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night map & truck animation... Call of Duty : CoD Mapping i changed the sky on my skytest to pathfinder. flare ran a little differently - the last line of the compile showed something was done. when i tested the map, i couldn't shoot the sky - it stayed in the distance and acted as it should. i've done ... [more] |
50 | 1952 | Jan 21, 2005 02:09 pm by Gr33nMan ![]() |
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night map & truck animation... Call of Duty : CoD Mapping alrighty.... adjusted my little test map. nothing touching skybox. still the same results. the "sky" can be shot, hung, drawn, and quartered without protest. any other ideas? thanks! Gr33nMan... [more] |
50 | 1952 | Jan 20, 2005 08:17 pm by Gr33nMan ![]() |
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night map & truck animation... Call of Duty : CoD Mapping oooOooOoOOOOoooOOoooOOOOO... ok, i'm a newb... i'll give that a shot a bit later (gotta go do some snow removal) and post results... tx much! Gr33nMan... [more] |
50 | 1952 | Jan 20, 2005 04:36 pm by Gr33nMan ![]() |
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night map & truck animation... Call of Duty : CoD Mapping maybe i don't have a problem, but just don't realize it... however, the texture for the sky doesn't seem to be a sky. it can be shot, and so on... so i'm not sure my texture "worked." i'd send it to you to see what you think if you'd like. i gues... [more] |
50 | 1952 | Jan 20, 2005 04:08 pm by Gr33nMan ![]() |
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night map & truck animation... Call of Duty : CoD Mapping here ya go. its a small test map. feel free to edit out what ain't pertinent. Code: C:\Program Files\Games\COD\main\maps>C: C:\Program Files\Games\COD\main\maps>cd \Program Files\Games\COD\Tools\bin C:\Program Files\Games\COD\Tools\bin... [more] |
50 | 1952 | Jan 20, 2005 03:30 pm by Gr33nMan ![]() |
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s & d questions Call of Duty : CoD Mapping i took a look, but am a little confused on how to apply that to my situation. my A target is a radio room (one radio is the actual target, which is the one that goes black). the B target is a store room of sorts - the actual target being a barrel_tan.... [more] |
27 | 1458 | Jan 20, 2005 01:49 pm by Gr33nMan ![]() |
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s & d questions Call of Duty : CoD Mapping bump... only the targets show up black, everything else is kewl... Gr33nMan... [more] |
27 | 1458 | Jan 20, 2005 03:07 am by Gr33nMan ![]() |
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night map & truck animation... Call of Duty : CoD Mapping CoD...... [more] |
50 | 1952 | Jan 20, 2005 03:06 am by Gr33nMan ![]() |
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Ambient sound problem Call of Duty : CoD Mapping did you try exporting the sheet as a csv? Gr33nMan... [more] |
8 | 1023 | Jan 19, 2005 06:11 pm by Gr33nMan ![]() |
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night map & truck animation... Call of Duty : CoD Mapping bump...... [more] |
50 | 1952 | Jan 19, 2005 02:39 pm by Gr33nMan ![]() |
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CoD Radiant Problem Call of Duty : CoD Mapping btw, what was the fix to your issue so that we all know? Gr33nMan... [more] |
11 | 1392 | Jan 19, 2005 02:37 pm by Gr33nMan ![]() |
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flickering lights Call of Duty : CoD Mapping that is my thinking as well. you'd need dynamic/realtime lighting and i don't think the q3 engine has that. effects yes, realtime, no... however, i'm still very much interested in the efx stryder is going to post. Gr33nMan... [more] |
13 | 2007 | Jan 19, 2005 02:36 pm by Gr33nMan ![]() |
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s & d questions Call of Duty : CoD Mapping i tried it and the models still show up black. any other thoughts? Gr33nMan... [more] |
27 | 1458 | Jan 19, 2005 10:49 am by Gr33nMan ![]() |
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s & d questions Call of Duty : CoD Mapping ok, i'll give it a shot... Gr33nMan... [more] |
27 | 1458 | Jan 19, 2005 03:36 am by Gr33nMan ![]() |
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Bad bad syntax Call of Duty : CoD Mapping post the complete code gunrock... Gr33nMan... [more] |
6 | 948 | Jan 18, 2005 08:11 pm by Gr33nMan ![]() |
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night map & truck animation... Call of Duty : CoD Mapping i created a sky texture using a very large image that i clipped into seperate 512x512 images for each of the six views. these i put into textures->nightsky_jon. i created the followng shader file (modified from another): Code: textures/nightsky_jon/... [more] |
50 | 1952 | Jan 18, 2005 07:35 pm by Gr33nMan ![]() |
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Terrain generator - it works! Call of Duty : CoD Mapping everybody has good points here...so here's my noob's less-than-two-cents worth: 1. if you are making a map for the first time, you should do it by hand to learn the tool. 2. if you want a topography that exactly resembles a real-world site, you can ... [more] |
19 | 1710 | Jan 18, 2005 06:24 pm by Gr33nMan ![]() |
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Bad bad syntax Call of Duty : CoD Mapping try this: Code: main() { maps\_load::main(); thread end_mission_if_enemy_get_too_far(); } // this was missing in your posted code end_mission_if_enemy_get_too_far() { t = getent("mission_fail","targetnam... [more] |
6 | 948 | Jan 18, 2005 06:06 pm by Gr33nMan ![]() |
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CoD Radiant Problem Call of Duty : CoD Mapping try the fix197 tool. stryder posted a link to it in one of my threads... but it should be in the downloads section. Gr33nMan... [more] |
11 | 1392 | Jan 18, 2005 04:54 pm by Gr33nMan ![]() |
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flickering lights Call of Duty : CoD Mapping is it possible to create flickering lights, and, will they alter the lighting of their affected vicinity? like, say, a light that is short circuiting? or a flourescent bulb? would the flickering light be an animation? just trolling for ideas here.... [more] |
13 | 2007 | Jan 18, 2005 02:44 pm by Gr33nMan ![]() |
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night map & truck animation... Call of Duty : CoD Mapping ok, i messed with the terragen & terrasky a little bit. i rendered a sky i'd like to use as a night sky (it is, however, needing some stars...). anyway, i applied it to the brush and stuck it in my world. it behaved as a surface and didn't come out as ... [more] |
50 | 1952 | Jan 18, 2005 02:41 pm by Gr33nMan ![]() |
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s & d questions Call of Duty : CoD Mapping the following options are in the flare statement, which is the standard CoDPiler line: -extra -sundiffusesamples 10 -dumpoptions btw, ONLY the targets are blackened, everything else rendered fine, no probs...something to do with script_models? ... [more] |
27 | 1458 | Jan 18, 2005 01:19 pm by Gr33nMan ![]() |
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s & d questions Call of Duty : CoD Mapping bump...... [more] |
27 | 1458 | Jan 18, 2005 11:21 am by Gr33nMan ![]() |
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s & d questions Call of Duty : CoD Mapping when i flared the map, i ended up with blackened targets. any ideas on that? Gr33nMan... [more] |
27 | 1458 | Jan 16, 2005 08:55 pm by Gr33nMan ![]() |
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s & d questions Call of Duty : CoD Mapping stryder, is there a way to upload this map here (i've pk3'd it) for folx to use? we are probably going to put it on our unlucky XIII pub s&d server, so folx can grab it that way as well. tx! Gr33nMan p.s., there are some minor map glitches tha... [more] |
27 | 1458 | Jan 16, 2005 08:54 pm by Gr33nMan ![]() |
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