_models for models,i don't know how making same move for models if i can't... [more] |
2 | 1171 | Mar 24, 2005 12:43 am by marco.polo ![]() |
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some error Call of Duty : CoD Mapping i have some compile error which is unknown for me.when flare start during compilation,it makes this error several times: one over min intensity: 127.5 hemicube edge size: 10 surface light step world: 64 surface light step sky:... [more] |
1 | 1008 | Mar 22, 2005 08:23 pm by marco.polo ![]() |
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texture or something other? Call of Duty : CoD Mapping is possible to make something like animated texture in cod?i mean that it looks like .gif file...or flash...i hope that you will understand me ... [more] |
4 | 1714 | Mar 15, 2005 08:51 pm by marco.polo ![]() |
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Where are you all CoD:ers from?? Call of Duty : CoD+UO General Czech Republic,right in the middle Europe... [more] |
56 | 2939 | Mar 8, 2005 09:49 am by marco.polo ![]() |
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W.I.P UO MP map From Azz -- Weardale Railway Call of Duty : CoD+UO Map + Mod Releases hi azz,i need explain how you syncronized train with barriers... [more] |
12 | 3464 | Mar 7, 2005 07:13 pm by marco.polo ![]() |
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Problem Compiling Map Call of Duty : CoD Mapping you must take off all custom .pk3 files from cod/main folder like codam.pk3... [more] |
6 | 1536 | Mar 7, 2005 06:43 pm by marco.polo ![]() |
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flag Call of Duty : CoD Mapping right click in 2d view, select misc/models close window with path, hit the 'N' key type this in key-model value-xmodel/shipflag2 it's only static flag in editor,but flag will wave in the wind after compilation hope this is what you ... [more] |
3 | 1625 | Mar 6, 2005 10:41 am by marco.polo ![]() |
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MOH models into COD and COD UO Call of Duty : CoD Mapping MOH models and textures... [more] |
3 | 1500 | Mar 1, 2005 01:17 am by marco.polo ![]() |
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Funcition door rotate Call of Duty : CoDUO Mapping all clear,thanks... [more] |
7 | 1519 | Feb 23, 2005 10:05 pm by marco.polo ![]() |
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Funcition door rotate Call of Duty : CoDUO Mapping Make a func_door_rotating brush with it`s origin, give it a target key and a targetname key. sorry but how can i do it?... [more] |
7 | 1519 | Feb 23, 2005 10:44 am by marco.polo ![]() |
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PTRS41_Antitank_Rifle Call of Duty : CoDUO Mapping look here... [more] |
8 | 1755 | Feb 15, 2005 11:30 am by marco.polo ![]() |
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fx problem Call of Duty : CoD Mapping i have a problem with effect.i created small fire with sound and when i test map from console in game it look fine.but when i put all to .pk3 and start game from list of maps-too much fires are in one line to sky.it looks like this fire shoots to the sky ... [more] |
29 | 1256 | Feb 12, 2005 09:21 am by marco.polo ![]() |
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question for rEdrUmMDK Call of Duty : CoD Mapping many thanks-i will wait... [more] |
3 | 1077 | Feb 11, 2005 11:37 pm by marco.polo ![]() |
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question for rEdrUmMDK Call of Duty : CoD Mapping The pond in this tute map is mostly shallow with a small deep part. When going into the deep part there is a hurt trigger but while under water it looks like you are just in a hole. So the water I will make is just going to be shallow. Pretty cool though.... [more] |
3 | 1077 | Feb 11, 2005 04:18 pm by marco.polo ![]() |
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ball Call of Duty : CoD Mapping i tried it-but it don't working for good looking ball. but i created fine ball after some testing.so this tut is good idea but need some development thanks for answer...and for my ball lol ... [more] |
3 | 1200 | Feb 10, 2005 07:27 pm by marco.polo ![]() |
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ball Call of Duty : CoD Mapping is here a way to make simply brush like a ball?... [more] |
3 | 1200 | Feb 7, 2005 10:10 am by marco.polo ![]() |
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sound problem Call of Duty : CoD Mapping really nobody know it?... [more] |
6 | 1817 | Feb 6, 2005 01:38 pm by marco.polo ![]() |
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developer set Call of Duty : CoD Mapping i found answer in forum.when i use his function-i have too much errors in console now.like couldn't load shader,image for shader,etc.but 30 times!!!!!!!is it normal?... [more] |
2 | 956 | Feb 6, 2005 12:05 am by marco.polo ![]() |
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frames per second Call of Duty : CoD Mapping StrYdeR writes...Quote:use the command cg_drawfps 1 when i use this command,message about enable is in corner of screen for a moment...and nothing.where can i see my fps?... [more] |
9 | 1828 | Feb 5, 2005 11:36 pm by marco.polo ![]() |
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developer set Call of Duty : CoD Mapping how can i test new maps with developer set to 1 in the shortcut?... [more] |
2 | 956 | Feb 5, 2005 09:50 pm by marco.polo ![]() |
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