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Latest Posts by T.E.C.-Leader
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[Preview] mp_uo_marolles
Call of Duty : CoD+UO Map + Mod Releases
I really have no idea when it will be ready...To avoid any legal issues or whatever problem it could have caused, the GFM team suggested I remove H&D2 textures I used in the map. Although it`s a huge delay for me, it will make the map that much better bec... [more]
31 2569 May 4, 2005 02:38 pm
by T.E.C.-Leader
[Preview] mp_uo_marolles
Call of Duty : CoD+UO Map + Mod Releases
Well I have some good news for all. Marolles will also be released as a standalone map. Please note though that the GFM version has priority. I have commited to the mod and it will be released for them first. The standalone version should come shortly aft... [more]
31 2569 May 4, 2005 03:34 am
by T.E.C.-Leader
Help is Needed, Thanks in Advance!
Call of Duty : CoDUO Mapping
... [more]
6 1068 May 3, 2005 02:50 am
by T.E.C.-Leader
Another scripting question please
Call of Duty : CoDUO Mapping
Even though I still haven`t tried it yet, the scripted method seems slightly better, in the way that there are less variables to take into account. As I said, I did not try it yet, as other aspects of the map are still more important to finish in my prior... [more]
3 1584 May 3, 2005 12:29 am
by T.E.C.-Leader
My VIS datasize is too big, how can i increase the limit???
Call of Duty : CoDUO Mapping
oh oh oh I didn`t know about the FPS though. Is that right?... [more]
14 1300 Apr 30, 2005 03:40 pm
by T.E.C.-Leader
My VIS datasize is too big, how can i increase the limit???
Call of Duty : CoDUO Mapping
No problem pal...good luck with the map Cheers, T.E.C.-Leader edited on Apr. 29, 2005 01:41 pm by T.E.C.-Leader... [more]
14 1300 Apr 29, 2005 06:31 pm
by T.E.C.-Leader
My VIS datasize is too big, how can i increase the limit???
Call of Duty : CoDUO Mapping
The tutorial will explain all in detail...Would be too long to explain...... [more]
14 1300 Apr 29, 2005 06:00 pm
by T.E.C.-Leader
My VIS datasize is too big, how can i increase the limit???
Call of Duty : CoDUO Mapping
U should leave floors/walls/roofs structural because you`re gonna portal your buildings...Portal brushes need to be sitting on structural brushes...The rest should be made "detail", by selecting them and then pressing SHIFT+CTRL+D... You should take th... [more]
14 1300 Apr 29, 2005 05:26 pm
by T.E.C.-Leader
Another scripting question please
Call of Duty : CoDUO Mapping
Hi there fellas! Was wondering about the door sounds. There are two ways to do it. I did the "simple" method, giving a target and targetname to door+origin, and then this entry in my gsc file: Code: thread doorsound1(); doorsound1() { sound... [more]
3 1584 Apr 29, 2005 05:20 pm
by T.E.C.-Leader
UO:Watten Preview
Call of Duty : CoD+UO Map + Mod Releases
It`s superb. Really good lookin map, great work Random. Cheers, T.E.C.-Leader... [more]
13 2474 Apr 29, 2005 12:50 am
by T.E.C.-Leader
mp_uo_provence
Call of Duty : CoD+UO Map + Mod Releases
StrYdeR writes...Quote:Je ne parle pas français bien, mais je parle français de sorte que soit bien - non? i am from canada - it is something we HAD to learn in school...it all boils down to how much i can remember...lol My opinion is you spea... [more]
12 2137 Apr 26, 2005 11:10 pm
by T.E.C.-Leader
mp_uo_provence
Call of Duty : CoD+UO Map + Mod Releases
Indeed nice looking map mate! bravo! Huh Stryder, tu parles français? heh heh Salut! T.E.C.-Leader... [more]
12 2137 Apr 25, 2005 02:23 am
by T.E.C.-Leader
[Preview] mp_uo_novik (early shots)
Call of Duty : CoD+UO Map + Mod Releases
Agreed. Looking sharp m8. Great work Cheers, T.E.C.-Leader... [more]
9 1295 Apr 23, 2005 01:37 am
by T.E.C.-Leader
[Preview] mp_uo_marolles
Call of Duty : CoD+UO Map + Mod Releases
Well I am still thinking about it...it would be the best thing to do, so that the most people can play it...I`ll keep you informed... Cheers all, T.E.C.-Leader... [more]
31 2569 Apr 22, 2005 02:47 pm
by T.E.C.-Leader
[Preview] mp_uo_marolles
Call of Duty : CoD+UO Map + Mod Releases
I know where to find you man Cheers, T.E.C.-Leader ... [more]
31 2569 Apr 22, 2005 01:31 am
by T.E.C.-Leader
[Preview] mp_uo_marolles
Call of Duty : CoD+UO Map + Mod Releases
Unfortunately no vehicules on the map...the gameplay is oriented on team play, where every inch is hardly fought after. CTF is amazing, and RE also, with the objective(s) located in the Bank. Good luck bringing the obj. back ! Smoke nades are very handy i... [more]
31 2569 Apr 22, 2005 01:27 am
by T.E.C.-Leader
[Preview] mp_uo_marolles
Call of Duty : CoD+UO Map + Mod Releases
Hi people! @mark4224: Nop I don`t work for EA lol. Believe it or not this map is my first experience ever at mapping, meaning that with some great help, good will, dedication and patience, we all can make good stuff... @thmapper: I`ve used Kharkov1 ... [more]
31 2569 Apr 21, 2005 04:25 pm
by T.E.C.-Leader
AAAAH can't they make more friendly Editors for cod?
Call of Duty : CoD+UO General
No mean to sound arsh here but you never worked with 3D programs before did you? Radiant is by far one of the simpliest 3D editor I`ve worked with. Try yourself on 3D Studio Max...You`ll kill yourself after 15 minutes... Vid tuts are awesome. Wyatt rea... [more]
7 2178 Apr 19, 2005 04:06 am
by T.E.C.-Leader
A little scripting help, please...
Call of Duty : CoDUO Mapping
Ok Blizzard, here is my complete script for the bomb: Code: precacheModel("xmodel/bomb"); level thread wallbomb(); level thread wallbomb2(); wallbomb() { bomb = getent ("wallbomb","targetname"); bomb2 = getent ("wallbomb2","... [more]
23 1064 Apr 17, 2005 03:46 pm
by T.E.C.-Leader
A little scripting help, please...
Call of Duty : CoDUO Mapping
It`s a MP map, both bomb destroy the wall perfectly, and my set model is "bomb"... I`ll post my complete script later tonight... Cheers, T.E.C.-Leader... [more]
23 1064 Apr 16, 2005 09:41 pm
by T.E.C.-Leader
[Preview] mp_uo_marolles
Call of Duty : CoD+UO Map + Mod Releases
thmapper writes...Quote:Looking great! I especially like that building with the neat little balcony...nice work. Yeah that is the Jordaan Bank, where RE objective(s) will be located...The most detailed building in the map, over 300hres of work were put... [more]
31 2569 Apr 16, 2005 04:17 am
by T.E.C.-Leader
[Preview] mp_uo_marolles
Call of Duty : CoD+UO Map + Mod Releases
Foxhound writes...Quote:Looking great, hmmm maybe it's time for another map contest. Cheers lol I`ve been looking for one all around the internet!! Bring it! ... [more]
31 2569 Apr 16, 2005 04:15 am
by T.E.C.-Leader
[Preview] mp_uo_marolles
Call of Duty : CoD+UO Map + Mod Releases
Hi there guys. Yes, after many months into this project, mp_uo_marolles is finally near completion... Here are some creenies showing off my work in progress. Hope you like them Stay tuned for more to come...Release date is sche... [more]
31 2569 Apr 15, 2005 07:02 pm
by T.E.C.-Leader
A little scripting help, please...
Call of Duty : CoDUO Mapping
Whee everything working fine, bomb can be planted from both sides of the wall. Perfect! I didn`t need to change my model to mp_bomb1, mine shows up correctly... Cheers, T.E.C.-Leader... [more]
23 1064 Apr 15, 2005 06:10 pm
by T.E.C.-Leader
custom sky question
Call of Duty : CoDUO Mapping
No problem pal, glad I could help Cheers, T.E.C.-Leader... [more]
4 1137 Apr 15, 2005 03:59 pm
by T.E.C.-Leader
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