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Big is beautiful, or am I crazy ? Soldier of Fortune : SoFII Mapping i always say big is beautiful, but then my friends mock me for dating fat chicks but back to the map, the problem with making a really big map is that most people will not want to play it. so you have to decide if it is worth spending all that time a... [more] |
7 | 1773 | Dec 18, 2005 11:31 am by Fix_1138 ![]() |
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getting my .map back? Soldier of Fortune : SoFII Mapping decompiling maps is really easy, when you know how. it is just that with all these decompiled stock maps that have been released that no one will tell you how to do it anymore. the only problem with the decompiling is that is messes up the textures, an... [more] |
9 | 1729 | Dec 17, 2005 04:24 pm by Fix_1138 ![]() |
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Lighting Is Dark On My Map Soldier of Fortune : SoFII Mapping i think this could still be a problem with the shaders. as was mentioned above, the sky shader for mp_jor1 is in the update pk3s (ones called threewave). so to use them you need to extract them to you shaders folder. but once you have added them there ... [more] |
9 | 1722 | Nov 5, 2005 03:21 pm by Fix_1138 ![]() |
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Walking on sand ? Soldier of Fortune : SoFII Mapping the reason that you do not get the sound of walking on sand is that the texture you are using does not have a shader for it. you can tell the textures that have a shader as they have a white box around them in radiant. if you are talking about mp_jor1 t... [more] |
3 | 1657 | Oct 28, 2005 06:49 pm by Fix_1138 ![]() |
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round objects Soldier of Fortune : SoFII Mapping this problem could be down to your game settings. its been a while since i have changed the game setting so im not sure if it is the right one, but i think you need to go into the display setup menu and set 'geometric detail' to high.... [more] |
9 | 1482 | Oct 18, 2005 06:08 pm by Fix_1138 ![]() |
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round objects Soldier of Fortune : SoFII Mapping patches are the flat 2D parts in a map. they are used to make curved objects, such as cylinders and bevels. to make them you go into the curve menu in radiant. the round object you want would be made out of a patch. if it was a half sphere shape you... [more] |
9 | 1482 | Oct 17, 2005 07:27 pm by Fix_1138 ![]() |
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round objects Soldier of Fortune : SoFII Mapping ive never tried, but im sure it would be possible how to do it depends on exactly how you want it to look. but i would guess at doing something like using a patch mesh with the moving water texture ( textures/common/water03_new ) and then using verte... [more] |
9 | 1482 | Oct 17, 2005 12:42 pm by Fix_1138 ![]() |
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Can you make models react to light ? Soldier of Fortune : SoFII Mapping if you put your models in as misc_model then they will have a shadow. and also when they are misc_model you can add spawnflags : 2 into the entity properties to make them solid, so that you do not have to put a clip brush around them... [more] |
7 | 1916 | Oct 16, 2005 08:44 am by Fix_1138 ![]() |
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Making SOLID models with GtkRadiant 1.4.0 Soldier of Fortune : SoFII Mapping to make solid models there are two ways that you can use. the usual way is to use a clip brush. put the brush over the model and use one of the clip textures for it. i would usually use tools/_clip_car and tools/_clip_trees as they also block bullets... [more] |
2 | 1986 | Aug 31, 2005 09:45 am by Fix_1138 ![]() |
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triggers Soldier of Fortune : SoFII Mapping hard to give you any help, as it is hard to tell what your problem is for the texture problem, it is a guess, but i think what you mean is about the 'cull' part in the shader. most textures have front cull, so are only visable from the front, but som... [more] |
7 | 1973 | Aug 21, 2005 08:55 pm by Fix_1138 ![]() |
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.shader file doesn't work Soldier of Fortune : SoFII Mapping just a thought, but it could be if you have not added your new shader to your shaderlist file that it does not work. when you use the texture in radiant, have a look at the texture in the texture window and you should see a white border around the textur... [more] |
4 | 1684 | Aug 17, 2005 11:47 pm by Fix_1138 ![]() |
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Buildings/skyscrapers Soldier of Fortune : SoFII Mapping there are quite a few textures you can use for large buildings, such as shop/window_shop and there are many other window textures in the hongkong folder, such as hongkong/window2b that can be used for tall buildings... [more] |
8 | 1865 | Aug 10, 2005 10:02 am by Fix_1138 ![]() |
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beta release mp_kam8 Soldier of Fortune : SoFII Mapping it is looking good so far ... [more] |
6 | 2057 | Aug 10, 2005 09:56 am by Fix_1138 ![]() |
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How to change the default 1024 BSP split (blocksize) ? Soldier of Fortune : SoFII Mapping the blocksize key is in rtcw , but as far as i know it is not used in sof2. though from the entity description it says Code:Increase the _blocksize using larger powers of 2 to reduce compile times on very large maps with low structural brush density so ... [more] |
15 | 2724 | Aug 10, 2005 09:53 am by Fix_1138 ![]() |
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Buildings/skyscrapers Soldier of Fortune : SoFII Mapping the method for making taller buildings is the same as making small buildings. you just make them taller ... [more] |
8 | 1865 | Aug 9, 2005 09:57 am by Fix_1138 ![]() |
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Mapping Questions Soldier of Fortune : SoFII Mapping to load in a prefab, go up to edit menu and click 'load prefab....' also if the prefabs you have are .pfb files you will need to rename them to .map files, as gtkradiant does not see the others. to get you map to show in the create server part you n... [more] |
8 | 1867 | Aug 9, 2005 09:54 am by Fix_1138 ![]() |
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creating sky textures Soldier of Fortune : SoFII Mapping to make sky textures there is a program to use called Terragen... [more] |
3 | 2094 | Aug 3, 2005 02:30 pm by Fix_1138 ![]() |
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Problem with shaders Soldier of Fortune : SoFII Mapping sof2/base/shaders... [more] |
2 | 1729 | Aug 2, 2005 11:17 am by Fix_1138 ![]() |
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rotating doors not working Soldier of Fortune : SoFII Mapping rotating doors are only in single player maps. if that is a multiplayer map you are making then you can not use the rotating door.... [more] |
4 | 2098 | Aug 2, 2005 08:43 am by Fix_1138 ![]() |
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Final compile on the map ? Soldier of Fortune : SoFII Mapping yeah, i once compiled one of my maps 4 times with different compile options just to see which looked best. though when i loaded them in game they all seemed to look the same to me ... [more] |
4 | 1478 | Jul 21, 2005 09:38 am by Fix_1138 ![]() |
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Textures ***k up on rotations Soldier of Fortune : SoFII Mapping not sure about everyone else, but i never use the free rotation. i always go in the menu selection/rotate/arbitary rotation....... although it does still mess up the textures in the same way sometimes. but, to line them up again, hold down shift and up... [more] |
2 | 1271 | Jul 21, 2005 09:33 am by Fix_1138 ![]() |
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BSP timeout error !?! Soldier of Fortune : SoFII Mapping well with the amount of portals you have on that map it will take some time to compile it. are you sure it has jammed, and not just moving really slowly... [more] |
5 | 1360 | Jul 21, 2005 09:17 am by Fix_1138 ![]() |
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kamchatka/coals_b Soldier of Fortune : SoFII Mapping you do not need to add in the glow your self, that should be put in by the shader code for the coals. when you are adding in the coal texture in radiant you just put in the one called kamchatka/coals then the games should add in the glow part for you.... [more] |
3 | 1444 | Jul 21, 2005 09:13 am by Fix_1138 ![]() |
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Ladder steps texture Soldier of Fortune : SoFII Mapping i had a quick look at the shaders, and the three ladders are all one-sided... [more] |
5 | 1410 | Jul 19, 2005 01:36 pm by Fix_1138 ![]() |
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Ladder steps texture Soldier of Fortune : SoFII Mapping there are two in the columbia textures, ladder_rope and ladder_wood, or for a metal ladder you use kamchatka/ladder_rung... [more] |
5 | 1410 | Jul 19, 2005 11:09 am by Fix_1138 ![]() |
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