
Members Online»
0 Active | 12 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 273 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1779 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1102 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 901 Voting menu on maps
CoD+UO General by
Posts: 0 / 795 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
[PRE-RELEASE] Pk Harbor ~ 56k beware Call of Duty 4 : CoD4 MP Mapping Looking awesome, i really hope all the original CoD1 maps will be released for cod4 in that quality!... [more] |
17 | 1951 | Jan 28, 2008 01:36 pm by joost8838 ![]() |
![]() |
Models/Prefabs Call of Duty 4 : CoD4 MP Mapping Make a brush (or several brushes for more detailed shapes) around your model and give it a "clip" texture (which can be found in the tools texture list). edited on Jan. 28, 2008 06:39 am by joost8838... [more] |
4 | 1018 | Jan 28, 2008 11:39 am by joost8838 ![]() |
![]() |
gsc error, can anyone fix it? Call of Duty 4 : CoD4 MP Mapping elim writes...Quote:please use the tutorials and search features of this website http://www.modsonline.com/Tutorials-read-457.html I do, i learned all my mapping from the tutorials and forums on this website. I just didn't know the destructible car... [more] |
5 | 687 | Jan 27, 2008 03:44 pm by joost8838 ![]() |
![]() |
gsc error, can anyone fix it? Call of Duty 4 : CoD4 MP Mapping Hello modders and mappers, I've created a GSC file for my map but i get a script error while compiling reflections. When i remove the GSC it works again. Can anyone point me to the error and fix it if possible? Thanks in advance! Code:main() { map... [more] |
5 | 687 | Jan 27, 2008 03:23 pm by joost8838 ![]() |
![]() |
How to get the "christmas tree" sniper skin? Call of Duty 4 : CoD4 MP Mapping The awnser is probably simple but what do i change in my GSC file to get the "christmas tree" sniper skins on my map? This is what i have: Code: game["allies"] = "sas"; game["axis"] = "opfor"; game["attackers"] = "axis"; game["defenders"] = "allie... [more] |
2 | 702 | Jan 26, 2008 02:44 pm by joost8838 ![]() |
![]() |
Lighting the whole map. Call of Duty 4 : CoD4 MP Mapping BrothersJarhead writes...Quote:do i need to add all of those? No, add all the keys from one of the given maps. Add the skybox texture from that map aswell for the best effect. (so shadows match with the sun in the sky)... [more] |
10 | 1147 | Jan 26, 2008 01:44 pm by joost8838 ![]() |
![]() |
Help please, compiling seems to fail? Call of Duty 4 : CoD4 MP Mapping I found an error in the compile log and fixed it. One of my reflectionprobes changed into a misc_prefab cube (don't ask me how that happened) and it didn't have a model assigned. I Deleted the cube, re-added the reflectionprobe and now I'm compiling again... [more] |
5 | 727 | Jan 25, 2008 08:37 pm by joost8838 ![]() |
![]() |
Help please, compiling seems to fail? Call of Duty 4 : CoD4 MP Mapping Hello again modders and mappers! I've come across a very fustrating error while making my map. After the last testrun i changed some terrain, added 2 buildings and added some other details. I also created a basic gsc file after reading about it on the ... [more] |
5 | 727 | Jan 25, 2008 08:04 pm by joost8838 ![]() |
![]() |
Weather effects? Call of Duty 4 : CoD4 MP Mapping Tim451 writes...Quote:For the fog try the CoD1 tutorials section. I think there's one in there somewhere. should technically work in the same way for CoD4. As for the lighting, i'm not sure. I think for a light to be dynamic it has to be set as a prima... [more] |
8 | 1923 | Jan 25, 2008 04:23 pm by joost8838 ![]() |
![]() |
Weather effects? Call of Duty 4 : CoD4 MP Mapping Tim451 writes...Quote:Creative lighting is one of the easiest ways to add an eerie feel to a map. When making lights add a slight hint of a cold colour (turquoise works best) then desaturate it so that it's almost white again. Works best with fluorescent ... [more] |
8 | 1923 | Jan 25, 2008 03:17 pm by joost8838 ![]() |
![]() |
Weather effects? Call of Duty 4 : CoD4 MP Mapping NovemberDobby writes...Quote:Look at the stock mp map gsc's in cod4\raw\maps\mp, and cod4\raw\maps\createfx, I think. Maps like Downpour and Winter Crash should help with snow & rain effects. I'm guessing it works the same way as adding fire or smoke t... [more] |
8 | 1923 | Jan 25, 2008 03:11 pm by joost8838 ![]() |
![]() |
Weather effects? Call of Duty 4 : CoD4 MP Mapping Hello modders and mappers! I'm currently working on a map (abandoned factory at dusk, chernobyl style). It looks allright when i testrun it but it lacks a bit of "spookyness" so i want to add some weathereffects like fog or rain. I searched these forum... [more] |
8 | 1923 | Jan 25, 2008 02:23 pm by joost8838 ![]() |
![]() |
Optimizing your map/Increasing fps tips? Call of Duty 4 : CoD4 MP Mapping Thanks for those links and tips guys! The outdoor portalling tutorial is a bit confusing at first sight, i will look into that once my map is completely finished. I'll cut down on the grass aswell since i think i've overdone that a bit.... [more] |
5 | 1127 | Jan 24, 2008 05:00 pm by joost8838 ![]() |
![]() |
Optimizing your map/Increasing fps tips? Call of Duty 4 : CoD4 MP Mapping Hello everyone, I'm doing well on my map, it's getting quite detailed and i think it looks allright. However when i do a testrun in my map the fps drops to around 30-40 while i usually play on the standard maps with 60-120fps. I'm using quite a bit of ... [more] |
5 | 1127 | Jan 24, 2008 04:17 pm by joost8838 ![]() |
![]() |
Dusk/Dawn worldspawn settings? Call of Duty 4 : CoD4 MP Mapping HyBr!d writes...Quote:the settings i used was "the coup" the lightcolor is dusk-like and with a little bit tweaking of the sundirection, sunlight and ambient values you have a nice dusk setting cheers for that, i'll give it a go and see how it look... [more] |
3 | 1233 | Jan 23, 2008 04:10 pm by joost8838 ![]() |
![]() |
Dusk/Dawn worldspawn settings? Call of Duty 4 : CoD4 MP Mapping Hello everyone, I'm currently picking up mapping again and I've started making a map in a dusky setting. Finding a skybox texture wasn't too hard, there are a few nice dusk skyboxes available. Now i need worldspawn settings that suit the skybox. I've t... [more] |
3 | 1233 | Jan 23, 2008 03:59 pm by joost8838 ![]() |
![]() |
Help! Can't shoot or throw grenades! Call of Duty : CoDUO Mapping I finally managed to fix the problem. I had some messy terrainpatches which where causing the problem. Deleted it and remade em and the problem was gone. ... [more] |
7 | 852 | Jun 20, 2006 01:05 pm by joost8838 ![]() |
![]() |
Help! Can't shoot or throw grenades! Call of Duty : CoDUO Mapping thnx for that tip..ill go and try that ... [more] |
7 | 852 | Jun 14, 2006 11:09 am by joost8838 ![]() |
![]() |
Help! Can't shoot or throw grenades! Call of Duty : CoDUO Mapping anyone? or is my map doomed? ... [more] |
7 | 852 | Jun 12, 2006 11:11 am by joost8838 ![]() |
![]() |
Help! Can't shoot or throw grenades! Call of Duty : CoDUO Mapping Can this be caused by having: 1) A big map with no/only a few portals 2) A lot of "Entity 0, Brush xxx: duplicate plane" errors while compiling 3) A lot of "WARNING: entity 0 brush xxx: tris with 2+ major axes; bad lighting likely" errors while compi... [more] |
7 | 852 | Jun 7, 2006 02:07 pm by joost8838 ![]() |
![]() |
Help! Can't shoot or throw grenades! Call of Duty : CoDUO Mapping Hello again! Im in the finishing stage of my map now, im cleaning up useless brushes etc. Everything was fine when i was walking around on my map ingame untill i started firing my gun! At a certain place (quite a big area) in my map the gun fires, but ... [more] |
7 | 852 | Jun 6, 2006 01:34 pm by joost8838 ![]() |
![]() |
another quick model question Call of Duty : CoDUO Mapping After adding several portalcells to my map the problem dissapeared. I've experimented with them a bit to see if they where causing the problem and i found out they did. I portalled the cafe from the last screen, but left the tree unportalled. When i teste... [more] |
12 | 834 | May 31, 2006 01:23 pm by joost8838 ![]() |
![]() |
another quick model question Call of Duty : CoDUO Mapping it certainly did! ill start making portals right away. thnx ... [more] |
12 | 834 | May 30, 2006 12:07 pm by joost8838 ![]() |
![]() |
another quick model question Call of Duty : CoDUO Mapping anyone has a clue? ... [more] |
12 | 834 | May 29, 2006 10:59 pm by joost8838 ![]() |
![]() |
another quick model question Call of Duty : CoDUO Mapping ok, i tried to delete all models that where acting weird, and put some new fresh ones in but no succes. From certain spots some of the models still dissapear. Take a look at this one: screenshot2 when i move the camera down slightly some of the mode... [more] |
12 | 834 | May 29, 2006 05:55 pm by joost8838 ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware