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Latest Posts by adwamslayer
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Best file format?
MODSonline : General
In winrar you can use the wizard, and you can select to create a sef extracting exe file. Maybe use that. By comarison the exe was 6.23mb and the rar was 6.18mb... [more]
5 4654 Jan 4, 2007 05:30 pm
by adwamslayer
hrlp making your own texture?
Call of Duty : CoD Mapping
Basicly you need an image that youve made to be exported into dds format. Theres a tutorial for this here.... [more]
3 1584 Jan 3, 2007 06:06 pm
by adwamslayer
func bobbing
Call of Duty : CoDUO Mapping
Try this tutorial Here... [more]
4 1456 Jan 8, 2006 07:00 pm
by adwamslayer
Defrag
MODSonline : General
also exit any programs that are running in the background. The ones in the boton righthand corner.... [more]
14 1394 Oct 9, 2005 05:39 pm
by adwamslayer
Sound Systme problem
General Gaming Topics : General Gaming
Not really much to do with gaming but.... I have a Creative Labs Inspire P5800 5.1 speaker system and im having a problem with it. This problem is that when ever I listen to music or play games the sound either goes quieter, or the power has stoped f... [more]
2 1672 Jul 24, 2005 05:12 pm
by adwamslayer
trigger multi question (scripters?)
Call of Duty : CoDUO Mapping
I think what Azz said is partially right in the link, by replacing the trigger_use, with a trigger_multiple, but it think that the script would be different. For example instead of using: Code:trig waittill ("trigger"); you might have to use: Code:i... [more]
12 1451 Jul 21, 2005 05:12 pm
by adwamslayer
{DOCKS} MP Near Beta Stage !
Call of Duty : CoDUO Mapping
Well i have an FX5200 so i'll be ok The reason the sounds may not be working (if its custom) is because CoD may not be able to read them. If its a sound like a fire then it has to be in wav format as thats what the stock ones are in. Also make sure that... [more]
13 1885 Jul 21, 2005 04:38 pm
by adwamslayer
{DOCKS} MP Near Beta Stage !
Call of Duty : CoDUO Mapping
I agree, there is a lot of detail (very nice detail by the way), and on stock maps I get around 30-50 fps. I WANT to think its because he has a old graphics card... so at least i'll be able to play it. Also he mentioned that he need to add portals, so tha... [more]
13 1885 Jul 21, 2005 03:22 pm
by adwamslayer
{DOCKS} MP Near Beta Stage !
Call of Duty : CoDUO Mapping
Looking very nice, i do love industrial maps!!! I suppose that you have followed the tutorials, on how to add sounds, and portals, but could you post your problems that your having? I'd be glad to help get the sounds sorted with you!!! but im not too ... [more]
13 1885 Jul 21, 2005 03:07 pm
by adwamslayer
Starting
Call of Duty : CoDUO Mapping
To create an arena file. look at this tutorial.... [more]
9 1535 Jul 21, 2005 10:20 am
by adwamslayer
trigger multi question (scripters?)
Call of Duty : CoDUO Mapping
Is there a project page for this map, as I would like to watch its progress, and play it when its finished. Good work on the trap glad it works... [more]
12 1451 Jul 21, 2005 09:01 am
by adwamslayer
Firewall Trouble
Call of Duty : CoD+UO General
Are you using the winxp sp2 firewall? God I hate that one. Although you may not want to do this, i would go out and buy another. I found on a web site that CoD uses these ports Quote:Call of Duty uses the following ports: 28960 (UDP/TCP) 20500 (... [more]
7 1737 Jul 21, 2005 07:45 am
by adwamslayer
donating to modsonline
MODSonline : General
You could just do it like subscribers do. By PayPal.... [more]
5 1279 Jul 21, 2005 07:40 am
by adwamslayer
Firewall Trouble
Call of Duty : CoD+UO General
To elimitate the problem with it being CoD, try loading up your firewall program and alowing CoD full acesss to the internet, both from outgoing connections and incoming. I think it could be a problem with incoming because you say CoD stops as the server ... [more]
7 1737 Jul 20, 2005 06:50 pm
by adwamslayer
trigger multi question (scripters?)
Call of Duty : CoDUO Mapping
I aint stryder but.... Is this trap someting like where the room walls close up, and the roof comes down and squashes the player? I think its possible. Look at the Getting started in scripting tutorial and get the script so then when someone walks into ... [more]
12 1451 Jul 20, 2005 04:23 pm
by adwamslayer
player start
Call of Duty : CoD+UO General
Well its always the thought that someone is helping that counts.... [more]
4 1578 Jul 18, 2005 08:19 pm
by adwamslayer
player start
Call of Duty : CoD+UO General
The minimum requirements for a MP map, is a deathmatch_spawn, and a deathmatch_intermission. To place these in you have to: -Right click in the 2d view -Goto mp -Now select deathmatch_spawn -Now do the same for deathmatch_intermission ... [more]
4 1578 Jul 18, 2005 08:01 pm
by adwamslayer
questions for next episode?
MODSonline : MODSon-air
What about the -=MO=- clan. We dont see much of donkey around any more, and the clan...well just sits there. Are there going to be clan matches? The clan is a good idea but no one seems to use it any more. Do they?... [more]
24 1844 Jul 18, 2005 03:36 pm
by adwamslayer
asking
Call of Duty : CoDUO Mapping
For normal terrain you should use a texture with a @ in there name, the textures without are used for alpha blending. There are tutorials on how to do this.... [more]
5 1572 Jul 18, 2005 12:32 pm
by adwamslayer
asking
Call of Duty : CoDUO Mapping
I dont think that it matters what comes first. But remember that if you want to compile the map then you MUST make a skybox.... [more]
5 1572 Jul 18, 2005 09:35 am
by adwamslayer
Mapping Rookie
Call of Duty : CoDUO Mapping
I think this glowing effect is due to the fact that there are no worldspawn values. I think the sun is being shown too bright, and worldspawn is what takes care of the lighting in the map. To find out how to add world spawn values look at this, and for al... [more]
45 1756 Jul 15, 2005 08:34 pm
by adwamslayer
i'm making a barn
Call of Duty : CoD Mapping
Do you mean a roof like this: /\ ? If you do take a look at the 3 point clipping tutorial Just toooo slow.... edited on Jul. 14, 2005 11:51 am by adwamslayer... [more]
8 1694 Jul 14, 2005 04:50 pm
by adwamslayer
Complications
Call of Duty : CoDUO Mapping
What do you mean by "whats going on"? Theres no compile errors, although i can see that one of your brushes, or a side of a brush hasnt been textured, thats why you get "WARNING: Couldn't find image for shader textures/notexture" I suggest making sure t... [more]
2 1536 Jul 14, 2005 01:20 pm
by adwamslayer
Mapping Rookie
Call of Duty : CoDUO Mapping
Are you sure that you have created the flare workaround. If you are unsure on how to do this then look at this tutorial. However for it you will need around 3gigs of HD space, but theres no other way. Also has your map leaked. In the compile process d... [more]
45 1756 Jul 14, 2005 10:05 am
by adwamslayer
Weird texture request
Call of Duty : CoDUO Mapping
Hi Well i think i found one, but dont know weather you will like it. Look here... [more]
6 1124 Jul 14, 2005 09:52 am
by adwamslayer
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