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Topic | Replies | Views | Last Post | |
Bell? Call of Duty : CoD Mapping Hi X-Pence, I redid a church prefab a while back and added a bell tower, with bell. You can get the zipped prefab of it here Hope it helps ... [more] |
5 | 1414 | Dec 3, 2005 02:53 pm by RRRScorpion |
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Help combining two gsc files? Call of Duty : CoDUO Mapping add this to your main map gsc file - // Precache the model we will use once the bomb is planted on the wall precacheModel("xmodel/bomb"); // Set up the effects used for wall explosion level._effect["wallexplosion"] = loadfx("fx/explosions/mp_bomb.ef... [more] |
10 | 1876 | Nov 3, 2005 04:42 am by RRRScorpion |
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**Official Release Date(s)** Call of Duty 2 : CoD2 MP Mapping Agirre, it was http://www.cd-wow.com that I was on about and it's in the uk. Must be quite a big company to have online stores all over the world. I know they've got a store in China too. Any who, I've also noticed that they may have made abit of a mis... [more] |
13 | 1619 | Oct 21, 2005 01:49 pm by RRRScorpion |
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mp_uo_Hill621 (my first map) Call of Duty : CoD+UO Map + Mod Releases Nice 1, looking very good for first map ... [more] |
26 | 1970 | Oct 21, 2005 01:29 pm by RRRScorpion |
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Cod site name Call of Duty : CoD+UO General Why not save ya self loads of time and effort and not bother as everything you'll ever need/want to know can be found here ... [more] |
8 | 1520 | Oct 20, 2005 10:33 am by RRRScorpion |
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**Official Release Date(s)** Call of Duty 2 : CoD2 MP Mapping It on CD WoW as Release/Despatch Date: Friday 28 Oct Not long now then ... [more] |
13 | 1619 | Oct 20, 2005 10:29 am by RRRScorpion |
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bomb Call of Duty : CoDUO Mapping It may be trying to call the bomb from another pk3 so try calling the values summit like 'yourmapname_wallbomb' ... [more] |
8 | 1494 | Oct 20, 2005 10:11 am by RRRScorpion |
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night sky textures Call of Duty : CoD Mapping Post as much of your compile log as possible ... [more] |
3 | 1680 | Oct 14, 2005 01:15 pm by RRRScorpion |
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Early pic of mp_heavy_water_plant Call of Duty : CoD+UO Map + Mod Releases Looking sweet Doa. Like the idea of drowning sum1 in the tanks via the cranes... ... [more] |
16 | 1638 | Oct 14, 2005 01:05 pm by RRRScorpion |
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Cows can fly ! :-) Call of Duty : CoDUO Mapping Lmfao Grassy you're one sick puppy but that rocks. I for one can't wait for this one ... [more] |
14 | 1467 | Oct 14, 2005 12:53 pm by RRRScorpion |
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Haugesund Docks - Final Release Call of Duty : CoD+UO Map + Mod Releases Nice one Paulo, got your link the other day and had a look. Looks the mutts m8y, great work. What was the build time? Keeps up the good work and we'll look forward to the DOM version and your next map ... [more] |
27 | 1902 | Oct 14, 2005 12:50 pm by RRRScorpion |
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compile warning Call of Duty : CoD Mapping This error can be found in the left menu under Common Mapping Errors. Here's wot it says - WARNING: node without a volume An infinite brush, usually caused by bad vertex or edge manipulation. edited on Oct. 12, 2005 09:59 am by RRRScorpion... [more] |
8 | 1546 | Oct 12, 2005 02:59 pm by RRRScorpion |
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TELEPORTATION Call of Duty : CoD+UO General An old thread was started about teleporters a while ago here You may find summit there ... [more] |
4 | 1719 | Oct 12, 2005 02:54 pm by RRRScorpion |
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How to get original map back Call of Duty : CoD+UO General sk8r196 writes...Quote:lol all my stupid friend pk3 there maps with the .maps in them, total arses! What about Varaville. This is just a larger version of Dawnville. Both get play alot so what's the harm in improving a map or exspanding it? If we ... [more] |
19 | 1859 | Oct 9, 2005 02:27 pm by RRRScorpion |
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New Weapon Mod Call of Duty : CoD+UO General Have you removed all other mods from your main folder? If not then it wont work ... [more] |
11 | 1815 | Oct 9, 2005 02:17 pm by RRRScorpion |
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Pk3 file loading on public gameserver doesn't work Call of Duty : CoD Mapping Which game type does it crash the server? Try running the map in dm mode first and then try the different modes to find out which 1 causes the crash edited on Oct. 9, 2005 09:14 am by RRRScorpion... [more] |
12 | 1661 | Oct 9, 2005 02:14 pm by RRRScorpion |
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Pk3 file loading on public gameserver doesn't work Call of Duty : CoD Mapping Problems - 1. WARNING: node without a volume node has 21 tiny portals node reference point -221.38 -352.33 473.00 A Go to misc/go to position and enter the ref number to find out this problem. 2. Entity 0, Brush 2603: duplicate plane A. Redo... [more] |
12 | 1661 | Oct 9, 2005 02:11 pm by RRRScorpion |
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teamspeak MODSonline : Teamspeak Servers Super, if you were getting banned from a server, whether it be game or ts, but you've got admin rights so that you could unban yourself, would you own up so that you could have the lot taken away and get the chop? I don't think so P.S. It aint me ... [more] |
18 | 4149 | Oct 9, 2005 02:01 pm by RRRScorpion |
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SD problem. Bomb is not exploding. Call of Duty : CoD Mapping Have you got sd spawns? Have you got sd intermission? Have you got sd look at up in the sky? Have you viewed the video tutorial by Wyatt and followed every step correctly? Did you make the models before and after 'script_models' ? Have you solved t... [more] |
3 | 1421 | Oct 9, 2005 01:54 pm by RRRScorpion |
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values? Call of Duty : CoDUO Mapping Oh well, proved wrong again by the great and almighty Ct we're not worthy, we're not worthy Just joking Ct. ... [more] |
14 | 1432 | Oct 9, 2005 01:37 pm by RRRScorpion |
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values? Call of Duty : CoDUO Mapping I thought that if you wanted summit to only show in sd, then the value had to be bomezone? Scorps... [more] |
14 | 1432 | Oct 9, 2005 11:26 am by RRRScorpion |
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skin mod Call of Duty : CoD+UO General What this has to do with ts i don't know. If you had put this thread in the correct category, then peeps might reply quicker ;) Try looking in the localized pk3 and you should find them. Scorps ... [more] |
3 | 1411 | Oct 9, 2005 08:08 am by RRRScorpion |
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Triggered Fire Alarm Call of Duty : CoDUO Mapping In shotguns_rooms, he has a few of these types of triggers in the corridor. Take a look Here They activate music files but could easierly be adapted to play a siren or summit ( Sorry, I misread and these triggers are activated by the player goin... [more] |
9 | 1405 | Oct 8, 2005 08:15 pm by RRRScorpion |
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A Moving boat? Call of Duty : CoD Mapping What Ct keeps trying to say to you is - Code: main() { thread ship1_release (); } ship1_release() { boat=getent("ship1","targetname"); trig=getent("ship1switch","targetname"); while(1) { trig waittill ("trigger"); boat movez (-276... [more] |
11 | 1309 | Oct 8, 2005 08:10 pm by RRRScorpion |
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stuka problem, weaponproblem, vehicle problem Call of Duty : CoD Mapping Problem 3 could be that you're trying to drive a jeep in uo but this thread is in CoD. Are you trying to map for CoD or UO? Makes it a lot easier if your thread is in the right catagory ... [more] |
4 | 1288 | Oct 7, 2005 01:00 pm by RRRScorpion |
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