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Latest Posts by Janova
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cant get in a drivable willysjeep
Call of Duty : CoDUO Mapping
k i sorted it =S i didn't "set up the editor"... this is what happens when u defrag ur HD and go back to mapping... everything is fubar... [more]
2 1848 Jul 5, 2006 10:47 am
by Janova
cant get in a drivable willysjeep
Call of Duty : CoDUO Mapping
okay... so i followed the tut word by word. and, well, the problem is that i made a drivable willys jeep and it spawns fine when the map loads, but when i run over to it, i cant get in it, instead i just run straight through it like its a misc_model witho... [more]
2 1848 Jul 5, 2006 09:56 am
by Janova
[Release]Subpen | An R&R Project Release
Call of Duty : CoD+UO Map + Mod Releases
omg, freaking nice map. this rnr projects you speak of, they seem to be the most elite mappers about. or so what i've seen...... [more]
18 2492 Mar 3, 2006 06:58 pm
by Janova
NEW, FRESH ideas !!
Call of Duty : CoDUO Mapping
stuck for ideas and inspiration? switch to another editor. doom3 and quake 4 both use radiant and u can do some freakin amazing stuff too! soooooo refreshing to get out of CoD for a bit.... [more]
11 2171 Feb 26, 2006 09:36 pm
by Janova
[RELEASE] Aquitaine 2
Call of Duty : CoD+UO Map + Mod Releases
holy crap this map is good!... [more]
18 1717 Feb 26, 2006 09:33 pm
by Janova
Animation tutorials
DOOM III : DOOM III Mapping
find where they are stored in Q4's folders etc then plonk them into your custom d3 textures folder. I dont know of any html tuts for 3ds. im more a maya kinda guy ;D... [more]
4 3301 Jan 25, 2006 07:02 pm
by Janova
[Preview] mp_subpen | An R&R|Projects Creation
Call of Duty : CoD+UO Map + Mod Releases
booooo, hiiiiiiiish @ bad screenshots. give up some screens of the key features from the players POV.... [more]
11 2534 Jan 25, 2006 07:00 pm
by Janova
modscon 2006
MODSonline : MODSCON 06
(off topic) RICSTA USED HAX TO GET A SIG!!! BAN HIM!!!... [more]
13 4666 Jan 23, 2006 04:28 pm
by Janova
Mucked Up!! HELP!
Call of Duty : CoDUO Mapping
haha rofl... maybe just a bad brush... i guessed u use a CSG function?... [more]
10 2110 Jan 20, 2006 10:46 pm
by Janova
wall question
Call of Duty : CoDUO Mapping
go view > show/hide > and make sure that the players clips etc are selected... [more]
16 2226 Jan 17, 2006 06:44 pm
by Janova
[BETA RELEASE] mp_Ramelle
Call of Duty : CoD+UO Map + Mod Releases
Quote:This scene from the movie in an single player level would be amazing Br3nt has Join R&R|Projects so its a good posibilty. Currently he is working on the SP Neuville that myself and Ricsta made. take a look at uo_neuville here. sorry for the... [more]
10 3973 Jan 12, 2006 01:18 pm
by Janova
Maya Forum
MODSonline : General
yeah... using hte cutface tool and other dividing tools is a good idea... u can then extrude faces and edges... the extrude tools are what set maya and 3ds appart i think. which i s why i prefer Maya... [more]
39 2021 Jan 11, 2006 06:50 pm
by Janova
2049: Unbound Forces Press Release!
Call of Duty 2 : CoD2 General
Bump teams so far: [UF] Jdawgg - project lead [UF] AJak - co-project lead [UF] Major Pain - mapper [UF] MBassist - modeller [UF] AmishThunder - mapper [UF] Janova - modeller/skinner/texture artist/mapper [UF] under - mappe... [more]
2 2759 Jan 10, 2006 06:07 pm
by Janova
maya and modelling??
Call of Duty : CoDUO Mapping
*edited out by admin* thats if ur so desperate... i myself would never dream of doing that! edited on Jan. 10, 2006 12:58 pm by The_Caretaker... [more]
7 1835 Jan 9, 2006 10:36 pm
by Janova
maya and modelling??
Call of Duty : CoDUO Mapping
just export models made in maya to the .OBJ format. import them into 3dsmax and voila.... [more]
7 1835 Jan 9, 2006 04:36 pm
by Janova
Maya Forum
MODSonline : General
well your dont UV at the same time... u select all the faces u want in the planer map and "UV" them... then u select the next lot and do them... move them around in the UV window till they are satisfactory positions... so they dont over lap etc. you dont ... [more]
39 2021 Jan 5, 2006 07:40 pm
by Janova
gradient
Call of Duty : CoD Mapping
press the "Print Scrn" key next to scroll lock on your keyboard. then import it into MS Paint, PSP or photoshop then save it. edited on Jan. 5, 2006 07:30 am by Janova... [more]
6 2020 Jan 5, 2006 12:29 pm
by Janova
Maya Forum
MODSonline : General
hmmm.... im not sure on your photoshop level. what i do with a simple model like that is create a good base texture on a new layer. like that lightish grey metal. then i use various selection tools the trace certain parts of the UV map i imported (which i... [more]
39 2021 Jan 5, 2006 12:26 pm
by Janova
My Gun Model
General Gaming Topics : General Modeling
He's just been recruited for Unbound Forces ^^. Its not final but it will be soon. I'd like to see a second attemp at another weapon though. the second time around you tend to get things 2x as good.... [more]
11 2591 Jan 5, 2006 12:16 pm
by Janova
Maya Forum
MODSonline : General
well as u UV map u will flattern stuff until u get something like this then you import that image into photoshop and build up the layers like so. just place the differnet texture parts over the right places. i think thats what u want.... [more]
39 2021 Jan 4, 2006 07:31 pm
by Janova
Maya Forum
MODSonline : General
Sorry, the mod that i am working for has just kicked off into 5th gear so i dont have time to make the next tut yet. okay... i see u done automatic mapping. its OK for when u first start out but i would discourage its use... I would stick to Planar or ... [more]
39 2021 Jan 4, 2006 07:03 pm
by Janova
Tour of Duty Mod!! total new game!! jobs needing to be filled!!!!!!!!!!!!!!!!!!!!!!!!!!
Call of Duty : CoD Mapping
erm... isn't this being done already?... [more]
14 1803 Jan 1, 2006 12:15 am
by Janova
First of my hopefully soon to come mod
General Gaming Topics : General Modeling
cry engine is such a good engine and i've been wanting to work with it for ages now since i learnt cry sandbox (is it?) a year back. i would offer my help but im working on another mod right now called unbound forces. edited on Dec. 31, 2005 07:12 pm by ... [more]
4 2220 Jan 1, 2006 12:12 am
by Janova
Maya Forum
MODSonline : General
got the second 1 up... if ur lucky i'll start the 3rd 1 tonight (GMT) but i doubt 'll finish it. the 3rd 1 will be making a UV map for the TV in the 2nd tut i made and maybe a tad on rendering in maya. I'll go onto advanced UV mapping in another 1 if thes... [more]
39 2021 Dec 31, 2005 06:09 pm
by Janova
Maya Forum
MODSonline : General
yeah i think its possible. I hear that all the terrain in unreal torn and other next gen games are all models. Not only would would it look better if all games done this but you would also get ALOT more detail in for the same amount of tris'.... [more]
39 2021 Dec 31, 2005 04:45 pm
by Janova
MODSonline.com Forums

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