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Latest Posts by molosev
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walk through brushs...
Soldier of Fortune : SoFII Mapping
Hi ! I have a brush on which I put a texture (mostly alpha) and I'd like to walk through it. Do you think this is possible ? How ? Thanks ... [more]
5 2042 Jan 16, 2008 09:30 am
by molosev
custom soundtrack
Soldier of Fortune : SoFII Mapping
http://www.modsonline.com/Tutorials-read-87.html... [more]
3 1410 Jan 14, 2008 08:05 am
by molosev
custom soundtrack
Soldier of Fortune : SoFII Mapping
Hi guys ! I wonder how to add my own soundtrack to a custom map in SOF2. I searched a lot through modsonline but I didn't found an answer. Any ideas ? Thanks... [more]
3 1410 Jan 13, 2008 04:58 pm
by molosev
clear brite sun
Soldier of Fortune : SoFII Mapping
Think I will try ! edited on Sep. 5, 2005 05:27 pm by molosev... [more]
10 1831 Sep 5, 2005 10:23 pm
by molosev
clear brite sun
Soldier of Fortune : SoFII Mapping
I have a question I know that I can modify the textures files and test the map without compilng it again I wonder if I can do it the same way with shaders, like for a sky shader ! What do you think ? ... [more]
10 1831 Sep 5, 2005 10:22 pm
by molosev
clear brite sun
Soldier of Fortune : SoFII Mapping
http://www.modsonline.com/Tutorials-read-176.html... [more]
10 1831 Sep 4, 2005 10:48 pm
by molosev
clear brite sun
Soldier of Fortune : SoFII Mapping
Hi What does all light means ? One thing is sure, I'm not after full bright ! I already tryed ambient but it didn't worked, or I wasn't able to see a difference ! What are the possible values for ambient ? (max-min) What is _minilight about ? T... [more]
10 1831 Sep 4, 2005 10:28 pm
by molosev
clear brite sun
Soldier of Fortune : SoFII Mapping
Ok, I changed the map file so that there is no texture to replace, just have to use your lighting science ... [more]
10 1831 Sep 4, 2005 06:19 pm
by molosev
clear brite sun
Soldier of Fortune : SoFII Mapping
Sorry I made an other mistake, I used custom glass too! So you'd better replace it by an original one before compiling ! I would be glad to be offered 100$ and a donut too!... [more]
10 1831 Sep 4, 2005 04:00 pm
by molosev
clear brite sun
Soldier of Fortune : SoFII Mapping
Hi guys, I have some problem lighting my map. It's an outdoor map with buildings and a wide open area. The problem is that I have a too much contrast difference between lighted sides and shadowed ones! Furthermore I'm looking to have a constant smooth... [more]
10 1831 Sep 4, 2005 03:50 pm
by molosev
texture recognition problem during -light process
Soldier of Fortune : SoFII Mapping
Thank you pleaseMYOB ! The compilation process is now quite more interresting I thought that q3map2toolz was a shareware, because I have only found websites in which I had to pay for it ! Thank you again for your link hope to you soon... [more]
4 1129 Aug 30, 2005 02:06 pm
by molosev
texture recognition problem during -light process
Soldier of Fortune : SoFII Mapping
Hi guys, I don't know why sof2map try to work on .tga files if all the textures that I use are .jpg or .png (original or custom sof2 textures) Do you have an ID ? Thank you Here's the junk file: SoF2Map v1.0c (c) 2000 Raven Software Inc. -... [more]
4 1129 Aug 29, 2005 11:40 am
by molosev
Creating custom brushs
Soldier of Fortune : SoFII Mapping
hello, here is the picture of the brush I'd like to create: It is actually made of 3 brushs, but since I need to paste it 80 times, it's going to become very heavy on ressources Is it possible to build it with only one brush ? THX... [more]
3 1675 Aug 14, 2005 06:44 pm
by molosev
How to increase vision range ( _farplanedist / _distancecull )
Soldier of Fortune : SoFII Mapping
Hi there, I work on a map with skyscrapers and I need to see the ground from the top of the buildings (A sniper standing at the top must be able to shoot a player on the ground), thus I can't use FOG. The building is more than 10'000 units high and ... [more]
1 1125 Aug 11, 2005 10:11 pm
by molosev
How to change the default 1024 BSP split (blocksize) ?
Soldier of Fortune : SoFII Mapping
eheh how should I say.... Thank you ! The right parameter was -chopsize Now my visdatasize has dropped down from 160'000 to 80'000 which is a good thing. But as a good thing never comes alone, my FPS has dropped down too. I'll have to work hard o... [more]
15 2724 Aug 11, 2005 09:28 pm
by molosev
How to change the default 1024 BSP split (blocksize) ?
Soldier of Fortune : SoFII Mapping
hello again, I looked at all these links carefully, and have not been able to find informations about the -blocksize parameter. Anyway I tried these command line with the -blocksize separetly in the bsp and vis stqges C:\PROGRA~1\SOLDIE~1\Radiant... [more]
15 2724 Aug 11, 2005 05:55 pm
by molosev
How to change the default 1024 BSP split (blocksize) ?
Soldier of Fortune : SoFII Mapping
eheh ! there is a little problem The grid size has changed in GtkRadiant, but when I compile the map and load the portal file, it shows as much splits as before... Maybe I have to specify it in the .bat file too, as Daffy suggested me ! any idea... [more]
15 2724 Aug 10, 2005 07:31 pm
by molosev
How to change the default 1024 BSP split (blocksize) ?
Soldier of Fortune : SoFII Mapping
Thank you J4FswampyGXX32AZERTY ! You gave me THE clue, I was typing blocksize instead of _blocksize as the key ! I recapitulate: If you want to change the default BSP split (1024) of any games based on the Q3 engine (assuming you're mapping with GT... [more]
15 2724 Aug 10, 2005 05:31 pm
by molosev
How to change the default 1024 BSP split (blocksize) ?
Soldier of Fortune : SoFII Mapping
Damn me, I taught it was a general GtkRadiant property that fits on every game maps (based on the Q3 engine) I have really large and empty rooms and this split adds useless partitions! I'll try to build a testmap for RTCW, just to be sure Meanwhi... [more]
15 2724 Aug 10, 2005 10:08 am
by molosev
how to read the junk.txt
Soldier of Fortune : SoFII Mapping
Hi, I'm now intersted in the VIS process but there is a few informations down there that I don't understand. Can somebody comment these lines for me, please ? ---- vis ---- 1 threads reading C:/_games/SOF2/Main/maps/aaw.bsp reading C:/_games/SOF2/... [more]
1 906 Aug 10, 2005 07:38 am
by molosev
How to change the default 1024 BSP split (blocksize) ?
Soldier of Fortune : SoFII Mapping
I think you are right I entered the key and value but the grid has not changed, it always shows a 1024 split grid Thank you anyway... [more]
15 2724 Aug 9, 2005 09:32 pm
by molosev
How to change the default 1024 BSP split (blocksize) ?
Soldier of Fortune : SoFII Mapping
Hello, What I know from http://www.nibsworld.com/rtcw/tutorial_detail_and_hint_brushes_part1.shtml : "There is a default BSP split for maps. By default, there is a split through your entire map every 1024 units. You can see this split in the editor ... [more]
15 2724 Aug 9, 2005 08:59 pm
by molosev
custom bsp command to keep .prt file
Soldier of Fortune : SoFII Mapping
Great I can know compile my maps as a real man Thank you VM for your help ... [more]
4 1651 Jul 28, 2005 06:02 pm
by molosev
custom bsp command to keep .prt file
Soldier of Fortune : SoFII Mapping
Hi, What I know: The .prt file contains the portal information which you'd use in conjunction with the portal viewer plugin. Unless you add a compile option to your projects file with the -saveprt switch, the .prt file is automatically deleted. [Anwul... [more]
4 1651 Jul 25, 2005 06:57 pm
by molosev
trigger_elevator
Soldier of Fortune : SoFII Mapping
All right! It runs up and down! Now, do you think it's possible to make it works like a real elevator (without using scripts)! I mean first you call it, then enter it and finally arrive directly to the floor you have chosen (without having to stop at an... [more]
8 1076 Sep 24, 2004 10:31 pm
by molosev
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