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| Topic | Replies | Views | Last Post | |
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Maya 6? Call of Duty 2 : CoD2 MP Mapping Weel I can be short about it: NO. I tried it with version 7 but didn't work with me.... [more] |
14 | 2213 | May 17, 2007 06:22 pm by uogamer ![]() |
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Bridge Call of Duty : CoD Mapping Think creative! It's not that hard to make a tunnel/bridge. Like warrior said: make an arch. That's the basic, and then just build around it. Be creative! Jouke Jan... [more] |
4 | 1166 | Apr 9, 2007 11:36 am by uogamer ![]() |
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terrain manipulation messes up view Call of Duty 2 : CoD2 MP Mapping That´s absolutely correct. You can use the blend textures for overlapping the textures without ending with blend. So the textures will look more realistic and complicating. There are tutorials if you want to use it because it is a realy good aspect. J... [more] |
5 | 1100 | Mar 27, 2007 10:10 am by uogamer ![]() |
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cod2 compiler taking too long Call of Duty 2 : CoD2 MP Mapping That's just part of making maps. The program needs to make all the lightning which takes much time when the map is getting bigger. Also I would recommend NOT to texture the map entirely when testing. The testing phase is to get a feeling of how a map look... [more] |
7 | 1704 | Mar 26, 2007 05:17 pm by uogamer ![]() |
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xmodels turn into 240 datson cars???why Call of Duty 2 : CoD2 MP Mapping That is because you use xmodel for vehicles. That´s wrong. You must use "script vehicle". Right click->script->vehicle and then select the vehicle you fancy. B.T.W. please search the internet before asking.... [more] |
4 | 1268 | Mar 5, 2007 09:24 am by uogamer ![]() |
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I am stuck!!!! General Gaming Topics : General Modeling Hello all I have made a light model and a skin for it. It looks pretty good I think. Also the skin contains an alpha channel. This is the part where I get stuck . The problem is when I want it to work in Call of Duty 2 I don't know how I am going t... [more] |
1 | 1428 | Jan 24, 2007 03:52 pm by uogamer ![]() |
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Build a 3d model Call of Duty 2 : CoD2 MP Mapping first of all you will have to make the model with MAYA 6. Only with that program you can export the .mb file (Maya file) as a xmodel export file. And you got to make a skin for the model. Both skin and model you need to open in Asset Manager. But on Asset... [more] |
3 | 1098 | May 20, 2006 07:27 pm by uogamer ![]() |
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textures? Call of Duty : CoDUO Mapping In gradiant go to file>project settings and there you will have to change the paths who are not correct. You have to name it where it is installed on YOUR computer. The default settings are just when you installed COD on the default mode.... [more] |
4 | 1439 | May 16, 2006 12:03 pm by uogamer ![]() |
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3D Max 8 COD2 Modelling Call of Duty 2 : CoD2 MP Mapping Yes, it's only related for MAYA 6 and not even 7 or 6.5. You must have MAYA 6 to get a xmodel file. But there are people working on 3dsmax plugins. Don't know witch version. Just go to IWNATION site and there go to forums and then to modeling and sccripti... [more] |
4 | 1396 | May 16, 2006 06:56 am by uogamer ![]() |
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Textures going mad!!! Call of Duty : CoDUO Mapping OK lad, I shall try and try in adobe if i can find that function. I shall look for the tutorials those are focusing on that specific thing. Thankx for the help.... [more] |
13 | 999 | Oct 3, 2005 04:15 am by uogamer ![]() |
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Textures going mad!!! Call of Duty : CoDUO Mapping SRY but i will say something in dutch now. Wat er in gezegt word is voor mij niet echt van toepassing. De grond textures maken zoals in CODUO en ook nog dat je geen lijnen ertussen ziet wordt niet naar voren gebracht. Ik zou graag willen weten of jij m... [more] |
13 | 999 | Oct 2, 2005 06:31 pm by uogamer ![]() |
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Textures going mad!!! Call of Duty : CoDUO Mapping So the idea is that i have to duplicate it 3 times and put all the 4 same images in 1 square and smooth the edges together? ... [more] |
13 | 999 | Oct 2, 2005 06:17 pm by uogamer ![]() |
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Textures going mad!!! Call of Duty : CoDUO Mapping O thanks for the link made I got a picture, her is the link null... [more] |
13 | 999 | Oct 2, 2005 05:46 pm by uogamer ![]() |
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Textures going mad!!! Call of Duty : CoDUO Mapping I have made a screenie already and wanted to posted it in the first place but it asks for a site?? ... [more] |
13 | 999 | Oct 2, 2005 05:32 pm by uogamer ![]() |
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Textures going mad!!! Call of Duty : CoDUO Mapping How do i do that because i don't have a site or something. ... [more] |
13 | 999 | Oct 2, 2005 05:29 pm by uogamer ![]() |
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Textures going mad!!! Call of Duty : CoDUO Mapping Yes lad, i tried that already, but i stil see squares. One single square is 1 time the texture i made. And that's a ground texture. Also making one is difficult. So if you know some tutorials for that focust on ground textures it would be great ... [more] |
13 | 999 | Oct 2, 2005 05:12 pm by uogamer ![]() |
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how do i create water Call of Duty : CoDUO Mapping Your own water texture or textures from UO in the game??? ... [more] |
4 | 1112 | Oct 2, 2005 04:03 pm by uogamer ![]() |
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Textures going mad!!! Call of Duty : CoDUO Mapping Hi everybody here. I got a very importent and usefull question for many people who are skinning. Or at leat trying to skin. I made a ground skin, not so good, but it's a skin. I can get them in Radiant and ingame for CODUO. But I see the skin is just ... [more] |
13 | 999 | Oct 2, 2005 03:54 pm by uogamer ![]() |
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Disappointet with COD2 Call of Duty 2 : CoD2 MP Mapping Yeah you are right. But don't be so negative. It's only a demo. You gotta take a look in your graphic options. You shall see there are missing a couple of options, like a high detailed made models. Those options will be in the whole game of course. I b... [more] |
15 | 1664 | Sep 29, 2005 09:08 am by uogamer ![]() |
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need help with trenches Call of Duty : CoD+UO General Hello aufklarer What you need to do is to make a brush in the top view of x=96 and y=256 go to terrain mesh and make width 4 and height 5. Go flip the terrain mesh over with the Y-axis rotation. Then you will see in the mesh is flipped over and it's s... [more] |
5 | 982 | Sep 18, 2005 10:13 am by uogamer ![]() |
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