Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 12 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by Fix_1138
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Big is beautiful, or am I crazy ?
Soldier of Fortune : SoFII Mapping
i always say big is beautiful, but then my friends mock me for dating fat chicks but back to the map, the problem with making a really big map is that most people will not want to play it. so you have to decide if it is worth spending all that time a... [more]
7 1773 Dec 18, 2005 11:31 am
by Fix_1138
getting my .map back?
Soldier of Fortune : SoFII Mapping
decompiling maps is really easy, when you know how. it is just that with all these decompiled stock maps that have been released that no one will tell you how to do it anymore. the only problem with the decompiling is that is messes up the textures, an... [more]
9 1729 Dec 17, 2005 04:24 pm
by Fix_1138
Lighting Is Dark On My Map
Soldier of Fortune : SoFII Mapping
i think this could still be a problem with the shaders. as was mentioned above, the sky shader for mp_jor1 is in the update pk3s (ones called threewave). so to use them you need to extract them to you shaders folder. but once you have added them there ... [more]
9 1722 Nov 5, 2005 03:21 pm
by Fix_1138
Walking on sand ?
Soldier of Fortune : SoFII Mapping
the reason that you do not get the sound of walking on sand is that the texture you are using does not have a shader for it. you can tell the textures that have a shader as they have a white box around them in radiant. if you are talking about mp_jor1 t... [more]
3 1657 Oct 28, 2005 06:49 pm
by Fix_1138
round objects
Soldier of Fortune : SoFII Mapping
this problem could be down to your game settings. its been a while since i have changed the game setting so im not sure if it is the right one, but i think you need to go into the display setup menu and set 'geometric detail' to high.... [more]
9 1482 Oct 18, 2005 06:08 pm
by Fix_1138
round objects
Soldier of Fortune : SoFII Mapping
patches are the flat 2D parts in a map. they are used to make curved objects, such as cylinders and bevels. to make them you go into the curve menu in radiant. the round object you want would be made out of a patch. if it was a half sphere shape you... [more]
9 1482 Oct 17, 2005 07:27 pm
by Fix_1138
round objects
Soldier of Fortune : SoFII Mapping
ive never tried, but im sure it would be possible how to do it depends on exactly how you want it to look. but i would guess at doing something like using a patch mesh with the moving water texture ( textures/common/water03_new ) and then using verte... [more]
9 1482 Oct 17, 2005 12:42 pm
by Fix_1138
Can you make models react to light ?
Soldier of Fortune : SoFII Mapping
if you put your models in as misc_model then they will have a shadow. and also when they are misc_model you can add spawnflags : 2 into the entity properties to make them solid, so that you do not have to put a clip brush around them... [more]
7 1916 Oct 16, 2005 08:44 am
by Fix_1138
Making SOLID models with GtkRadiant 1.4.0
Soldier of Fortune : SoFII Mapping
to make solid models there are two ways that you can use. the usual way is to use a clip brush. put the brush over the model and use one of the clip textures for it. i would usually use tools/_clip_car and tools/_clip_trees as they also block bullets... [more]
2 1986 Aug 31, 2005 09:45 am
by Fix_1138
triggers
Soldier of Fortune : SoFII Mapping
hard to give you any help, as it is hard to tell what your problem is for the texture problem, it is a guess, but i think what you mean is about the 'cull' part in the shader. most textures have front cull, so are only visable from the front, but som... [more]
7 1973 Aug 21, 2005 08:55 pm
by Fix_1138
.shader file doesn't work
Soldier of Fortune : SoFII Mapping
just a thought, but it could be if you have not added your new shader to your shaderlist file that it does not work. when you use the texture in radiant, have a look at the texture in the texture window and you should see a white border around the textur... [more]
4 1684 Aug 17, 2005 11:47 pm
by Fix_1138
Buildings/skyscrapers
Soldier of Fortune : SoFII Mapping
there are quite a few textures you can use for large buildings, such as shop/window_shop and there are many other window textures in the hongkong folder, such as hongkong/window2b that can be used for tall buildings... [more]
8 1865 Aug 10, 2005 10:02 am
by Fix_1138
beta release mp_kam8
Soldier of Fortune : SoFII Mapping
it is looking good so far ... [more]
6 2057 Aug 10, 2005 09:56 am
by Fix_1138
How to change the default 1024 BSP split (blocksize) ?
Soldier of Fortune : SoFII Mapping
the blocksize key is in rtcw , but as far as i know it is not used in sof2. though from the entity description it says Code:Increase the _blocksize using larger powers of 2 to reduce compile times on very large maps with low structural brush density so ... [more]
15 2724 Aug 10, 2005 09:53 am
by Fix_1138
Buildings/skyscrapers
Soldier of Fortune : SoFII Mapping
the method for making taller buildings is the same as making small buildings. you just make them taller ... [more]
8 1865 Aug 9, 2005 09:57 am
by Fix_1138
Mapping Questions
Soldier of Fortune : SoFII Mapping
to load in a prefab, go up to edit menu and click 'load prefab....' also if the prefabs you have are .pfb files you will need to rename them to .map files, as gtkradiant does not see the others. to get you map to show in the create server part you n... [more]
8 1867 Aug 9, 2005 09:54 am
by Fix_1138
creating sky textures
Soldier of Fortune : SoFII Mapping
to make sky textures there is a program to use called Terragen... [more]
3 2094 Aug 3, 2005 02:30 pm
by Fix_1138
Problem with shaders
Soldier of Fortune : SoFII Mapping
sof2/base/shaders... [more]
2 1729 Aug 2, 2005 11:17 am
by Fix_1138
rotating doors not working
Soldier of Fortune : SoFII Mapping
rotating doors are only in single player maps. if that is a multiplayer map you are making then you can not use the rotating door.... [more]
4 2098 Aug 2, 2005 08:43 am
by Fix_1138
Final compile on the map ?
Soldier of Fortune : SoFII Mapping
yeah, i once compiled one of my maps 4 times with different compile options just to see which looked best. though when i loaded them in game they all seemed to look the same to me ... [more]
4 1478 Jul 21, 2005 09:38 am
by Fix_1138
Textures ***k up on rotations
Soldier of Fortune : SoFII Mapping
not sure about everyone else, but i never use the free rotation. i always go in the menu selection/rotate/arbitary rotation....... although it does still mess up the textures in the same way sometimes. but, to line them up again, hold down shift and up... [more]
2 1271 Jul 21, 2005 09:33 am
by Fix_1138
BSP timeout error !?!
Soldier of Fortune : SoFII Mapping
well with the amount of portals you have on that map it will take some time to compile it. are you sure it has jammed, and not just moving really slowly... [more]
5 1360 Jul 21, 2005 09:17 am
by Fix_1138
kamchatka/coals_b
Soldier of Fortune : SoFII Mapping
you do not need to add in the glow your self, that should be put in by the shader code for the coals. when you are adding in the coal texture in radiant you just put in the one called kamchatka/coals then the games should add in the glow part for you.... [more]
3 1444 Jul 21, 2005 09:13 am
by Fix_1138
Ladder steps texture
Soldier of Fortune : SoFII Mapping
i had a quick look at the shaders, and the three ladders are all one-sided... [more]
5 1410 Jul 19, 2005 01:36 pm
by Fix_1138
Ladder steps texture
Soldier of Fortune : SoFII Mapping
there are two in the columbia textures, ladder_rope and ladder_wood, or for a metal ladder you use kamchatka/ladder_rung... [more]
5 1410 Jul 19, 2005 11:09 am
by Fix_1138
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»