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Modelling weapons and new bodies Call of Duty : CoD+UO General thanks guys i found milkshape 3d and its much much much much much much much cheaper then the others so i am going to use that, yester day i imported my new weapon into the call of duty and played with it and shot it! ... [more] |
4 | 996 | Dec 9, 2004 08:47 pm by joeschmo ![]() |
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Modelling weapons and new bodies Call of Duty : CoD+UO General Does anyone know how to make new models or weaposn and character animation? Also what programs i need to do this. Thanks... [more] |
4 | 996 | Dec 6, 2004 06:03 am by joeschmo ![]() |
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creating a new gametype Call of Duty : CoDUO Mapping i was wondering if there was a way to set where a person spawns, for him to be the objective, so he will be the VIP. So one team will try and kill him and the other will try and protect him, also the VIP will have to get to a certin part of the map so he... [more] |
2 | 957 | Dec 2, 2004 06:47 am by joeschmo ![]() |
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importing new textures Call of Duty : CoD Mapping thanks dude but do i need to make a certin folder name like textures or something or just have them somewhere in the pk3 ... [more] |
4 | 1617 | Nov 12, 2004 09:06 am by joeschmo ![]() |
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importing new textures Call of Duty : CoD Mapping when importing a custom texture, do i need to put the textures in the pk3 for every1 to view them?... [more] |
4 | 1617 | Nov 12, 2004 07:46 am by joeschmo ![]() |
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Help me please! Call of Duty : CoD Mapping Thanks for the help dude, now its so much easier ... [more] |
3 | 830 | Nov 10, 2004 07:02 pm by joeschmo ![]() |
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Help me please! Call of Duty : CoD Mapping I've been trying to make a map using Radiant, and followed some of the great tuts here, but I keep getting hung up on a little problem, when i deselect say a wall, for example, I can't seem to reselect to edit it again, I'm not talking about putting textu... [more] |
3 | 830 | Nov 10, 2004 07:02 am by joeschmo ![]() |
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