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| Topic | Replies | Views | Last Post | |
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Trees Call of Duty : CoDUO Mapping yeah, the ones that fall when run over by a tank, more specifically, if you look at the provided map, foy, i belive their some type of entity?... [more] |
4 | 922 | Oct 22, 2004 09:58 pm by joepublic ![]() |
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Trees Call of Duty : CoDUO Mapping Could someone please tell me how to make the nice trees that fall down.. be specific im new. ... [more] |
4 | 922 | Oct 22, 2004 09:25 pm by joepublic ![]() |
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2 Simple questions Call of Duty : CoDUO Mapping 1) how do you make trees, and bushes? 2) is there a way to change the snap grid settings in graydient, to make smaller brushes, or to achieve a higher level of detail? ... [more] |
2 | 897 | Oct 21, 2004 05:51 pm by joepublic ![]() |
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Dark Map, sunlight not working Call of Duty : CoDUO Mapping Could someone please help me on this one? ... [more] |
9 | 1116 | Oct 15, 2004 10:18 pm by joepublic ![]() |
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Dark Map, sunlight not working Call of Duty : CoDUO Mapping stryder, this is my compile log and .bat.. i used the 1st method from the CoDUO tut Compiling UO maps on this site.. (the make a copy of the entire game and put it into a folder called game method) thanks in advance, ************** .bat *******... [more] |
9 | 1116 | Oct 15, 2004 02:16 pm by joepublic ![]() |
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error: SP_Worldspawn: first entity is not world spawn Call of Duty : CoDUO Mapping sort of, but i tried to explain 100% for compleatly lost people... [more] |
6 | 952 | Oct 15, 2004 06:02 am by joepublic ![]() |
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Compile Problems! Plz Help Call of Duty : CoDUO Mapping only thing i can say being just as new as you is make sure that pause is on a separate line then the rest of the code, and if that dosn't solve the problem go to the tutorials section on the right, coduo mapping / coduo compiling.. in there i followed m... [more] |
6 | 1495 | Oct 14, 2004 09:57 pm by joepublic ![]() |
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Dark Map, sunlight not working Call of Duty : CoDUO Mapping well here is my settings, after a few changes, the level is still dark maybe this can show whats wrong. _color 100 100 105 ambient .1 classname worldspawn diffusefraction .65 spawnflags ... [more] |
9 | 1116 | Oct 14, 2004 07:09 pm by joepublic ![]() |
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rgb color pane Call of Duty : CoDUO Mapping not k not shift k not ctr k not alt k lol ... [more] |
4 | 747 | Oct 14, 2004 06:59 pm by joepublic ![]() |
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Dark Map, sunlight not working Call of Duty : CoDUO Mapping my worldspawn settings are verbatim from mp_dawnville according to the official settings list, yet my map is compleatly dark.. what could the prob be? ... [more] |
9 | 1116 | Oct 14, 2004 06:08 pm by joepublic ![]() |
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rgb color pane Call of Duty : CoDUO Mapping whats the keyboard command to open the color pane to show the rgb color values when your working on the worldspawn setting.. i read it once and cant remember.... ... [more] |
4 | 747 | Oct 14, 2004 05:43 pm by joepublic ![]() |
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error: SP_Worldspawn: first entity is not world spawn Call of Duty : CoDUO Mapping no, i actually found the problem right after i left the post, if anyone else gets this problem, open the .map file as a text file... look at the very begining where all the worldspawn values are, if "classname worldspawn" is missing this will cause this e... [more] |
6 | 952 | Oct 14, 2004 03:29 pm by joepublic ![]() |
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?Correct Worldspawn proceedure? Call of Duty : CoDUO Mapping so do i have to do both 1(or)2 and 3 ? ie.. add the sky stuff to method 1 or 2, AND then add the sun stuff to method 3?... [more] |
9 | 952 | Oct 14, 2004 03:04 pm by joepublic ![]() |
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error: SP_Worldspawn: first entity is not world spawn Call of Duty : CoDUO Mapping what does this error mean ... [more] |
6 | 952 | Oct 13, 2004 08:03 pm by joepublic ![]() |
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?Correct Worldspawn proceedure? Call of Duty : CoDUO Mapping i have seen three different ways to do the worldspawn settings, 1) with only the internal brushes of your skybox selected press "n" and type in values... 2) with all six entire brushes of your skybox selcted press n... 3) with nothing {hit escape} sel... [more] |
9 | 952 | Oct 13, 2004 07:44 pm by joepublic ![]() |
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Compiling in UO Call of Duty : CoDUO Mapping lol when i posted that question, you were posting yours jamessincock so the question now applies to both you and the other guy.. o yea and it looks like you forgot alot of "\" in the first .bat in your post, but thanks for the help and ill try it right aw... [more] |
6 | 864 | Oct 13, 2004 04:32 pm by joepublic ![]() |
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Compiling in UO Call of Duty : CoDUO Mapping ill try you method, but are you sure that your flare worked like that? does the sun cast shadows, and does the lighting look realistic? ... [more] |
6 | 864 | Oct 13, 2004 04:19 pm by joepublic ![]() |
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Compiling in UO Call of Duty : CoDUO Mapping im still haveing problems with the lighting in the level.. i think it has to do with flare and how i am compiling.. i followed the tut that said rename your call of duty folder to game and run the compiler.. so here is my .bat file and the output, what... [more] |
6 | 864 | Oct 13, 2004 02:34 pm by joepublic ![]() |
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Questions on lighting Call of Duty : CoDUO Mapping before i try the two replys, i have to ask about compiliing... what i found i have to do is run the compiler under the call of duty folder for q3map to work, then rename the folder to game and run the compiler again to have flare work.. does this sound c... [more] |
9 | 1506 | Oct 12, 2004 10:07 pm by joepublic ![]() |
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Questions on lighting Call of Duty : CoDUO Mapping i have made a simple house with a tapered roof and atic with a skybox and added worldspawn settings to it.. the problem is when i test the level in game, inside the house and attic there is light like outside.. what am i doing wrong?... [more] |
9 | 1506 | Oct 12, 2004 08:24 pm by joepublic ![]() |
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