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mp_trainyard Soldier of Fortune : SoFI+II Map + Mod Releases Tnx hope to get some info whot is wrong on it and if it is a good map.I want to start a second one but got no time right now.... [more] |
5 | 2870 | Jan 14, 2005 05:08 pm by MAKmadmax ![]() |
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Question about shaders Soldier of Fortune : SoFII Mapping Sorry no I don't have them only the snow textures I have but it is easy to do and would be a bit big to send them all.... [more] |
12 | 1887 | Jan 10, 2005 07:10 pm by MAKmadmax ![]() |
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Question about shaders Soldier of Fortune : SoFII Mapping You can use all COD textures in SOFII like I did in my mp_trainyard map..mp_trainyard download All the COD textures are in the cod/main/pak.....pk3 just open it and copy the textures you want to use. The format in COD is .....dds this you can convert wi... [more] |
12 | 1887 | Dec 30, 2004 06:13 pm by MAKmadmax ![]() |
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mp_trainyard Soldier of Fortune : SoFI+II Map + Mod Releases Hi, As you can see in the projects my first real map is done. And I want to post it here, I got nice and other comments on sof2files but most of them where ok. The rating was also ok. If you want to get this map Download at MAK clan pages Down... [more] |
5 | 2870 | Dec 15, 2004 08:49 pm by MAKmadmax ![]() |
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Converting cod.bsp file to sof2 map Soldier of Fortune : SoFII Mapping Just rebuild it like I did my last map is finished and ready for debug the most bugs are out of it. the COD map = mp_railyard SOFII mp_trainyard Map download Hope to get some respons... [more] |
3 | 2936 | Dec 6, 2004 09:19 pm by MAKmadmax ![]() |
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mp_harbor2 Soldier of Fortune : SoFII Mapping Yes normaly all SOFII maps can be extracted to .map but the mp_brecourt is this no COD map? And after a decompile you have a lot of work on your textures.... [more] |
3 | 1568 | Dec 4, 2004 11:07 pm by MAKmadmax ![]() |
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fps help Soldier of Fortune : SoFII Mapping I have taken a look at the raven maps. Who are in map file, and correct me if I am complete wrong here but if I ctrl-d (for the detailed brushes) i only see that the uses structural ?? is this becourse it is converted maps? I am starting now to put some... [more] |
10 | 2058 | Nov 28, 2004 07:33 pm by MAKmadmax ![]() |
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compiling ...Again Soldier of Fortune : SoFII Mapping The entity who was leak was a model and this model(s) touching a structural brush so I made al those brushes who touched the top blok of the model detailed and the entity leak whos gonne ---http://www.modsonline.com/index.php?mod=Forums&op=top&top_id=3957... [more] |
9 | 2467 | Nov 16, 2004 07:56 pm by MAKmadmax ![]() |
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compiling ...Again Soldier of Fortune : SoFII Mapping Is this the only course why it takes so long? to compile and whot is this I now whot this is it is a model a lightbulb but if I delete this one I get 1 other ?... [more] |
9 | 2467 | Nov 16, 2004 06:34 pm by MAKmadmax ![]() |
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compiling ...Again Soldier of Fortune : SoFII Mapping If I got this error you maybe see I stopped the compiling -> and run the bobtoolz for the brushes to clean up.And run the compile again where the errors are gonne. So the 2nd time I started the compile it was al gonne no errors more.Whot also is vissible... [more] |
9 | 2467 | Nov 16, 2004 05:17 pm by MAKmadmax ![]() |
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compiling ...Again Soldier of Fortune : SoFII Mapping I have it again when I want to compile the piece whot is done of my map it takes a verry long time with :"C:/Program Files/GtkRadiant-1.4/q3map2" -connect 127.0.0.1:39000 -game sof2 -fs_basepath "C:/Soldier of Fortune II - Double Helix/" -vis -saveprt "... [more] |
9 | 2467 | Nov 16, 2004 03:20 pm by MAKmadmax ![]() |
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TExture shaders? Soldier of Fortune : SoFII Mapping i got only 1 shader file and is listed in the shader.txt but it works now it was a stupid mistake.I use textures from COD who are normal dds files and transfer them to jpg or tga but in the name stands wood@blablabla seems that the @ can't handle this I... [more] |
15 | 1825 | Nov 15, 2004 11:11 pm by MAKmadmax ![]() |
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TExture shaders? Soldier of Fortune : SoFII Mapping I have tryed all but no luck the textures who I have taken andalso visible after compile will not react on bullets.And the nocull (I hope this is the thing I need) If you have a texture like a light pole where you can look true the holes is not working al... [more] |
15 | 1825 | Nov 12, 2004 02:24 am by MAKmadmax ![]() |
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TExture shaders? Soldier of Fortune : SoFII Mapping I have named my folder for the textures 2_cod there I have put all of the cod textures in I want to use. The shader file I named 2_cod.shader and in the shaderlist.txt I have put 2_cod .I believe I get i now this must be for the shader file mp_railyard.s... [more] |
15 | 1825 | Nov 11, 2004 05:57 pm by MAKmadmax ![]() |
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Sound in map Soldier of Fortune : SoFII Mapping tnx will try it but this is only 1 for the whole map then? I have 1 for indoor and 1 for outdoor and the music is most switched off while playing i am wrong ? ... [more] |
5 | 1857 | Nov 11, 2004 05:17 pm by MAKmadmax ![]() |
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TExture shaders? Soldier of Fortune : SoFII Mapping I got also some probs with the shader file. My texture shows up but : The metal sound when I shoot it is not there and there are no bullet wholes in it seems that I forgot a part in the shader file. Is it not enough to set for material HollowMetal, Con... [more] |
15 | 1825 | Nov 11, 2004 02:03 pm by MAKmadmax ![]() |
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Sound in map Soldier of Fortune : SoFII Mapping Hi, I know that it is possible to use efx effects in a map. But from the other post I have told I am working on a remake of a COD map where the sound in the map is produced by mp3 files is this possible also in gtk for SOF or do I have to convert it t... [more] |
5 | 1857 | Nov 11, 2004 12:12 pm by MAKmadmax ![]() |
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rebuild a cod map to sofII Soldier of Fortune : SoFII Mapping I have made a lot of screenshots in COD. Then get the textures from COD these are dds files and made them jpg only have to make the shader file but this part I have to study a bit how it works.The only problem I have right now is to get a decent snowy sk... [more] |
4 | 1584 | Nov 9, 2004 07:29 pm by MAKmadmax ![]() |
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rebuild a cod map to sofII Soldier of Fortune : SoFII Mapping Hi, I want to rebuild a COD map to SOFII is there some one who have done this and what is the best way to start and do it. MAK clan... [more] |
4 | 1584 | Nov 5, 2004 01:52 pm by MAKmadmax ![]() |
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EasyGen v. 1.4 error Soldier of Fortune : SoFII Mapping HI Can someone tell me whot is the best way to build on sutch a terain map.That all the textures fit on the hight can't see a proper solution for this seems to be not so easy. Greetz Max... [more] |
6 | 1405 | Feb 29, 2004 12:47 pm by MAKmadmax ![]() |
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EasyGen v. 1.4 error Soldier of Fortune : SoFII Mapping Hi, I am also testing around with EasYgen but mine is totaly black get no light in my map. All black and a Error Loading map from C:/Soldier of Fortune II - Double Helix/base/maps/testterein.map LOADED: textures/tools/editor_images/qer_sky LOADED: ... [more] |
6 | 1405 | Feb 28, 2004 07:59 pm by MAKmadmax ![]() |
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Hunc_alloc failed at 1563 Soldier of Fortune : SoFII Mapping I quit this map can't get it right to play. If some one want to take a look and think he can't improve the gameplay on it I give him a ftp login and he may download the map file. Tnx to all for the effort maybe I will make a new one smaler and less de... [more] |
18 | 1504 | Feb 28, 2004 01:12 am by MAKmadmax ![]() |
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Hunc_alloc failed at 1563 Soldier of Fortune : SoFII Mapping So I have ask a friend to set the tbg.pk3 in his base dir and try it out becourse he have a videocard who got les Ram and performence like mine.He got as aspected less fps he drops to 7.And got the same Hunc_allocation problem so that means that if i want... [more] |
18 | 1504 | Feb 27, 2004 12:18 am by MAKmadmax ![]() |
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Hunc_alloc failed at 1563 Soldier of Fortune : SoFII Mapping I have finished all now but now i gonne try to improve the map. The screens are from the 2end part off the map and you can download this from tbg map download In the 2end part I got the same problem is this also not becourse I use alot of my own textur... [more] |
18 | 1504 | Feb 26, 2004 11:44 am by MAKmadmax ![]() |
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Hunc_alloc failed at 1563 Soldier of Fortune : SoFII Mapping The wall is normal size in grid 64X64 1 block but the other textures are also moving when you walk around and look at them from a big distance I have put hints at the crossing between the 1 part of the factory and the second part but that is no help. I ... [more] |
18 | 1504 | Feb 25, 2004 01:56 pm by MAKmadmax ![]() |
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