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Fy_DeadLocked Valve's Source : Source Map + Mod Releases http://img.photobucket.com/albums/v403/dinokind/hl22006-06-2322-31-31-59-1. jpg http://img.photobucket.com/albums/v403/dinokind/9c861a67.jpg http://img.photobucket.com/albums/v403/dinokind/c5a3b19a.jpg Fixed...... [more] |
5 | 2808 | Jun 26, 2006 04:09 am by dinokind ![]() |
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Fy_DeadLocked Valve's Source : Source Map + Mod Releases so like. No love?... [more] |
5 | 2808 | Jun 26, 2006 03:09 am by dinokind ![]() |
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Blocking Volumes Valve's Source : HL2 Mapping Hello, im currently making a map that is to look like a city. Now is it possible to have like blocking volumes [unreal tournament lingo =/] to stop people from going a certain way rather than just putting a wall there and throwing off the whole map? -... [more] |
2 | 967 | Jun 25, 2006 10:13 pm by dinokind ![]() |
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Fy_DeadLocked Valve's Source : Source Map + Mod Releases Well, since this being the first time ever using Hammer, a Fy map has been born =]. I present to you "Fy_DeadLocked". ScreenShots: http://img.photobucket.com/albums/v403/din...-31-31-59-1.jpg http://img.photobucket.com/albums/v403/din...-31-08-04-1.j... [more] |
5 | 2808 | Jun 25, 2006 10:03 pm by dinokind ![]() |
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Bot Paths Valve's Source : HL2 Mapping Okay, im in the process of my first CS-S map and as a beginner I tend to be faced with some problems. =] One of which is that as I load up the map it says that the navigation mesh is being made from a previous version of the map. Now I'm assuming that ... [more] |
1 | 1026 | Jun 23, 2006 05:17 am by dinokind ![]() |
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menu screen Call of Duty : CoD+UO General Can someone tell me how I can do these..Like install it so it show my file..jpeg or whatever thx... [more] |
2 | 987 | Sep 11, 2005 02:18 am by dinokind ![]() |
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prepping for export.. Call of Duty : CoDUO Mapping Alright well Ive finished my map and was wondering if I have to change it into a .pk3 or can I just give out the .bsp...If I have to do the .pk3 cn some please tell me how..... [more] |
2 | 1033 | Apr 8, 2005 02:10 am by dinokind ![]() |
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CoDUOmaker error? Call of Duty : CoDUO Mapping Ok I fixwd ir butI face another problrm...When Im in the map I go through the street if go crouch I can below my map..Though that is only the street the sidewalks are perfectly fine... Heres what I mean ... [more] |
5 | 1410 | Apr 6, 2005 10:59 am by dinokind ![]() |
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CoDUOmaker error? Call of Duty : CoDUO Mapping Ok so I took my map and compiled it all in CoDUO Maker and when I press launch the game says max ammo mismatch: for smoke grenade ammo: flashgrenade_mp set to 3 but flashbang_mp already set to 999. Can you guys please Im confuzed... [more] |
5 | 1410 | Apr 6, 2005 01:11 am by dinokind ![]() |
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spawns Call of Duty : CoDUO Mapping How do I add them.... Im confoozuled... [more] |
3 | 995 | Apr 1, 2005 05:03 pm by dinokind ![]() |
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pLZ HELP Call of Duty : CoDUO Mapping Well.....Im retarted....I missed quotation marks...*sigh* but can someone tell me how to test it in game plz? I tried following the regular cod tut on testing but that didnt work help plz..... [more] |
10 | 1327 | Mar 20, 2005 05:50 pm by dinokind ![]() |
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pLZ HELP Call of Duty : CoDUO Mapping im stuck on the first .bat file for option 2 on the tut here. It just dosent want to compile... [more] |
10 | 1327 | Mar 20, 2005 01:38 am by dinokind ![]() |
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pLZ HELP Call of Duty : CoDUO Mapping I know I may sound retarted but can someone compile a map i made plz.... Ive been trying to figure out what im doin wrong for the past 2 weeks Im fed up plz help....send me yur email and ill send it to you... [more] |
10 | 1327 | Mar 19, 2005 10:55 pm by dinokind ![]() |
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compile problem! Call of Duty : CoDUO Mapping im using the tuts here the 2nd one...but there are other compiler programs that do it for u ? ... [more] |
4 | 1182 | Mar 14, 2005 03:42 am by dinokind ![]() |
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compile problem! Call of Duty : CoDUO Mapping i get this error C:\Program Files\Call of Duty\uo\maps\mp>C:\Program Files\Call of Duty\uoTools\b in\q3map" -game uo "C:\Program Files\Call of Duty\uo\maps\mp\mp_Construction 'C:\Program' is not recognized as an internal or external command, operabl... [more] |
4 | 1182 | Mar 14, 2005 01:05 am by dinokind ![]() |
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Prefabs Call of Duty : CoDUO Mapping Hey was wondering how i could take out like vehicles/burnt and like barriers into the editor so i can place it to my map?... [more] |
5 | 1522 | Mar 13, 2005 09:06 pm by dinokind ![]() |
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Compile errors!!! Call of Duty : CoDUO Mapping Hey when I try to test my map I get this error C:\Documents and Settings\Comp001\Desktop>cd ..\..\tools\bin The system cannot find the path specified. C:\Documents and Settings\Comp001\Desktop>q3map ../../main/maps/aadad 'q3map' is not recognized ... [more] |
2 | 1020 | Mar 11, 2005 03:56 am by dinokind ![]() |
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looking for some models/texture Call of Duty : CoDUO Mapping Hey guys! I was wondering as to where I could find like bulleyes, target dummies and the such for my training Im trying to make. Please help Oh and by the way in Wyatts tutorials, he loads up a character for measure, Can some1 tell me how to do that ... [more] |
5 | 1348 | Feb 21, 2005 04:19 pm by dinokind ![]() |
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CoD Moddeling Question Call of Duty : CoD Mapping 1. I was wondering how I would be able to make a bombed house (portions blown off) like those of many maps. (also a tutorial on how to do this would be greatly appreciated.) 2. How do I load up a downloaded prefab into the editor? 3. And can anyone ... [more] |
2 | 1115 | Feb 16, 2005 05:40 pm by dinokind ![]() |
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Scripting Questions?!?! Call of Duty : CoD Mapping Hello, Im new here here and all, woot! and I was wondering if someone can point me to scripting tutorials that does not involve mapping, whats so ever like weapon editing/rigging and the such? I was thinking of trying to start to script then learn to m... [more] |
3 | 998 | Feb 14, 2005 10:43 pm by dinokind ![]() |
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