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Latest Posts by RRRScorpion
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Bell?
Call of Duty : CoD Mapping
Hi X-Pence, I redid a church prefab a while back and added a bell tower, with bell. You can get the zipped prefab of it here Hope it helps ... [more]
5 1414 Dec 3, 2005 02:53 pm
by RRRScorpion
Help combining two gsc files?
Call of Duty : CoDUO Mapping
add this to your main map gsc file - // Precache the model we will use once the bomb is planted on the wall precacheModel("xmodel/bomb"); // Set up the effects used for wall explosion level._effect["wallexplosion"] = loadfx("fx/explosions/mp_bomb.ef... [more]
10 1876 Nov 3, 2005 04:42 am
by RRRScorpion
**Official Release Date(s)**
Call of Duty 2 : CoD2 MP Mapping
Agirre, it was http://www.cd-wow.com that I was on about and it's in the uk. Must be quite a big company to have online stores all over the world. I know they've got a store in China too. Any who, I've also noticed that they may have made abit of a mis... [more]
13 1619 Oct 21, 2005 01:49 pm
by RRRScorpion
mp_uo_Hill621 (my first map)
Call of Duty : CoD+UO Map + Mod Releases
Nice 1, looking very good for first map ... [more]
26 1970 Oct 21, 2005 01:29 pm
by RRRScorpion
Cod site name
Call of Duty : CoD+UO General
Why not save ya self loads of time and effort and not bother as everything you'll ever need/want to know can be found here ... [more]
8 1520 Oct 20, 2005 10:33 am
by RRRScorpion
**Official Release Date(s)**
Call of Duty 2 : CoD2 MP Mapping
It on CD WoW as Release/Despatch Date: Friday 28 Oct Not long now then ... [more]
13 1619 Oct 20, 2005 10:29 am
by RRRScorpion
bomb
Call of Duty : CoDUO Mapping
It may be trying to call the bomb from another pk3 so try calling the values summit like 'yourmapname_wallbomb' ... [more]
8 1494 Oct 20, 2005 10:11 am
by RRRScorpion
night sky textures
Call of Duty : CoD Mapping
Post as much of your compile log as possible ... [more]
3 1680 Oct 14, 2005 01:15 pm
by RRRScorpion
Early pic of mp_heavy_water_plant
Call of Duty : CoD+UO Map + Mod Releases
Looking sweet Doa. Like the idea of drowning sum1 in the tanks via the cranes... ... [more]
16 1638 Oct 14, 2005 01:05 pm
by RRRScorpion
Cows can fly ! :-)
Call of Duty : CoDUO Mapping
Lmfao Grassy you're one sick puppy but that rocks. I for one can't wait for this one ... [more]
14 1467 Oct 14, 2005 12:53 pm
by RRRScorpion
Haugesund Docks - Final Release
Call of Duty : CoD+UO Map + Mod Releases
Nice one Paulo, got your link the other day and had a look. Looks the mutts m8y, great work. What was the build time? Keeps up the good work and we'll look forward to the DOM version and your next map ... [more]
27 1902 Oct 14, 2005 12:50 pm
by RRRScorpion
compile warning
Call of Duty : CoD Mapping
This error can be found in the left menu under Common Mapping Errors. Here's wot it says - WARNING: node without a volume An infinite brush, usually caused by bad vertex or edge manipulation. edited on Oct. 12, 2005 09:59 am by RRRScorpion... [more]
8 1546 Oct 12, 2005 02:59 pm
by RRRScorpion
TELEPORTATION
Call of Duty : CoD+UO General
An old thread was started about teleporters a while ago here You may find summit there ... [more]
4 1719 Oct 12, 2005 02:54 pm
by RRRScorpion
How to get original map back
Call of Duty : CoD+UO General
sk8r196 writes...Quote:lol all my stupid friend pk3 there maps with the .maps in them, total arses! What about Varaville. This is just a larger version of Dawnville. Both get play alot so what's the harm in improving a map or exspanding it? If we ... [more]
19 1859 Oct 9, 2005 02:27 pm
by RRRScorpion
New Weapon Mod
Call of Duty : CoD+UO General
Have you removed all other mods from your main folder? If not then it wont work ... [more]
11 1815 Oct 9, 2005 02:17 pm
by RRRScorpion
Pk3 file loading on public gameserver doesn't work
Call of Duty : CoD Mapping
Which game type does it crash the server? Try running the map in dm mode first and then try the different modes to find out which 1 causes the crash edited on Oct. 9, 2005 09:14 am by RRRScorpion... [more]
12 1661 Oct 9, 2005 02:14 pm
by RRRScorpion
Pk3 file loading on public gameserver doesn't work
Call of Duty : CoD Mapping
Problems - 1. WARNING: node without a volume node has 21 tiny portals node reference point -221.38 -352.33 473.00 A Go to misc/go to position and enter the ref number to find out this problem. 2. Entity 0, Brush 2603: duplicate plane A. Redo... [more]
12 1661 Oct 9, 2005 02:11 pm
by RRRScorpion
teamspeak
MODSonline : Teamspeak Servers
Super, if you were getting banned from a server, whether it be game or ts, but you've got admin rights so that you could unban yourself, would you own up so that you could have the lot taken away and get the chop? I don't think so P.S. It aint me ... [more]
18 4149 Oct 9, 2005 02:01 pm
by RRRScorpion
SD problem. Bomb is not exploding.
Call of Duty : CoD Mapping
Have you got sd spawns? Have you got sd intermission? Have you got sd look at up in the sky? Have you viewed the video tutorial by Wyatt and followed every step correctly? Did you make the models before and after 'script_models' ? Have you solved t... [more]
3 1421 Oct 9, 2005 01:54 pm
by RRRScorpion
values?
Call of Duty : CoDUO Mapping
Oh well, proved wrong again by the great and almighty Ct we're not worthy, we're not worthy Just joking Ct. ... [more]
14 1432 Oct 9, 2005 01:37 pm
by RRRScorpion
values?
Call of Duty : CoDUO Mapping
I thought that if you wanted summit to only show in sd, then the value had to be bomezone? Scorps... [more]
14 1432 Oct 9, 2005 11:26 am
by RRRScorpion
skin mod
Call of Duty : CoD+UO General
What this has to do with ts i don't know. If you had put this thread in the correct category, then peeps might reply quicker ;) Try looking in the localized pk3 and you should find them. Scorps ... [more]
3 1411 Oct 9, 2005 08:08 am
by RRRScorpion
Triggered Fire Alarm
Call of Duty : CoDUO Mapping
In shotguns_rooms, he has a few of these types of triggers in the corridor. Take a look Here They activate music files but could easierly be adapted to play a siren or summit ( Sorry, I misread and these triggers are activated by the player goin... [more]
9 1405 Oct 8, 2005 08:15 pm
by RRRScorpion
A Moving boat?
Call of Duty : CoD Mapping
What Ct keeps trying to say to you is - Code: main() { thread ship1_release (); } ship1_release() { boat=getent("ship1","targetname"); trig=getent("ship1switch","targetname"); while(1) { trig waittill ("trigger"); boat movez (-276... [more]
11 1309 Oct 8, 2005 08:10 pm
by RRRScorpion
stuka problem, weaponproblem, vehicle problem
Call of Duty : CoD Mapping
Problem 3 could be that you're trying to drive a jeep in uo but this thread is in CoD. Are you trying to map for CoD or UO? Makes it a lot easier if your thread is in the right catagory ... [more]
4 1288 Oct 7, 2005 01:00 pm
by RRRScorpion
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