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Latest Posts by ArSeNiC
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sd
Call of Duty : CoD Mapping
o well i took the liberty of doing that for u :D ... i deleted the objectives and .gsc and re did both and it works now. Thx tho :D... [more]
5 807 Aug 16, 2004 09:56 pm
by ArSeNiC
sd
Call of Duty : CoD Mapping
i have attackers and defenders set and other people in the server but both sides are still able to plant and defuse... [more]
5 807 Aug 16, 2004 12:42 am
by ArSeNiC
sd
Call of Duty : CoD Mapping
i watched Earp's tut and i followed it exactly but when i play my map both sides cant plant and defuse. Anyone know wuts wrong and how i can make it so only germans can plant and americans defuse?... [more]
5 807 Aug 16, 2004 12:04 am
by ArSeNiC
COMPILE: TimeScale = Too Long
Soldier of Fortune : SoFII Mapping
where should we put these detail brushes? will it still be a solid wall?... [more]
6 1280 Aug 14, 2004 06:27 am
by ArSeNiC
Signs
Call of Duty : CoD Mapping
make your own texture then look at this tut to see how u import it Here... [more]
3 964 Aug 13, 2004 10:25 pm
by ArSeNiC
Compile error:HELP!
Call of Duty : CoD Mapping
well the duplicate plane it like it sounds .. u copied it .. sometimes the compiler doesnt like this. Your error should say entity # brush # duplicate plant right? well write down the numbers then go into radiant and at the top it says Misc. Go there then... [more]
4 1066 Aug 13, 2004 10:23 pm
by ArSeNiC
U Know U Want To Help Me
Call of Duty : CoD Mapping
check out the sd tutorials by the great Wyatt Earp Here... [more]
2 857 Aug 13, 2004 10:20 pm
by ArSeNiC
Rain
Call of Duty : CoD Mapping
ok thx :D ... i like how the snow looks... [more]
3 1062 Aug 11, 2004 04:32 pm
by ArSeNiC
radiant savees
Call of Duty : CoD Mapping
i believe thats auto save and it just saves wutever map your workin on at the intervals u set it at. I believe the default is 5 mins. It will save yourmapname.map in your Cod/main/maps folder... [more]
6 1118 Aug 11, 2004 03:39 am
by ArSeNiC
Rain
Call of Duty : CoD Mapping
Does anybody know if its possible to make it rain and where i could learn how to do it?... [more]
3 1062 Aug 11, 2004 03:29 am
by ArSeNiC
node with unbound volume
Call of Duty : CoD Mapping
well wut i did was deleted everything i could remember making before my last compile and doing it again. This seemed to solve the problem and got rid of both of my errors.... [more]
7 1097 Aug 7, 2004 04:40 am
by ArSeNiC
Gameplay
DOOM III : DOOM III General
well it seems u have a fast comp i am workin with 1.6Ghz and 512 ram... [more]
2 1541 Aug 7, 2004 04:38 am
by ArSeNiC
node with unbound volume
Call of Duty : CoD Mapping
do these usually show up in game? because when i play my map i have 2 huge pieces of wood that go one forever which sounds like a node but when i go into radiant nothing is there... [more]
7 1097 Aug 6, 2004 07:31 am
by ArSeNiC
gsc file..what goes in it?
Call of Duty : CoD Mapping
i think your lookin for a .arena file for ur server name to show up. check this out .Arena File Tut... [more]
6 838 Aug 6, 2004 07:18 am
by ArSeNiC
node with unbound volume
Call of Duty : CoD Mapping
i know this has been covered before and i read all the other topics on this and i followed the advice by covering half my map with caulk brush and then i covered the other half and the error came up both times. Then i covered the whole map and it still ca... [more]
7 1097 Aug 5, 2004 03:33 am
by ArSeNiC
MY TERRAIN IS'NT THERE?!?!
Call of Duty : CoD Mapping
make sure the terrain textures u use have an @ in them or no white box in the texture screen. If there is not @ and theres a white box then they are alpha textures and u will fall right thru as you've said... [more]
5 1017 Aug 2, 2004 08:26 pm
by ArSeNiC
thunder?
Call of Duty : CoD Mapping
omg i got it to work thanks man! I guesss there was something wrong with my .csv file cuz i redid it useing the one from pak1.pk3 and it works now. I appreciate all your guys's help and hard work more than you'll ever know.... [more]
21 1252 Jul 30, 2004 08:48 pm
by ArSeNiC
thunder?
Call of Duty : CoD Mapping
i dont know them but should i? there's something in the script about playing sounds } wait .05; playSoundAtLocation( "expl_dist04", (x, y, z)); } // playSoundAtLocation compliments of Hellspawn playSoundAtLocation( sound, location ) { org = ... [more]
21 1252 Jul 30, 2004 07:07 pm
by ArSeNiC
thunder?
Call of Duty : CoD Mapping
ok so i copied and pasted the code into notepad .. saved it as a .csv. I put in it my Mapname>sounds>soundaliases folder. But i read the tutorial like 5 more times and at the bottom where it says putting together the .pk3 it says put the .wav file in the ... [more]
21 1252 Jul 30, 2004 06:39 am
by ArSeNiC
thunder?
Call of Duty : CoD Mapping
well i know i use their alias but i dont know wut to do with it... [more]
21 1252 Jul 30, 2004 01:18 am
by ArSeNiC
thunder?
Call of Duty : CoD Mapping
well the sound alias for thunder is: cloudflash2 explosions/explo_distant04.wav 0.8. 1.07 0.9 1.1 50000000 0 auto. Do i open up notepad and paste that and save it as sound1.csv? or do i need to add something?... [more]
21 1252 Jul 30, 2004 01:06 am
by ArSeNiC
How do I creat FIRE?
Call of Duty : CoD Mapping
i forget where i found the script but ill give u mine .. just edit the x y and z coordinates. main() { level._effect["fire"] = loadfx ("fx/fire/tinybon.efx"); maps\mp\_fx::loopfx("fire", (-208, -424, 56), 0.6); level._effect["smoke"] = loadfx ("fx/... [more]
5 1203 Jul 29, 2004 10:13 pm
by ArSeNiC
My map wont show!!
Call of Duty : CoD Mapping
no prob dude ... i've asked the same questions ... [more]
5 837 Jul 29, 2004 10:01 pm
by ArSeNiC
Quik Question
Call of Duty : CoD Mapping
umm.. well u can use teamspeak. Go to www.teamspeak.org to download it. Once u get it find a empty server and up at the top u will see record. If u want to push a button to talk u can go up to setting>sound input/output and choose wut button u want to use... [more]
4 913 Jul 29, 2004 08:03 pm
by ArSeNiC
thunder?
Call of Duty : CoD Mapping
here's a tut on light: Light Tutorial... [more]
21 1252 Jul 29, 2004 06:34 pm
by ArSeNiC
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