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Multiplayer MP5 immediately triggers alarm in SP despite being suppressed! How to edit/fix it? Soldier of Fortune : SoFII Scripting Update: I finally got it to work!!! It appears, that "volume" (inside SOF2.wpn file) is NOT the only parameter that affects detection by enemy NPCs when firing a weapon - another factor appears to be the "DamageAmmoType" parameter inside SOF2.poses ... [more] |
2 | 8735 | Nov 18, 2020 02:21 am by T.S.O.M. |
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Multiplayer MP5 immediately triggers alarm in SP despite being suppressed! How to edit/fix it? Soldier of Fortune : SoFII Scripting Hello, I'm new to MODSonline forum and this is my first post! I'm deeply annoyed that a decent and beautiful weapon like the MP5 (actually, it's an MP5 with a suppressor and corresponding sound), which was/is originally intended for Multiplayer mod... [more] |
2 | 8735 | Nov 6, 2020 07:49 pm by T.S.O.M. |
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