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CoD editor not showing UO weapons, vehicles, anything Call of Duty : CoDUO Mapping I went to the CoDUO Mapping tutorials thing, but I am missing some things that they ask me to go to.... [more] |
3 | 1333 | Apr 19, 2006 05:56 pm by Bubba-E ![]() |
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CoD editor not showing UO weapons, vehicles, anything Call of Duty : CoDUO Mapping To make a long story short, my hard drive crashed a while back, therefore I had to reinstall everything. However I reinstalled the CoD Radiant program just last night, and it wouldn't show anything from CoD UO. The first time I downloaded it, I couldn't u... [more] |
3 | 1333 | Apr 19, 2006 05:39 pm by Bubba-E ![]() |
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Help us Help you with compiling Call of Duty : CoDUO Mapping Thanks, but I figured it out. I made a little "marker brush", to mark how much I wanted to get done in one sitting... I textured it with the skin of a player model. Arn't I just brilliant? So, I was laying down, pouting about all the work that was w... [more] |
19 | 5690 | Sep 7, 2005 07:46 pm by Bubba-E ![]() |
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Help us Help you with compiling Call of Duty : CoDUO Mapping C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\ bin\q3map" -game uo "C:\Program Files\Call of Duty\uo\maps\mp\The_Tower" Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios ---- q3map ---- ----- FS_Sta... [more] |
19 | 5690 | Sep 7, 2005 07:34 pm by Bubba-E ![]() |
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A slight problem DOOM III : DOOM III Mapping Well, I load up my editor, and when I am not in render mode, nothing has a texture, and I have that funky blue grid thing on my 2d view. Help anyone? Here's a pic showing my prob... [/url] [i]edited on Apr. 22, 2005 08:10 am by Bubba-E[/i]... [more] |
2 | 1575 | Apr 22, 2005 01:09 pm by Bubba-E ![]() |
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Texture Problem!! DOOM III : DOOM III Mapping YEESSSSSSSSSSS!!!!!!!!!!!!!!!!!!!! http://www.doom3world.org/phpbb2/viewtopic.php?t=3016 is a very helpful site (see the FAQ). I got everything working, but I still have 9/10 or more of my textures as black. I just made my first box for doom 3! I... [more] |
15 | 1842 | Apr 20, 2005 05:25 pm by Bubba-E ![]() |
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Texture Problem!! DOOM III : DOOM III Mapping Alright, this is exactly my problem. Is there any way to fix these problems at all? When I put render mode on, my 3D view goes completly black.... [more] |
15 | 1842 | Apr 20, 2005 04:58 pm by Bubba-E ![]() |
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Just starting, newbie questions... DOOM III : DOOM III Mapping *Sigh* yet another thing, I made a small room, a light, a player start location, i saved, I pressed f2, then typed "dmap maps/test.map" (test.map is the name of my map), and it gives me a warning that it can't be found. Also, in many of these tuts, my ... [more] |
7 | 1837 | Apr 20, 2005 01:52 am by Bubba-E ![]() |
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Just starting, newbie questions... DOOM III : DOOM III Mapping Helloooo? Anyone out there? I found how to texture things, but more than 3/4 of the textures won't show up on any of the brushes or in the little preview box when I click on them from the list. HELP PLEASE!... [more] |
7 | 1837 | Apr 20, 2005 01:38 am by Bubba-E ![]() |
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Just starting, newbie questions... DOOM III : DOOM III Mapping Dang it. I downloaded that first video. I load it in winamp but no video shows up, just the guy talking. Help please?... [more] |
7 | 1837 | Apr 19, 2005 05:14 pm by Bubba-E ![]() |
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Just starting, newbie questions... DOOM III : DOOM III Mapping Hey, thanks man. This will help a lot. Hopfully we will see a map in a month or two. EDIT - Oh by the way, can you, or someone else give just a quick tut or something on where the textures are? A pic at least? edited on Apr. 19, 2005 09:55 am by B... [more] |
7 | 1837 | Apr 19, 2005 02:51 pm by Bubba-E ![]() |
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Just starting, newbie questions... DOOM III : DOOM III Mapping Alright, I've been mapping for Call of Duty already (didn't finish anything yet). So I know some basics on how to do things. First off, how do you texture something? I'm finding it difficult to find where the textures are. How do you make lights? ... [more] |
7 | 1837 | Apr 18, 2005 12:48 am by Bubba-E ![]() |
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Quick question... Call of Duty : CoDUO Mapping In completly interior maps, like underground or something, do you still need that big box all around your map? Or just the worldspawn thing?... [more] |
2 | 958 | Mar 18, 2005 10:53 pm by Bubba-E ![]() |
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My compile log... Call of Duty : CoDUO Mapping In the common mapping errors thing... "You can normally correct this problem by making some, or a lot of you’re brushes detail (but don’t make any brushes that form any part of you’re outer hull detail)" What is the "outer hull"?... [more] |
4 | 1750 | Mar 18, 2005 10:50 pm by Bubba-E ![]() |
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My compile log... Call of Duty : CoDUO Mapping Okay, so I looks to me like I have a lot of problems. Can someone point them all out to me and how to fix them please? This is the normal thing. C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\ bin\q3map" -game uo "C... [more] |
4 | 1750 | Mar 18, 2005 08:55 pm by Bubba-E ![]() |
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A few "finishing up" questions. Call of Duty : CoDUO Mapping Thanks Devil. Another question... Three actualy. 1. I still don't know how to show the angle that the Intermission and spawns are at. 2. How do I add music to my map, as in playing all the time and not fading in/out. 3. How do I have music/sou... [more] |
10 | 1305 | Mar 15, 2005 01:53 am by Bubba-E ![]() |
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A few "finishing up" questions. Call of Duty : CoDUO Mapping Eh, thanks but I don't need to learn how to move things. I need to learn how to make the Allied team a differnt country, and a map in the game, and teams starting in the same general area.... [more] |
10 | 1305 | Mar 13, 2005 06:50 pm by Bubba-E ![]() |
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A few "finishing up" questions. Call of Duty : CoDUO Mapping Alright, thanks. Now a bunch more questions... 1. How do you make it so the Allied team always starts on one side and the Axis the other? 2. This one I don't need for this map but it may come it handy later... How do you change Allied team? The d... [more] |
10 | 1305 | Mar 13, 2005 04:41 pm by Bubba-E ![]() |
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still having bsp probs :( Call of Duty : CoDUO Mapping Riflesam writes...Quote:never mind about this thread, it is causing too may probs and i have had to delete half of my map so i am withdrawing it from my project. i am now drawing out my next map (Tank Factory) on paper so i can plan it out more. Good i... [more] |
5 | 1448 | Mar 13, 2005 04:03 pm by Bubba-E ![]() |
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A few "finishing up" questions. Call of Duty : CoDUO Mapping What's the differnce between a Deathmatch spawn, Teamdeathmatch spawn, retrival spawn, etc. Do you have to place each kind to support that kind of gametype? And once you place that start location, how do you know which way the player will be pointing w... [more] |
10 | 1305 | Mar 13, 2005 04:01 pm by Bubba-E ![]() |
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Error... Call of Duty : CoDUO Mapping Thanks, that was the problem. Hurray!... [more] |
3 | 1581 | Mar 9, 2005 09:06 pm by Bubba-E ![]() |
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Error... Call of Duty : CoDUO Mapping Ok... So when I compile, it's fine, but when I play the map, it won't load and gives me this stupid error message... "Max ammo mismatch for "silencedsten" ammo: 'sten_silenced_mp' set it to 320, but "sten_mp" already set it to 200." I don't fricke... [more] |
3 | 1581 | Mar 9, 2005 06:57 pm by Bubba-E ![]() |
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mod ideas Call of Duty : CoD+UO General birritan writes...Quote:A mod where you play as the axis powers would be interesting, Japs and germans. That, or a racing mod. I always wanted to race those jeeps...... [more] |
32 | 1565 | Feb 1, 2005 03:12 am by Bubba-E ![]() |
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ladder problem Call of Duty : CoDUO Mapping Heh, I had the same problem yesterday. Fixed it on my own though. Cool looking map by the way (from what I can see).... [more] |
5 | 1407 | Feb 1, 2005 03:09 am by Bubba-E ![]() |
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Trouble finding servers... Call of Duty : CoD+UO General Oh my god I feel like a fucken idiot. I DO need a patch. Nevermind I don't need any help.... [more] |
2 | 1274 | Jan 30, 2005 11:35 pm by Bubba-E ![]() |
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