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Latest Posts by joeschmo
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Modelling weapons and new bodies
Call of Duty : CoD+UO General
thanks guys i found milkshape 3d and its much much much much much much much cheaper then the others so i am going to use that, yester day i imported my new weapon into the call of duty and played with it and shot it! ... [more]
4 996 Dec 9, 2004 08:47 pm
by joeschmo
Modelling weapons and new bodies
Call of Duty : CoD+UO General
Does anyone know how to make new models or weaposn and character animation? Also what programs i need to do this. Thanks... [more]
4 996 Dec 6, 2004 06:03 am
by joeschmo
creating a new gametype
Call of Duty : CoDUO Mapping
i was wondering if there was a way to set where a person spawns, for him to be the objective, so he will be the VIP. So one team will try and kill him and the other will try and protect him, also the VIP will have to get to a certin part of the map so he... [more]
2 957 Dec 2, 2004 06:47 am
by joeschmo
importing new textures
Call of Duty : CoD Mapping
thanks dude but do i need to make a certin folder name like textures or something or just have them somewhere in the pk3 ... [more]
4 1617 Nov 12, 2004 09:06 am
by joeschmo
importing new textures
Call of Duty : CoD Mapping
when importing a custom texture, do i need to put the textures in the pk3 for every1 to view them?... [more]
4 1617 Nov 12, 2004 07:46 am
by joeschmo
Help me please!
Call of Duty : CoD Mapping
Thanks for the help dude, now its so much easier ... [more]
3 830 Nov 10, 2004 07:02 pm
by joeschmo
Help me please!
Call of Duty : CoD Mapping
I've been trying to make a map using Radiant, and followed some of the great tuts here, but I keep getting hung up on a little problem, when i deselect say a wall, for example, I can't seem to reselect to edit it again, I'm not talking about putting textu... [more]
3 830 Nov 10, 2004 07:02 am
by joeschmo
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