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Latest Posts by joepublic
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Trees
Call of Duty : CoDUO Mapping
yeah, the ones that fall when run over by a tank, more specifically, if you look at the provided map, foy, i belive their some type of entity?... [more]
4 922 Oct 22, 2004 09:58 pm
by joepublic
Trees
Call of Duty : CoDUO Mapping
Could someone please tell me how to make the nice trees that fall down.. be specific im new. ... [more]
4 922 Oct 22, 2004 09:25 pm
by joepublic
2 Simple questions
Call of Duty : CoDUO Mapping
1) how do you make trees, and bushes? 2) is there a way to change the snap grid settings in graydient, to make smaller brushes, or to achieve a higher level of detail? ... [more]
2 897 Oct 21, 2004 05:51 pm
by joepublic
Dark Map, sunlight not working
Call of Duty : CoDUO Mapping
Could someone please help me on this one? ... [more]
9 1116 Oct 15, 2004 10:18 pm
by joepublic
Dark Map, sunlight not working
Call of Duty : CoDUO Mapping
stryder, this is my compile log and .bat.. i used the 1st method from the CoDUO tut Compiling UO maps on this site.. (the make a copy of the entire game and put it into a folder called game method) thanks in advance, ************** .bat *******... [more]
9 1116 Oct 15, 2004 02:16 pm
by joepublic
error: SP_Worldspawn: first entity is not world spawn
Call of Duty : CoDUO Mapping
sort of, but i tried to explain 100% for compleatly lost people... [more]
6 952 Oct 15, 2004 06:02 am
by joepublic
Compile Problems! Plz Help
Call of Duty : CoDUO Mapping
only thing i can say being just as new as you is make sure that pause is on a separate line then the rest of the code, and if that dosn't solve the problem go to the tutorials section on the right, coduo mapping / coduo compiling.. in there i followed m... [more]
6 1495 Oct 14, 2004 09:57 pm
by joepublic
Dark Map, sunlight not working
Call of Duty : CoDUO Mapping
well here is my settings, after a few changes, the level is still dark maybe this can show whats wrong. _color 100 100 105 ambient .1 classname worldspawn diffusefraction .65 spawnflags ... [more]
9 1116 Oct 14, 2004 07:09 pm
by joepublic
rgb color pane
Call of Duty : CoDUO Mapping
not k not shift k not ctr k not alt k lol ... [more]
4 747 Oct 14, 2004 06:59 pm
by joepublic
Dark Map, sunlight not working
Call of Duty : CoDUO Mapping
my worldspawn settings are verbatim from mp_dawnville according to the official settings list, yet my map is compleatly dark.. what could the prob be? ... [more]
9 1116 Oct 14, 2004 06:08 pm
by joepublic
rgb color pane
Call of Duty : CoDUO Mapping
whats the keyboard command to open the color pane to show the rgb color values when your working on the worldspawn setting.. i read it once and cant remember.... ... [more]
4 747 Oct 14, 2004 05:43 pm
by joepublic
error: SP_Worldspawn: first entity is not world spawn
Call of Duty : CoDUO Mapping
no, i actually found the problem right after i left the post, if anyone else gets this problem, open the .map file as a text file... look at the very begining where all the worldspawn values are, if "classname worldspawn" is missing this will cause this e... [more]
6 952 Oct 14, 2004 03:29 pm
by joepublic
?Correct Worldspawn proceedure?
Call of Duty : CoDUO Mapping
so do i have to do both 1(or)2 and 3 ? ie.. add the sky stuff to method 1 or 2, AND then add the sun stuff to method 3?... [more]
9 952 Oct 14, 2004 03:04 pm
by joepublic
error: SP_Worldspawn: first entity is not world spawn
Call of Duty : CoDUO Mapping
what does this error mean ... [more]
6 952 Oct 13, 2004 08:03 pm
by joepublic
?Correct Worldspawn proceedure?
Call of Duty : CoDUO Mapping
i have seen three different ways to do the worldspawn settings, 1) with only the internal brushes of your skybox selected press "n" and type in values... 2) with all six entire brushes of your skybox selcted press n... 3) with nothing {hit escape} sel... [more]
9 952 Oct 13, 2004 07:44 pm
by joepublic
Compiling in UO
Call of Duty : CoDUO Mapping
lol when i posted that question, you were posting yours jamessincock so the question now applies to both you and the other guy.. o yea and it looks like you forgot alot of "\" in the first .bat in your post, but thanks for the help and ill try it right aw... [more]
6 864 Oct 13, 2004 04:32 pm
by joepublic
Compiling in UO
Call of Duty : CoDUO Mapping
ill try you method, but are you sure that your flare worked like that? does the sun cast shadows, and does the lighting look realistic? ... [more]
6 864 Oct 13, 2004 04:19 pm
by joepublic
Compiling in UO
Call of Duty : CoDUO Mapping
im still haveing problems with the lighting in the level.. i think it has to do with flare and how i am compiling.. i followed the tut that said rename your call of duty folder to game and run the compiler.. so here is my .bat file and the output, what... [more]
6 864 Oct 13, 2004 02:34 pm
by joepublic
Questions on lighting
Call of Duty : CoDUO Mapping
before i try the two replys, i have to ask about compiliing... what i found i have to do is run the compiler under the call of duty folder for q3map to work, then rename the folder to game and run the compiler again to have flare work.. does this sound c... [more]
9 1506 Oct 12, 2004 10:07 pm
by joepublic
Questions on lighting
Call of Duty : CoDUO Mapping
i have made a simple house with a tapered roof and atic with a skybox and added worldspawn settings to it.. the problem is when i test the level in game, inside the house and attic there is light like outside.. what am i doing wrong?... [more]
9 1506 Oct 12, 2004 08:24 pm
by joepublic
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