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Water & Models problemes Soldier of Fortune : SoFII Mapping PleaseMYOB writes...Quote: As for the models, there are a few models that lack the proper setup to be used as is... I've been told this is a shader (ravens lack of providing one) issue aswell... I don't think this is one of those models. I have used t... [more] |
4 | 997 | Oct 2, 2005 04:17 pm by rayzee ![]() |
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.shader file doesn't work Soldier of Fortune : SoFII Mapping use a thin clip grass on top of it and that will work too. ... [more] |
4 | 1684 | Aug 17, 2005 07:32 pm by rayzee ![]() |
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cant get pickups to show in the game Soldier of Fortune : SoFII Mapping I don't think weapon pick ups work in ctf for SOF2. I believe the only ones that work are the backpacks. Could be wrong though.... [more] |
11 | 1346 | Aug 6, 2005 10:07 pm by rayzee ![]() |
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:( Soldier of Fortune : SoFII Mapping elemenz writes...Quote:Pease narc, make this one sticky LOL I believe this was sarcasm!... [more] |
8 | 1304 | Jun 21, 2005 01:47 pm by rayzee ![]() |
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two buttons = 1 target Soldier of Fortune : SoFII Mapping Try making 1 button a target. So a player has to push the first 1 to activate the second.... [more] |
6 | 1516 | Jun 20, 2005 04:18 pm by rayzee ![]() |
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Model missing partial textures (pic) Soldier of Fortune : SoFII Mapping I believe there is a clear glass tex in the shop textures. ... [more] |
5 | 1766 | Jun 2, 2005 11:34 pm by rayzee ![]() |
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How to make a pool? :P Soldier of Fortune : SoFII Mapping All pool textures are in the finca textures. This includesw the pool tiles for the inside, the pool wall for the outside and the pool water texture. Is that all you needed to know? ... [more] |
5 | 1410 | May 25, 2005 09:45 pm by rayzee ![]() |
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Simple Question for a SoF2 mapmaker Soldier of Fortune : SoFII Mapping Is it beach invasion or is it Beach Invasion V2? ... [more] |
13 | 1574 | May 23, 2005 10:51 pm by rayzee ![]() |
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Simple Question for a SoF2 mapmaker Soldier of Fortune : SoFII Mapping We need to know the question before we can answer it.... [more] |
13 | 1574 | May 23, 2005 06:05 pm by rayzee ![]() |
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Getting Started Soldier of Fortune : SoFII Mapping First thing you need is GTKRadiant. Get version 1.4. It is the best version (in my opinion anyway). http://www.qeradiant.com/index.php?data=dlselect&query_dlsel=1&OS_dlsel%5B% 5D=1&Release_dlsel%5B%5D=3&Games_dlsel%5B%5D=6 You might want to get Easyge... [more] |
5 | 1454 | May 20, 2005 11:39 pm by rayzee ![]() |
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Getting Started Soldier of Fortune : SoFII Mapping http://modsonline.com/Tutorials-list-2.html Make sure to check out the video tuts. edited on May. 19, 2005 09:17 pm by rayzee... [more] |
5 | 1454 | May 20, 2005 02:17 am by rayzee ![]() |
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Help!!!! Soldier of Fortune : SoFII Mapping This should be moved to the SOF2 forum.... [more] |
4 | 1403 | May 19, 2005 07:44 pm by rayzee ![]() |
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garage door ? Soldier of Fortune : SoFII Mapping Thats why I asked if he wanted a house garage door or a repair shop door. Because auto shop doors go straight up and down. P.S. Sorry for the confusion. P.S.S. What about a function_pendulum with a trigger to activate and another to return? Can that... [more] |
15 | 1643 | May 10, 2005 02:02 am by rayzee ![]() |
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garage door ? Soldier of Fortune : SoFII Mapping I'm not talking about the elevator. I'm talking about the two doors on oposite side of the market. They are function doors with push button triggers. ... [more] |
15 | 1643 | May 9, 2005 01:32 am by rayzee ![]() |
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garage door ? Soldier of Fortune : SoFII Mapping Uh............... yup.Jordaly it is. Brain fart. Sorry!... [more] |
15 | 1643 | May 9, 2005 12:18 am by rayzee ![]() |
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garage door ? Soldier of Fortune : SoFII Mapping I have seen it in a couple of maps(the pocket doors anyway). It is in "Big Freaking House" and in "Dordaly". They are both custom maps. One you have to shoot the trigger and the other you have to pust a trigger. But it should still be accomplished with a ... [more] |
15 | 1643 | May 8, 2005 05:26 pm by rayzee ![]() |
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garage door ? Soldier of Fortune : SoFII Mapping Couold he not use a trigger in conjunction with a wait function? ie. Trigger to start door moving up....wait for say 5 seconds then close(like a pocket door)(I have seen this before). And then reset itself? I'm guessing here. Just trying to give ideas.... [more] |
15 | 1643 | May 8, 2005 04:51 pm by rayzee ![]() |
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garage door ? Soldier of Fortune : SoFII Mapping I'm not exactly sure if you need it to curve along a track(ie. home garage) or if you want it to go straight up like a repair shop. You should be able to acomplish this using the function train. Check the tuts on this function. I've never used it before s... [more] |
15 | 1643 | May 8, 2005 04:35 pm by rayzee ![]() |
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Location info areas ? Soldier of Fortune : SoFII Mapping This is done with your entities. Right click on your grid where you want to put your location ID. Scroll down to target, over to target location. Left click on target location. This will place a small sqaure on your grid. Select "N" to bring up the entiti... [more] |
6 | 1333 | May 8, 2005 12:35 pm by rayzee ![]() |
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Shader missing !? Soldier of Fortune : SoFII Mapping Didn't know about the shortcut keys. Thanks... [more] |
8 | 941 | May 2, 2005 10:24 pm by rayzee ![]() |
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Shader missing !? Soldier of Fortune : SoFII Mapping Actually you can keep both sides of a clip (using the clipper tool). Go to selection, down to clipper tool and click on split selection. Do not hit your delete or backspace. Once it is split it simply becomes two separate brushes. Found this out just expe... [more] |
8 | 941 | May 2, 2005 08:54 pm by rayzee ![]() |
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GTK 1.4 Choppy 3D-view ? Soldier of Fortune : SoFII Mapping To get all of your map to be drawn in 3D you have to change your cubic clipping option. ... [more] |
9 | 1341 | Apr 30, 2005 03:21 pm by rayzee ![]() |
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random train function? Soldier of Fortune : SoFII Mapping No. Unfortunately its for MP. Thanks anyway guys. ... [more] |
4 | 984 | Apr 29, 2005 01:44 am by rayzee ![]() |
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random train function? Soldier of Fortune : SoFII Mapping I'v done a search on the site and I didnt come up with anything. Does anyone know how to do a fandom train functon? Is it even possible or do I have to have a fixed path and corners? I want to put a helicopter in the sky but don't want a predictable path.... [more] |
4 | 984 | Apr 28, 2005 11:05 pm by rayzee ![]() |
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POLICE CAR/SWAT VAN Soldier of Fortune : SoFII Mapping If I'm not mistaken.....(and I might be) the ICS maps have them. Both police cars and armored vehicles. But I dont have any .map files from ICS maps.... [more] |
5 | 1438 | Apr 24, 2005 05:34 am by rayzee ![]() |
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