
Members Online»
0 Active | 12 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 272 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1779 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1102 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 901 Voting menu on maps
CoD+UO General by
Posts: 0 / 795 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
[Preview] mp_uo_marolles Call of Duty : CoD+UO Map + Mod Releases I really have no idea when it will be ready...To avoid any legal issues or whatever problem it could have caused, the GFM team suggested I remove H&D2 textures I used in the map. Although it`s a huge delay for me, it will make the map that much better bec... [more] |
31 | 2569 | May 4, 2005 02:38 pm by T.E.C.-Leader ![]() |
![]() |
[Preview] mp_uo_marolles Call of Duty : CoD+UO Map + Mod Releases Well I have some good news for all. Marolles will also be released as a standalone map. Please note though that the GFM version has priority. I have commited to the mod and it will be released for them first. The standalone version should come shortly aft... [more] |
31 | 2569 | May 4, 2005 03:34 am by T.E.C.-Leader ![]() |
![]() |
Help is Needed, Thanks in Advance! Call of Duty : CoDUO Mapping ... [more] |
6 | 1068 | May 3, 2005 02:50 am by T.E.C.-Leader ![]() |
![]() |
Another scripting question please Call of Duty : CoDUO Mapping Even though I still haven`t tried it yet, the scripted method seems slightly better, in the way that there are less variables to take into account. As I said, I did not try it yet, as other aspects of the map are still more important to finish in my prior... [more] |
3 | 1584 | May 3, 2005 12:29 am by T.E.C.-Leader ![]() |
![]() |
My VIS datasize is too big, how can i increase the limit??? Call of Duty : CoDUO Mapping oh oh oh I didn`t know about the FPS though. Is that right?... [more] |
14 | 1300 | Apr 30, 2005 03:40 pm by T.E.C.-Leader ![]() |
![]() |
My VIS datasize is too big, how can i increase the limit??? Call of Duty : CoDUO Mapping No problem pal...good luck with the map Cheers, T.E.C.-Leader edited on Apr. 29, 2005 01:41 pm by T.E.C.-Leader... [more] |
14 | 1300 | Apr 29, 2005 06:31 pm by T.E.C.-Leader ![]() |
![]() |
My VIS datasize is too big, how can i increase the limit??? Call of Duty : CoDUO Mapping The tutorial will explain all in detail...Would be too long to explain...... [more] |
14 | 1300 | Apr 29, 2005 06:00 pm by T.E.C.-Leader ![]() |
![]() |
My VIS datasize is too big, how can i increase the limit??? Call of Duty : CoDUO Mapping U should leave floors/walls/roofs structural because you`re gonna portal your buildings...Portal brushes need to be sitting on structural brushes...The rest should be made "detail", by selecting them and then pressing SHIFT+CTRL+D... You should take th... [more] |
14 | 1300 | Apr 29, 2005 05:26 pm by T.E.C.-Leader ![]() |
![]() |
Another scripting question please Call of Duty : CoDUO Mapping Hi there fellas! Was wondering about the door sounds. There are two ways to do it. I did the "simple" method, giving a target and targetname to door+origin, and then this entry in my gsc file: Code: thread doorsound1(); doorsound1() { sound... [more] |
3 | 1584 | Apr 29, 2005 05:20 pm by T.E.C.-Leader ![]() |
![]() |
UO:Watten Preview Call of Duty : CoD+UO Map + Mod Releases It`s superb. Really good lookin map, great work Random. Cheers, T.E.C.-Leader... [more] |
13 | 2474 | Apr 29, 2005 12:50 am by T.E.C.-Leader ![]() |
![]() |
mp_uo_provence Call of Duty : CoD+UO Map + Mod Releases StrYdeR writes...Quote:Je ne parle pas français bien, mais je parle français de sorte que soit bien - non? i am from canada - it is something we HAD to learn in school...it all boils down to how much i can remember...lol My opinion is you spea... [more] |
12 | 2137 | Apr 26, 2005 11:10 pm by T.E.C.-Leader ![]() |
![]() |
mp_uo_provence Call of Duty : CoD+UO Map + Mod Releases Indeed nice looking map mate! bravo! Huh Stryder, tu parles français? heh heh Salut! T.E.C.-Leader... [more] |
12 | 2137 | Apr 25, 2005 02:23 am by T.E.C.-Leader ![]() |
![]() |
[Preview] mp_uo_novik (early shots) Call of Duty : CoD+UO Map + Mod Releases Agreed. Looking sharp m8. Great work Cheers, T.E.C.-Leader... [more] |
9 | 1295 | Apr 23, 2005 01:37 am by T.E.C.-Leader ![]() |
![]() |
[Preview] mp_uo_marolles Call of Duty : CoD+UO Map + Mod Releases Well I am still thinking about it...it would be the best thing to do, so that the most people can play it...I`ll keep you informed... Cheers all, T.E.C.-Leader... [more] |
31 | 2569 | Apr 22, 2005 02:47 pm by T.E.C.-Leader ![]() |
![]() |
[Preview] mp_uo_marolles Call of Duty : CoD+UO Map + Mod Releases I know where to find you man Cheers, T.E.C.-Leader ... [more] |
31 | 2569 | Apr 22, 2005 01:31 am by T.E.C.-Leader ![]() |
![]() |
[Preview] mp_uo_marolles Call of Duty : CoD+UO Map + Mod Releases Unfortunately no vehicules on the map...the gameplay is oriented on team play, where every inch is hardly fought after. CTF is amazing, and RE also, with the objective(s) located in the Bank. Good luck bringing the obj. back ! Smoke nades are very handy i... [more] |
31 | 2569 | Apr 22, 2005 01:27 am by T.E.C.-Leader ![]() |
![]() |
[Preview] mp_uo_marolles Call of Duty : CoD+UO Map + Mod Releases Hi people! @mark4224: Nop I don`t work for EA lol. Believe it or not this map is my first experience ever at mapping, meaning that with some great help, good will, dedication and patience, we all can make good stuff... @thmapper: I`ve used Kharkov1 ... [more] |
31 | 2569 | Apr 21, 2005 04:25 pm by T.E.C.-Leader ![]() |
![]() |
AAAAH can't they make more friendly Editors for cod? Call of Duty : CoD+UO General No mean to sound arsh here but you never worked with 3D programs before did you? Radiant is by far one of the simpliest 3D editor I`ve worked with. Try yourself on 3D Studio Max...You`ll kill yourself after 15 minutes... Vid tuts are awesome. Wyatt rea... [more] |
7 | 2178 | Apr 19, 2005 04:06 am by T.E.C.-Leader ![]() |
![]() |
A little scripting help, please... Call of Duty : CoDUO Mapping Ok Blizzard, here is my complete script for the bomb: Code: precacheModel("xmodel/bomb"); level thread wallbomb(); level thread wallbomb2(); wallbomb() { bomb = getent ("wallbomb","targetname"); bomb2 = getent ("wallbomb2","... [more] |
23 | 1064 | Apr 17, 2005 03:46 pm by T.E.C.-Leader ![]() |
![]() |
A little scripting help, please... Call of Duty : CoDUO Mapping It`s a MP map, both bomb destroy the wall perfectly, and my set model is "bomb"... I`ll post my complete script later tonight... Cheers, T.E.C.-Leader... [more] |
23 | 1064 | Apr 16, 2005 09:41 pm by T.E.C.-Leader ![]() |
![]() |
[Preview] mp_uo_marolles Call of Duty : CoD+UO Map + Mod Releases thmapper writes...Quote:Looking great! I especially like that building with the neat little balcony...nice work. Yeah that is the Jordaan Bank, where RE objective(s) will be located...The most detailed building in the map, over 300hres of work were put... [more] |
31 | 2569 | Apr 16, 2005 04:17 am by T.E.C.-Leader ![]() |
![]() |
[Preview] mp_uo_marolles Call of Duty : CoD+UO Map + Mod Releases Foxhound writes...Quote:Looking great, hmmm maybe it's time for another map contest. Cheers lol I`ve been looking for one all around the internet!! Bring it! ... [more] |
31 | 2569 | Apr 16, 2005 04:15 am by T.E.C.-Leader ![]() |
![]() |
[Preview] mp_uo_marolles Call of Duty : CoD+UO Map + Mod Releases Hi there guys. Yes, after many months into this project, mp_uo_marolles is finally near completion... Here are some creenies showing off my work in progress. Hope you like them Stay tuned for more to come...Release date is sche... [more] |
31 | 2569 | Apr 15, 2005 07:02 pm by T.E.C.-Leader ![]() |
![]() |
A little scripting help, please... Call of Duty : CoDUO Mapping Whee everything working fine, bomb can be planted from both sides of the wall. Perfect! I didn`t need to change my model to mp_bomb1, mine shows up correctly... Cheers, T.E.C.-Leader... [more] |
23 | 1064 | Apr 15, 2005 06:10 pm by T.E.C.-Leader ![]() |
![]() |
custom sky question Call of Duty : CoDUO Mapping No problem pal, glad I could help Cheers, T.E.C.-Leader... [more] |
4 | 1137 | Apr 15, 2005 03:59 pm by T.E.C.-Leader ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware