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Latest Posts by Gr33nMan
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night map & truck animation...
Call of Duty : CoD Mapping
i changed the sky on my skytest to pathfinder. flare ran a little differently - the last line of the compile showed something was done. when i tested the map, i couldn't shoot the sky - it stayed in the distance and acted as it should. i've done ... [more]
50 1952 Jan 21, 2005 02:09 pm
by Gr33nMan
night map & truck animation...
Call of Duty : CoD Mapping
alrighty.... adjusted my little test map. nothing touching skybox. still the same results. the "sky" can be shot, hung, drawn, and quartered without protest. any other ideas? thanks! Gr33nMan... [more]
50 1952 Jan 20, 2005 08:17 pm
by Gr33nMan
night map & truck animation...
Call of Duty : CoD Mapping
oooOooOoOOOOoooOOoooOOOOO... ok, i'm a newb... i'll give that a shot a bit later (gotta go do some snow removal) and post results... tx much! Gr33nMan... [more]
50 1952 Jan 20, 2005 04:36 pm
by Gr33nMan
night map & truck animation...
Call of Duty : CoD Mapping
maybe i don't have a problem, but just don't realize it... however, the texture for the sky doesn't seem to be a sky. it can be shot, and so on... so i'm not sure my texture "worked." i'd send it to you to see what you think if you'd like. i gues... [more]
50 1952 Jan 20, 2005 04:08 pm
by Gr33nMan
night map & truck animation...
Call of Duty : CoD Mapping
here ya go. its a small test map. feel free to edit out what ain't pertinent. Code: C:\Program Files\Games\COD\main\maps>C: C:\Program Files\Games\COD\main\maps>cd \Program Files\Games\COD\Tools\bin C:\Program Files\Games\COD\Tools\bin... [more]
50 1952 Jan 20, 2005 03:30 pm
by Gr33nMan
s & d questions
Call of Duty : CoD Mapping
i took a look, but am a little confused on how to apply that to my situation. my A target is a radio room (one radio is the actual target, which is the one that goes black). the B target is a store room of sorts - the actual target being a barrel_tan.... [more]
27 1458 Jan 20, 2005 01:49 pm
by Gr33nMan
s & d questions
Call of Duty : CoD Mapping
bump... only the targets show up black, everything else is kewl... Gr33nMan... [more]
27 1458 Jan 20, 2005 03:07 am
by Gr33nMan
night map & truck animation...
Call of Duty : CoD Mapping
CoD...... [more]
50 1952 Jan 20, 2005 03:06 am
by Gr33nMan
Ambient sound problem
Call of Duty : CoD Mapping
did you try exporting the sheet as a csv? Gr33nMan... [more]
8 1023 Jan 19, 2005 06:11 pm
by Gr33nMan
night map & truck animation...
Call of Duty : CoD Mapping
bump...... [more]
50 1952 Jan 19, 2005 02:39 pm
by Gr33nMan
CoD Radiant Problem
Call of Duty : CoD Mapping
btw, what was the fix to your issue so that we all know? Gr33nMan... [more]
11 1392 Jan 19, 2005 02:37 pm
by Gr33nMan
flickering lights
Call of Duty : CoD Mapping
that is my thinking as well. you'd need dynamic/realtime lighting and i don't think the q3 engine has that. effects yes, realtime, no... however, i'm still very much interested in the efx stryder is going to post. Gr33nMan... [more]
13 2007 Jan 19, 2005 02:36 pm
by Gr33nMan
s & d questions
Call of Duty : CoD Mapping
i tried it and the models still show up black. any other thoughts? Gr33nMan... [more]
27 1458 Jan 19, 2005 10:49 am
by Gr33nMan
s & d questions
Call of Duty : CoD Mapping
ok, i'll give it a shot... Gr33nMan... [more]
27 1458 Jan 19, 2005 03:36 am
by Gr33nMan
Bad bad syntax
Call of Duty : CoD Mapping
post the complete code gunrock... Gr33nMan... [more]
6 948 Jan 18, 2005 08:11 pm
by Gr33nMan
night map & truck animation...
Call of Duty : CoD Mapping
i created a sky texture using a very large image that i clipped into seperate 512x512 images for each of the six views. these i put into textures->nightsky_jon. i created the followng shader file (modified from another): Code: textures/nightsky_jon/... [more]
50 1952 Jan 18, 2005 07:35 pm
by Gr33nMan
Terrain generator - it works!
Call of Duty : CoD Mapping
everybody has good points here...so here's my noob's less-than-two-cents worth: 1. if you are making a map for the first time, you should do it by hand to learn the tool. 2. if you want a topography that exactly resembles a real-world site, you can ... [more]
19 1710 Jan 18, 2005 06:24 pm
by Gr33nMan
Bad bad syntax
Call of Duty : CoD Mapping
try this: Code: main() { maps\_load::main(); thread end_mission_if_enemy_get_too_far(); } // this was missing in your posted code end_mission_if_enemy_get_too_far() { t = getent("mission_fail","targetnam... [more]
6 948 Jan 18, 2005 06:06 pm
by Gr33nMan
CoD Radiant Problem
Call of Duty : CoD Mapping
try the fix197 tool. stryder posted a link to it in one of my threads... but it should be in the downloads section. Gr33nMan... [more]
11 1392 Jan 18, 2005 04:54 pm
by Gr33nMan
flickering lights
Call of Duty : CoD Mapping
is it possible to create flickering lights, and, will they alter the lighting of their affected vicinity? like, say, a light that is short circuiting? or a flourescent bulb? would the flickering light be an animation? just trolling for ideas here.... [more]
13 2007 Jan 18, 2005 02:44 pm
by Gr33nMan
night map & truck animation...
Call of Duty : CoD Mapping
ok, i messed with the terragen & terrasky a little bit. i rendered a sky i'd like to use as a night sky (it is, however, needing some stars...). anyway, i applied it to the brush and stuck it in my world. it behaved as a surface and didn't come out as ... [more]
50 1952 Jan 18, 2005 02:41 pm
by Gr33nMan
s & d questions
Call of Duty : CoD Mapping
the following options are in the flare statement, which is the standard CoDPiler line: -extra -sundiffusesamples 10 -dumpoptions btw, ONLY the targets are blackened, everything else rendered fine, no probs...something to do with script_models? ... [more]
27 1458 Jan 18, 2005 01:19 pm
by Gr33nMan
s & d questions
Call of Duty : CoD Mapping
bump...... [more]
27 1458 Jan 18, 2005 11:21 am
by Gr33nMan
s & d questions
Call of Duty : CoD Mapping
when i flared the map, i ended up with blackened targets. any ideas on that? Gr33nMan... [more]
27 1458 Jan 16, 2005 08:55 pm
by Gr33nMan
s & d questions
Call of Duty : CoD Mapping
stryder, is there a way to upload this map here (i've pk3'd it) for folx to use? we are probably going to put it on our unlucky XIII pub s&d server, so folx can grab it that way as well. tx! Gr33nMan p.s., there are some minor map glitches tha... [more]
27 1458 Jan 16, 2005 08:54 pm
by Gr33nMan
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