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Latest Posts by Hightree
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Transparent textures sorting problem
Call of Duty 2 : CoD2 MP Mapping
The ones that are shining though : Sort = Multiplicative BlendFunc = Replace The ones that are being shone through : Sort = Multiplicative BlendFunc = Blend They have an alpha channel that takes care of the roof contour of those facades (not visib... [more]
3 977 May 23, 2006 11:54 pm
by Hightree
Transparent textures sorting problem
Call of Duty 2 : CoD2 MP Mapping
I've made some custom transparent textures. The transparency works fine, but some other textures are shining through :( See here : http://www.tsh-zone.nl/rickosspace/FultoniaFultonstraat.jpg Anybody know how to fix this ? TIA, Hightree... [more]
3 977 May 22, 2006 09:00 pm
by Hightree
Having trouble scripting a moving door
Call of Duty 2 : CoD2 MP Mapping
No prob, I'm using the same method as you are with the script_brushmodel and all. I'm just curious why mine reacts different then yours. For the moment I'll just use use_trigger_touch.... [more]
11 1853 May 1, 2006 08:45 pm
by Hightree
Having trouble scripting a moving door
Call of Duty 2 : CoD2 MP Mapping
Bodger2, can you tell me how you got trigger_use to work ? trigger_use_touching is working, but I have some doors that open in the direction of the player. When they have to touch it to open it, they have to jump right back or be swept away by the door.... [more]
11 1853 Apr 29, 2006 09:09 pm
by Hightree
Having trouble scripting a moving door
Call of Duty 2 : CoD2 MP Mapping
Thanks caretaker, that was the ticket @notelvis The starting viewpoint in radiant is not aiming at the scene, maybe that's why the .map file didn't work out... Or maybe the download went a little screwy, try save as and make sure it doesn't set the ... [more]
11 1853 Apr 29, 2006 02:34 pm
by Hightree
Trying to get a door to rotate
Call of Duty 2 : CoD2 Scripting
Just saw your thread after posting a simmilar thread in the level design department. However, my brush does rotate when hard-coded. I included an iwd and a map file so you can check those out. The triggering however does not work in my file, that's w... [more]
9 1719 Apr 27, 2006 11:24 pm
by Hightree
Having trouble scripting a moving door
Call of Duty 2 : CoD2 MP Mapping
I used the Moving Things tut (see last paragraph) for scripting my doors in coduo. Now I tried the same approach with cod2 and things are not working out... Moving and rotating things work when hard-coded. But when its to be triggered, it doesn't work.... [more]
11 1853 Apr 27, 2006 10:32 pm
by Hightree
custom texures
Call of Duty 2 : CoD2 MP Mapping
The easiest way I found to get my textures to show in radiant is to exit and restart radiant.... [more]
60 2189 Apr 26, 2006 09:08 am
by Hightree
custom texures
Call of Duty 2 : CoD2 MP Mapping
Same here, got an .iwi file in main\images and a file without extension in main\materials... Searched high and low, but couldn't find the texture in radiant. Does the .gdt file have to go somewhere special perhaps ? Where can I find cod2's own .gdt f... [more]
60 2189 Apr 23, 2006 12:05 pm
by Hightree
Layers
Call of Duty 2 : CoD2 MP Mapping
@Caretaker Thanks for clarifying why there's no layers in this radiant Indeed we'll make do with what we've got. We gained a new way of working with prefabs, that'll ease the pain somewhat.... [more]
8 1227 Apr 23, 2006 10:04 am
by Hightree
Custom Textures?
Call of Duty 2 : CoD2 MP Mapping
Here somebody posted another method that uses the asset manager, sounds a lot easier to me.... [more]
5 1735 Apr 22, 2006 09:05 pm
by Hightree
Layers
Call of Duty 2 : CoD2 MP Mapping
Same here... I'm lost without layers ... [more]
8 1227 Apr 22, 2006 12:29 pm
by Hightree
Custom Textures?
Call of Duty 2 : CoD2 MP Mapping
Ok, I've got my hex editor handy... what to do with it now ? I could edit some random bytes, but the chance of ending up with something functional seem rather remote ;) Does anyone have more info on this topic ? TIA, Hightree... [more]
5 1735 Apr 22, 2006 11:56 am
by Hightree
COD2 Weapon Mods Tutorial
Call of Duty 2 : CoD2 MP Mapping
Thanks very much for the tut ! It will definately come in handy. Is there any such tutorial around for weapon skinning in cod2 ? @robbie204 More powerful tools are always welcome TIA, Hightree... [more]
12 5784 Jan 22, 2006 03:00 pm
by Hightree
Editor is on its way
Call of Duty 2 : CoD2 MP Mapping
Just read on IWNation that an IW employee said that their target date for releasing the editor is end of january. Read the post here : http://www.iwnation.com/Forums/index.php?showtopic=19133... [more]
12 2598 Jan 19, 2006 10:56 pm
by Hightree
"Spawning" a trigger hurt
Call of Duty : CoD Mapping
Hi there, I'm trying to move my hurt trigger for my vertical sliding door. But when I try to implement the method described above, cod complains that the thing I'm moving is not a script_brushmodel, script_model or script_origin. My hurt brush is of cl... [more]
3 1776 Aug 7, 2005 11:38 am
by Hightree
Problems using clear glass suplement
Call of Duty : CoDUO Mapping
Hi there, I'm trying to use the clear glass suplement downloaded from this site (http://www.modsonline.com/Downloads-full-1485.html) The shader is in cod/main/script and the texture is in main/textures/j4f_glass1. But when I build my map, I get : Qu... [more]
1 1102 May 29, 2005 06:41 pm
by Hightree
Multiple rotations on one object
Call of Duty : CoDUO Mapping
Anybody ?... [more]
8 1499 Mar 16, 2005 03:46 pm
by Hightree
Multiple rotations on one object
Call of Duty : CoDUO Mapping
I'm working around it by creating my own rotation code with sin() and cos(). But now I'm getting choppy motion... Code: x1=0; y1=0; r1=100; s1=2; while (1) { t=0; while (t<360) { seagull = getent ("seagull", "targetname&... [more]
8 1499 Mar 12, 2005 03:34 pm
by Hightree
Multiple rotations on one object
Call of Duty : CoDUO Mapping
That's not what I mean, I want to create a chaotic path for the seagull, not a simple circle... If you add 3 rotations around different axis, with different origins and different radius, you get a nice 'unpredictable' movement.... [more]
8 1499 Mar 12, 2005 01:23 am
by Hightree
Multiple rotations on one object
Call of Duty : CoDUO Mapping
Is it even possible to rotate a scrip model around something else than the modeled origin ? I tried giving one an origin key but it didn't work.... [more]
8 1499 Mar 11, 2005 11:23 pm
by Hightree
Multiple rotations on one object
Call of Duty : CoDUO Mapping
Hi there, I want to make a bunch of seagulls fly around my map. The easiest way to do this normally is to make a hierarchy of say, 4 deep, with the seagull at the bottom. Then rotate the first parent around the x axis, the the second around the y axis ... [more]
8 1499 Mar 11, 2005 10:53 pm
by Hightree
Get Playername?
Call of Duty : CoDUO Mapping
Great ... [more]
11 1501 Feb 27, 2005 10:58 pm
by Hightree
Random numbers in scripts
Call of Duty : CoDUO Mapping
I want to have a random delay for some of my scripted events in my map. According to the quakec script reference document, random() should be supported. But I get a unknown (builtin) function 'random' error. Does anybody know what's up with that ?... [more]
3 1767 Feb 27, 2005 08:49 pm
by Hightree
Get Playername?
Call of Duty : CoDUO Mapping
Is this SP-only or can we use these for MP too ?... [more]
11 1501 Feb 27, 2005 08:28 pm
by Hightree
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