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Mapping limits and scaling terrain Call of Duty : CoDUO Mapping Hi guys long time no see... Working on a new UO project. Anyone have any ideas of what the limits are for map projects in UO? I saw the info in a SOF2 FAQ - does it apply to UO also? I have also been messing with terrain generation in a very small... [more] |
2 | 1005 | Dec 22, 2004 04:48 pm by Capt ZJones ![]() |
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Compile times Call of Duty : CoD Mapping Hmm... I heard that IW compiled their maps with -fast vis. Check out my mp_belfort map. That one is compiled -fast... When I did it without that switch it took longer, but didnt look any different. Z... [more] |
22 | 1029 | Jun 8, 2004 07:41 pm by Capt ZJones ![]() |
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Compile times Call of Duty : CoD Mapping EMP You need to specify where it is in the compile. If you are 36hrs with the vis or flare steps, try -fast for those settings. I found that the 2 biggest steps were in the vis and flare... the bigger your map w/o portals the longer this takes in vis... [more] |
22 | 1029 | Jun 8, 2004 03:55 pm by Capt ZJones ![]() |
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Compile times Call of Duty : CoD Mapping If you are using COD Builder then go to the FLARE settings and add the switch -sundiffusesamples 2 The help button there will give the proper spelling/capitolization that you need. If you are using CODpiler, highlight the flare line in the right... [more] |
22 | 1029 | Jun 8, 2004 12:44 pm by Capt ZJones ![]() |
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mp_belfort beta release Call of Duty : CoD+UO Map + Mod Releases No worries... I also submitted it to the downloads section here. Let me know what you think. Z... [more] |
6 | 1265 | Jun 7, 2004 01:38 am by Capt ZJones ![]() |
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mp_belfort beta release Call of Duty : CoD+UO Map + Mod Releases www.zdoghouse.net/mp_belfort.zip Z... [more] |
6 | 1265 | Jun 7, 2004 12:06 am by Capt ZJones ![]() |
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mp_belfort beta release Call of Duty : CoD+UO Map + Mod Releases Interesting... will zip it and repost... weird tho... have had over 30 downloads of that file in previous form... zipping now Z... [more] |
6 | 1265 | Jun 7, 2004 12:02 am by Capt ZJones ![]() |
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mp_belfort beta release Call of Duty : CoD+UO Map + Mod Releases This is the culmination of what I have learned from these forums and Wyatts tutorials to this point. Please feel free to play, test, and give critical feedback. Those that did early testing tell me the game play is pretty good. Z www.zdoghouse.net... [more] |
6 | 1265 | Jun 6, 2004 11:10 pm by Capt ZJones ![]() |
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Why dont more people play custom maps... Call of Duty : CoD+UO General Ill go halvsies on this with you guys... I am responsible for drumming up new business for the Atomic City Slay Cafe server. This is the home of clan ACS (most of them still are CS'ers) and the gameing group AWE plays there as well. The server is not... [more] |
7 | 1822 | May 18, 2004 01:49 am by Capt ZJones ![]() |
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I need some help with Beta Testing Call of Duty : CoD Mapping *bump Anyone?... [more] |
2 | 819 | May 17, 2004 11:50 pm by Capt ZJones ![]() |
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I need some help with Beta Testing Call of Duty : CoD Mapping I have a map that is mostly done. I have a game server that can host the map. I have a ventrilo server that can host voice feedback. Problem is that I only have 4 or 5 people who can help me test. I need more... preferably another 5-10 people. An... [more] |
2 | 819 | May 17, 2004 03:03 pm by Capt ZJones ![]() |
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Portals Call of Duty : CoD Mapping Perhaps I can be of assistance... srry guys... been away for a while! I had a recent epiphany regarding portals. After many unsuccessful attempts at portaling, it came to me... Most of the tutorials that explain portaling have to do with indoor ... [more] |
3 | 854 | May 17, 2004 02:56 pm by Capt ZJones ![]() |
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Decals anyone? Call of Duty : CoD Mapping Has anyone seen a tutorial on decal use? The decals appear to be textures with an alpha chanel to allow blending to the layer below. I know how to do alpha blends on terrain patches, but how do you use them on regular brushes? and for that matter, how... [more] |
2 | 943 | Mar 1, 2004 04:32 pm by Capt ZJones ![]() |
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invisable walls Call of Duty : CoD Mapping Srry for being away for a bit... these 30degree temp swings do me in! Ok... YES there is a reason for your problem... You have a brush with caulk on at least one side that comes into contact with the surface that is not showing in game. You It will... [more] |
13 | 1668 | Feb 21, 2004 07:32 pm by Capt ZJones ![]() |
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Lost All Work?? Need Info on Error Call of Duty : CoD Mapping Vires; I scanned your file. I see some things I am not familiar with but one thing stood out BIG time. The very last character in your map is a close parentheses. Delete it and see if you can open your map. I dont have another map to compare this... [more] |
17 | 1208 | Feb 18, 2004 07:29 pm by Capt ZJones ![]() |
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Lost All Work?? Need Info on Error Call of Duty : CoD Mapping Sorry man... I didnt pick this up until just now. I will look and see what I can see. I'm at work now so it might be tonight before I have a chance to see if I can get it to compile. Z... [more] |
17 | 1208 | Feb 18, 2004 04:58 pm by Capt ZJones ![]() |
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Lost All Work?? Need Info on Error Call of Duty : CoD Mapping Ahh... I understand now... The reason for the error is probably a missing } bracket... There are some C+ tools out on the web that might be able to help you find your error if it is too big to search manually... I dont seem to be able to find a l... [more] |
17 | 1208 | Feb 18, 2004 01:01 am by Capt ZJones ![]() |
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Lost All Work?? Need Info on Error Call of Duty : CoD Mapping I may have some help for you... maybe... If I double click on a .map file to launch it with radiant I get this same error. I also got this error when launching radiant the 1st time. I did find that I could click ok and when I restart it is fine. ... [more] |
17 | 1208 | Feb 17, 2004 09:43 pm by Capt ZJones ![]() |
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circular buildings Call of Duty : CoD Mapping I think that all Q3 based objects are made up of triangles and I dont think that any of them are truely curved. This means that a round object is actually made of MANY small triangles and textured to appear round. This being said, the first question w... [more] |
8 | 1569 | Feb 17, 2004 02:19 pm by Capt ZJones ![]() |
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... vertices couldn't be merged... Call of Duty : CoD Mapping I am not sure what decides which direction the texture points, but you might try this... Select your terrain... then the 's' button to bring up the surface inspector. Click the 'cap' button. This seems to cause the texture to be more even distributed... [more] |
3 | 1157 | Feb 17, 2004 02:14 pm by Capt ZJones ![]() |
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Forbidden textures Call of Duty : CoD Mapping Hmmm... Map? Building? Not that I doubt... only to look and see... I have found textures that I didnt think I could find, only to learn that they were something rotated/resized/lighted differently and it made them look different... Z... [more] |
7 | 1708 | Feb 16, 2004 09:21 pm by Capt ZJones ![]() |
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entity trouble Call of Duty : CoD Mapping Just a thought... I have in my mapping fauxpas hit the escape key while moving an object. This I have found causes the entity to move to 0.0.0... When I tried to select them, because I could not see 0.0.0... I had a problem... Now This may not be e... [more] |
9 | 813 | Feb 16, 2004 09:19 pm by Capt ZJones ![]() |
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Question on ALPHA's Call of Duty : CoD Mapping I have altered my design... perhaps should have thought about this first... Lesson 1 for other 1st time n00bs like me... Plan and create ALL your major map features that will need to interact with your terrain first. This will help with these types... [more] |
11 | 1099 | Feb 16, 2004 05:36 pm by Capt ZJones ![]() |
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Forbidden textures Call of Duty : CoD Mapping Do you have a specific texture in mind? I have been able to find everything I have looked for although I will admit some of it is not easily found... Example? Z... [more] |
7 | 1708 | Feb 16, 2004 05:30 pm by Capt ZJones ![]() |
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invisible terrain Call of Duty : CoD Mapping hahaha... that will do it every time! Z... [more] |
5 | 1070 | Feb 16, 2004 05:27 pm by Capt ZJones ![]() |
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