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how to make a ship fly DOOM III : DOOM III Mapping I'm was wondering if there was a way to make an object, drawn out in the doom editor, to follow a predefind path. and if so how, and how do you make the predefind path?... [more] |
2 | 1234 | Apr 1, 2006 06:48 pm by void269 ![]() |
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Function not supported on entity DOOM III : DOOM III Mapping I just made two robotic arms (they do the same movements and have the same parts, they are just on diff sides of the room) in D3 and I wrote the script for them, but when I try to execute the script in D3 many of the movements are not used for only one of... [more] |
1 | 1152 | Dec 3, 2005 09:18 pm by void269 ![]() |
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gui editor DOOM III : DOOM III Mapping does any one know if there is a way to flip or rotate an image (or asset) in the D3 gui editor?... [more] |
3 | 1787 | Oct 12, 2005 05:53 pm by void269 ![]() |
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gui_parm's DOOM III : DOOM III Mapping does anyone know if you can change a gui's gui_parm from a script, if so what would the command that I would use? ... [more] |
2 | 1518 | Sep 9, 2005 09:27 pm by void269 ![]() |
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gui_parm's DOOM III : DOOM III Mapping does anyone know if you can change a gui's gui_parm from a script, if so what would the command that I would use? Thanx!... [more] |
2 | 1693 | Sep 3, 2005 10:34 pm by void269 ![]() |
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elevators DOOM III : DOOM III Mapping thanks alot DEATHGIGAS!... [more] |
4 | 1676 | Jul 11, 2005 09:27 pm by void269 ![]() |
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elevators DOOM III : DOOM III Mapping I am trying to use an elevator on my map, and all is well but...I have an inner door (that is ment to move with the elevator) and two outer doors (one one the first floor and one on the second floor). The way it is suppose to go is once the elevator is... [more] |
4 | 1676 | Jul 9, 2005 01:34 am by void269 ![]() |
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how do u add sound to teleporter in doom 3 editor DOOM III : DOOM III Mapping well the first thing you should do is make a speaker (you can find the 'speaker' on the main part of the menu that u get when you right click in the editor window). *NOTE* you must set the volume or the sound will not play (i think) and you must set a ... [more] |
3 | 1163 | Jul 1, 2005 07:28 am by void269 ![]() |
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"parsed 1.#IND" HUH?? DOOM III : DOOM III Mapping Worked like a charm! It was primitive 2 and 3. But what changed in my map once I deleted the primitives?... [more] |
5 | 1816 | Jun 5, 2005 10:36 pm by void269 ![]() |
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"parsed 1.#IND" HUH?? DOOM III : DOOM III Mapping I just got done working ALL day on my map when I started compiling it ( which I have done many other times with no problems) it came up with an error ( the one below) and now everytime I try to load a map into the editor it gives me the same error and cra... [more] |
5 | 1816 | Jun 5, 2005 12:00 am by void269 ![]() |
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scripting problem DOOM III : DOOM III Mapping Still havn't got it to work... [more] |
2 | 1099 | May 4, 2005 08:01 pm by void269 ![]() |
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scripting problem DOOM III : DOOM III Mapping ok here's what I am trying to do, I have a box ($box_1_box) that is brought out of a "hole" form a robotic arm ($box_1_arm_1), that just moves in and out of the "hole", and then another robotic arm ($box_1_arm_2) picks it up and rotates 180 degrees and pu... [more] |
2 | 1099 | May 3, 2005 02:56 pm by void269 ![]() |
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A slight problem DOOM III : DOOM III Mapping Well if you look at the grid area there are a lot of numbers on the side and the top, which is what it looks like (for me) when I zoom all the way out, so try seeing if you could zoom in maybe. As for the no texture problem, try updating your video car... [more] |
2 | 1575 | May 3, 2005 07:24 am by void269 ![]() |
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animation tut? DOOM III : DOOM III Mapping in my next map i am wanting the have a drop ship with a pilet, and i want him to be able to turn his head a solute and give thumbs up, etc. is there a tut that shows how to make a character move individual limbs, maybe even fingers? I know that this is a... [more] |
6 | 2140 | Mar 23, 2005 07:27 pm by void269 ![]() |
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Radiant Camera options DOOM III : DOOM III Mapping if you right click(and hold down) on the camera view window you can move around but not up or down, but i like using the arrow key most of the time, the only time i use the mouse is for fine movements. hope that helps!... [more] |
8 | 2018 | Mar 23, 2005 06:40 pm by void269 ![]() |
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Rotating Door Problem DOOM III : DOOM III Mapping what type of door is this? Is it a turn style or will it open like a real door (by real I mean real life) would?... [more] |
4 | 1395 | Feb 25, 2005 06:26 pm by void269 ![]() |
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brush unbounded? DOOM III : DOOM III Mapping At the risk of sounding REEEAAALY stupid; what is a portal and how do you go about seperating them... Oh, is that when you make a visportal brush with one side nodraw to in-close a room?... [more] |
9 | 1364 | Feb 25, 2005 06:01 pm by void269 ![]() |
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brush unbounded? DOOM III : DOOM III Mapping well I deleted the brush and re-did it and it still came up with the error but with a diff brush number...so i just deleted it and tried the BSP...this time the same error but a different brush, it was one that was right above it! so I deleted that one... [more] |
9 | 1364 | Feb 24, 2005 08:26 pm by void269 ![]() |
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brush unbounded? DOOM III : DOOM III Mapping the brush that is f'ed up wasn't made by the csg tool, but I still tried deleting it and replacing it, but it still had the same error, but the brush number was different, so i deleted it completly and a diff brush caused the same error! ... [more] |
9 | 1364 | Feb 20, 2005 05:00 am by void269 ![]() |
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brush unbounded? DOOM III : DOOM III Mapping I just got done building a section of my map and BSP'ed it so I could run it to see what it looks like. But when it was almost done compiling an odd error came up that read, "idBrush::BoundBrush: brush 1952 on entity 0 is unbounded" I searched fo... [more] |
9 | 1364 | Feb 20, 2005 12:30 am by void269 ![]() |
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too much for my computer! DOOM III : DOOM III Mapping I am building a part in my map that I have been using a lot of cylinders, some are bent pipes, hoses, railings, etc.; and now when I load the game, to see what it looks like, and I turn to see my progress it locks up the program. I have removed the cyl... [more] |
3 | 1218 | Feb 16, 2005 07:33 pm by void269 ![]() |
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I know its in here some where! DOOM III : DOOM III Mapping Once I came across a how to on making a custome MP D3 map into a PK3 (or is it 4) file so it can be played by other people. so if i could be pointed in the right direction i would be thankful!... [more] |
3 | 1189 | Jan 15, 2005 04:44 pm by void269 ![]() |
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changing entity point DOOM III : DOOM III Mapping so thats what it is! I thought it was just a glitch! Thanks!!!!!... [more] |
6 | 1370 | Jan 12, 2005 06:49 am by void269 ![]() |
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changing entity point DOOM III : DOOM III Mapping I am trying to make a gear for the clock that I made, and I am trying to get it to snip from the center, but when I make it a func_mover the entity point (you know the little red dot, I have no idea what it's real name is) apears in the top right. Is t... [more] |
6 | 1370 | Jan 11, 2005 09:07 pm by void269 ![]() |
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something wrong with the script?! DOOM III : DOOM III Mapping well I kinda fixed the problem(sorta). No mater what I set the $entity.time(); to it would still only take one second (and I am still can't figure out why, but oh well) so this is what I did: being that there are only 8 numbers, marckers, etc (instead... [more] |
3 | 1491 | Jan 10, 2005 09:49 pm by void269 ![]() |
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