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Latest Posts by marco.polo
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need help with a sound script
Call of Duty : CoD Mapping
you can call firesound with fx effect.you must find a fire effect in pak5.pk3.than create new folder main/fx/fire, put copy of this effect in and rename.open it in notepad and at the end write: Sound { sounds [ soundalias name ] } you must de... [more]
7 1302 May 2, 2005 12:06 am
by marco.polo
adding explosion fx
Call of Duty : CoD Mapping
stock fx explosion are in pak5.pk3 and tut for adding fx is Here... [more]
2 1186 Apr 30, 2005 11:33 pm
by marco.polo
Water: Reflective/Transparent
Call of Duty : CoD Mapping
you can do the reflective water with own shader and textures.you must call the texturename of watercolor and environment textures in this shader.try to look into stock cod shaders in main/scripts/water.shader for better understanding.and tut for custom wa... [more]
2 1248 Apr 30, 2005 11:23 pm
by marco.polo
Looking for Audio Clip Sources
Call of Duty : CoD Mapping
this is the best one which i found thousands of sounds... [more]
4 1205 Mar 30, 2005 11:39 pm
by marco.polo
Ideas for map makers (lots of pics)
Call of Duty : CoD+UO General
azz comes with something new and interesting everytimes.you are truly strenuous man ... [more]
5 1660 Mar 26, 2005 06:32 pm
by marco.polo
rotate question
Call of Duty : CoD Mapping
i readed tut about moving brushes.i need rotate some brushes and models together now,but i can't connect them to one script.when i try make script_brushmodels for brushes and script_models for models,i don't know how making same move for models if i can't... [more]
2 1171 Mar 24, 2005 12:43 am
by marco.polo
some error
Call of Duty : CoD Mapping
i have some compile error which is unknown for me.when flare start during compilation,it makes this error several times: one over min intensity: 127.5 hemicube edge size: 10 surface light step world: 64 surface light step sky:... [more]
1 1008 Mar 22, 2005 08:23 pm
by marco.polo
texture or something other?
Call of Duty : CoD Mapping
is possible to make something like animated texture in cod?i mean that it looks like .gif file...or flash...i hope that you will understand me ... [more]
4 1714 Mar 15, 2005 08:51 pm
by marco.polo
Where are you all CoD:ers from??
Call of Duty : CoD+UO General
Czech Republic,right in the middle Europe... [more]
56 2939 Mar 8, 2005 09:49 am
by marco.polo
W.I.P UO MP map From Azz -- Weardale Railway
Call of Duty : CoD+UO Map + Mod Releases
hi azz,i need explain how you syncronized train with barriers... [more]
12 3464 Mar 7, 2005 07:13 pm
by marco.polo
Problem Compiling Map
Call of Duty : CoD Mapping
you must take off all custom .pk3 files from cod/main folder like codam.pk3... [more]
6 1536 Mar 7, 2005 06:43 pm
by marco.polo
flag
Call of Duty : CoD Mapping
right click in 2d view, select misc/models close window with path, hit the 'N' key type this in key-model value-xmodel/shipflag2 it's only static flag in editor,but flag will wave in the wind after compilation hope this is what you ... [more]
3 1625 Mar 6, 2005 10:41 am
by marco.polo
MOH models into COD and COD UO
Call of Duty : CoD Mapping
MOH models and textures... [more]
3 1500 Mar 1, 2005 01:17 am
by marco.polo
Funcition door rotate
Call of Duty : CoDUO Mapping
all clear,thanks... [more]
7 1519 Feb 23, 2005 10:05 pm
by marco.polo
Funcition door rotate
Call of Duty : CoDUO Mapping
Make a func_door_rotating brush with it`s origin, give it a target key and a targetname key. sorry but how can i do it?... [more]
7 1519 Feb 23, 2005 10:44 am
by marco.polo
PTRS41_Antitank_Rifle
Call of Duty : CoDUO Mapping
look here... [more]
8 1755 Feb 15, 2005 11:30 am
by marco.polo
fx problem
Call of Duty : CoD Mapping
i have a problem with effect.i created small fire with sound and when i test map from console in game it look fine.but when i put all to .pk3 and start game from list of maps-too much fires are in one line to sky.it looks like this fire shoots to the sky ... [more]
29 1256 Feb 12, 2005 09:21 am
by marco.polo
question for rEdrUmMDK
Call of Duty : CoD Mapping
many thanks-i will wait... [more]
3 1077 Feb 11, 2005 11:37 pm
by marco.polo
question for rEdrUmMDK
Call of Duty : CoD Mapping
The pond in this tute map is mostly shallow with a small deep part. When going into the deep part there is a hurt trigger but while under water it looks like you are just in a hole. So the water I will make is just going to be shallow. Pretty cool though.... [more]
3 1077 Feb 11, 2005 04:18 pm
by marco.polo
ball
Call of Duty : CoD Mapping
i tried it-but it don't working for good looking ball. but i created fine ball after some testing.so this tut is good idea but need some development thanks for answer...and for my ball lol ... [more]
3 1200 Feb 10, 2005 07:27 pm
by marco.polo
ball
Call of Duty : CoD Mapping
is here a way to make simply brush like a ball?... [more]
3 1200 Feb 7, 2005 10:10 am
by marco.polo
sound problem
Call of Duty : CoD Mapping
really nobody know it?... [more]
6 1817 Feb 6, 2005 01:38 pm
by marco.polo
developer set
Call of Duty : CoD Mapping
i found answer in forum.when i use his function-i have too much errors in console now.like couldn't load shader,image for shader,etc.but 30 times!!!!!!!is it normal?... [more]
2 956 Feb 6, 2005 12:05 am
by marco.polo
frames per second
Call of Duty : CoD Mapping
StrYdeR writes...Quote:use the command cg_drawfps 1 when i use this command,message about enable is in corner of screen for a moment...and nothing.where can i see my fps?... [more]
9 1828 Feb 5, 2005 11:36 pm
by marco.polo
developer set
Call of Duty : CoD Mapping
how can i test new maps with developer set to 1 in the shortcut?... [more]
2 956 Feb 5, 2005 09:50 pm
by marco.polo
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