
Members Online»
0 Active | 10 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 264 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1777 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1099 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 899 Voting menu on maps
CoD+UO General by
Posts: 0 / 792 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
1.5 patch Call of Duty 4 : CoD4 MP Mapping any 1... [more] |
3 | 1061 | Feb 10, 2008 07:26 pm by nuthowz ![]() |
![]() |
falling through the floor Call of Duty 4 : CoD4 MP Mapping Make sure the texture you are using is not a blend or decal. As for the total darkness recheck your settings in your worldspawn. You may have left something out by accident. it happens.... [more] |
3 | 918 | Feb 10, 2008 07:20 pm by nuthowz ![]() |
![]() |
Prefab buildings or self built? Call of Duty 4 : CoD4 MP Mapping kg-7 writes...Quote: what i would like to see is everyone who does make there own prefabs have a place or be willing to upload them for people to share. iam happy to share any ive made,is anyone else.? You can upload them here as many have done befor... [more] |
30 | 2426 | Feb 10, 2008 03:10 pm by nuthowz ![]() |
![]() |
Help with prj Call of Duty 4 : CoD4 MP Mapping When it asks for the prj file on the browse window go to C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin on your pc and open the cod4.prj file it will open radiant for you then you can start a new map.... [more] |
4 | 1323 | Feb 10, 2008 03:07 pm by nuthowz ![]() |
![]() |
1.5 patch Call of Duty 4 : CoD4 MP Mapping Before I install this patch does it have any adverse effects on the mod tools. I just spent 2 days re-installing winblows just to get them to work. I don't want to go through that again. Thanx in advance. ... [more] |
3 | 1061 | Feb 10, 2008 03:02 pm by nuthowz ![]() |
![]() |
Tunnel problems Call of Duty 4 : CoD4 MP Mapping also when you made the clynder did you invert it to make the inside a solid. Otherwise you will be able to see through it. ... [more] |
6 | 1082 | Feb 10, 2008 02:58 pm by nuthowz ![]() |
![]() |
Application Error Call of Duty 4 : CoD4 MP Mapping Yes that is radiant. You can start mapping.... [more] |
8 | 1399 | Feb 10, 2008 02:56 pm by nuthowz ![]() |
![]() |
Fustrating Error Call of Duty 4 : CoD4 MP Mapping I have tryed numerous times and still this error is all I get any1 else getting this? If so ideas on fiximg it otherwise mapping is done for me.... [more] |
6 | 1076 | Feb 2, 2008 08:23 pm by nuthowz ![]() |
![]() |
Making holes and curves in map. Call of Duty 4 : CoD4 MP Mapping Also try adjusting the amplitude for quicker results.... [more] |
11 | 1103 | Jan 30, 2008 10:26 pm by nuthowz ![]() |
![]() |
Elevators Call of Duty 4 : CoD4 MP Mapping Create the elevator as a script_brushmodel then assign the key/values key = targetname value = elevator Then create the triggers go to triggers use_touch create 2 of these 1 for the beginning and 1 for the end assign key/values key = targetname... [more] |
28 | 1460 | Jan 29, 2008 05:37 am by nuthowz ![]() |
![]() |
prefabs from earlier COD games Call of Duty 4 : CoD4 MP Mapping Yes it is possilble if you made them they have to be placed in the same folder as the other prefabs activision/cod4/mapsource. Then in the editor you must remove any older models and lights. Models show up as pink boxes. Then you must retexture all the... [more] |
7 | 2445 | Jan 29, 2008 05:26 am by nuthowz ![]() |
![]() |
Creating holes in terrain Call of Duty 4 : CoD4 MP Mapping Select terrian to be cut Hit the v key to show vertices Select the row to be cut hit the shift+ctrl+x to split along that vetices continue until all desired splits are made just remove the the unwanted patched you can manipulate the ver... [more] |
4 | 1345 | Jan 29, 2008 05:19 am by nuthowz ![]() |
![]() |
Fustrating Error Call of Duty 4 : CoD4 MP Mapping No Sir. I am truly bummed. I'll try afew more and see if I can get more info from console and post them. So far it's that 1 and critical error could not load map linker issue?... [more] |
6 | 1076 | Jan 28, 2008 10:14 pm by nuthowz ![]() |
![]() |
Fustrating Error Call of Duty 4 : CoD4 MP Mapping Any1 at all?... [more] |
6 | 1076 | Jan 28, 2008 01:06 pm by nuthowz ![]() |
![]() |
Fustrating Error Call of Duty 4 : CoD4 MP Mapping I have made a few test maps with no probs until now. I have re-installed the game and tools 5 times now and still the same error. I have removed all traces each install through the registry. This is the error Assertion Failure(this text is on the clip... [more] |
6 | 1076 | Jan 28, 2008 11:42 am by nuthowz ![]() |
![]() |
Update zone file error ! Call of Duty 4 : CoD4 MP Mapping Have you made a .gsc file for your map? Just a guess.... [more] |
9 | 1780 | Jan 23, 2008 07:21 am by nuthowz ![]() |
![]() |
Scripts ? Call of Duty 4 : CoD4 MP Mapping That didn't do it either its not even showing trigger when I get close enough to operate it. Baffled I have reworked the model and script a few times .... [more] |
3 | 899 | Jan 23, 2008 06:10 am by nuthowz ![]() |
![]() |
Scripts ? Call of Duty 4 : CoD4 MP Mapping I am having a problem with a few script test I am trying. These all worked in Cod2 and i have noreason to beleive the coding is much different in cod4 1 is for opening doors I make the scriptbrushmodel using and origin naming it key/targetname value/do... [more] |
3 | 899 | Jan 23, 2008 05:14 am by nuthowz ![]() |
![]() |
Prefabs Call of Duty 4 : CoD4 MP Mapping Ok got it working started messing with the different tools . I tryed placing a prefab and CRASH FATAL ERROR. SO I tryed again and the same. For the most part this has been the case for all and some models as well. Any ideas ? ... [more] |
5 | 1057 | Jan 20, 2008 07:32 am by nuthowz ![]() |
![]() |
MSS32.DLL Call of Duty 4 : CoD4 MP Mapping The procedure entry point _AI_sample_channel_levels@8 could not be located in the dynamic link library mss32.dll. This is the error I keep getting everytime I try to start the tools. I have dnld the mss32.dll and placed it in my sys folder and still ... [more] |
2 | 1294 | Jan 19, 2008 05:12 pm by nuthowz ![]() |
![]() |
what about the files? Call of Duty 4 : CoD4 MP Mapping I could not find any ff file readers either. What i keep coming across is the hex decimal ff or the old apple computer .ff .... [more] |
4 | 1596 | Nov 25, 2007 06:59 am by nuthowz ![]() |
![]() |
CoD4 editor release? Call of Duty 4 : CoD4 MP Mapping Has there been or is there going to be 1 soon? I did mapping for 1&2 anxious to try this 1 as well. Any news at all?... [more] |
7 | 1364 | Nov 23, 2007 06:34 am by nuthowz ![]() |
![]() |
darn doors Call of Duty 2 : CoD2 MP Mapping main() { thread door_rotate(); } door_rotate() { door = getent("door1", "targetname"); trig = getent("door1_trigger", "targetname"); while (1) { trig waittill("trigger"); door rotateYaw(-90,4,2,2); door waittill("rotatedo... [more] |
5 | 1319 | Jun 8, 2007 12:30 am by nuthowz ![]() |
![]() |
darn doors Call of Duty 2 : CoD2 MP Mapping O.K. Heres the prob I create a door and origin combine the 2 as a script_model targetname door then add the tigger_use and add targetname door_trigger. I have the script in place Yet when I compile the map the trigger is not present. I have numerous scri... [more] |
5 | 1319 | Jun 8, 2007 12:00 am by nuthowz ![]() |
![]() |
Script models with standard models. Call of Duty 2 : CoD2 MP Mapping Thanx for the info. ... [more] |
5 | 1217 | Jun 7, 2007 11:55 pm by nuthowz ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware