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We Dontated to PixelEquity
"A total overhaul mod changes or redefines the gameplay style of the original game, while keeping it in the original game's universe or plot." 3
 
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Left4Dumb comic
MODSonline : General
Sweetnessinahandbasket ... [more]
4 243 Oct 1, 2009 11:35 am
by PleaseMYOB
Jack Thompson
MODSonline : In The News
"Jack Thompson has sued Facebook for US$40 million, saying that the social networking site harmed him by not removing angry postings made by Facebook gamers. The lawsuit was filed in the U.S. District Court for the Southern District of Florida. Thompson i... [more]
3 167 Oct 1, 2009 10:57 am
by PleaseMYOB
does this ever get easy :) j/k
Quake I, II, III : Quake 1-3 Mapping
To make it easy, just send it to my email - pleasemyob@gmail.com... [more]
13 475 Aug 12, 2008 01:45 pm
by PleaseMYOB
does this ever get easy :) j/k
Quake I, II, III : Quake 1-3 Mapping
Would you object to sending me the *.map and shaders your using?... [more]
13 475 Aug 11, 2008 03:03 pm
by PleaseMYOB
Having a .pk3 issue again
Quake I, II, III : Quake 1-3 Mapping
I was talking about the "path" inside the file when you "save full path info" that wouldn't change with the extension of the file (*.pk3, *.zip) Aslong as you have it covered now... ... [more]
4 368 Aug 6, 2008 11:06 am
by PleaseMYOB
does this ever get easy :) j/k
Quake I, II, III : Quake 1-3 Mapping
If your getting a "full bright" level, it's probably failing the -light phase, there should be shadows somewhere if only the sky is producing light, as the "sun" is only in 1 spot, even if it was directly overhead, the farther away from center you get, th... [more]
13 475 Aug 6, 2008 11:02 am
by PleaseMYOB
does this ever get easy :) j/k
Quake I, II, III : Quake 1-3 Mapping
foyleman writes...Quote:missing a player spawn point. I'm guilty of that, good call ... [more]
13 475 Aug 5, 2008 01:18 pm
by PleaseMYOB
does this ever get easy :) j/k
Quake I, II, III : Quake 1-3 Mapping
jasonthdarklord writes...Quote:Ok I went back and took a second look at my shader/glass I only have one and it doesnt have a white box around it. is somthing wrong with my GTKRadiant? Shaders are either perfect or bad, theres no, it kindof works. ... [more]
13 475 Aug 5, 2008 01:15 pm
by PleaseMYOB
does this ever get easy :) j/k
Quake I, II, III : Quake 1-3 Mapping
WOW, 1 thing at a time... It's so much easier if you make seperate topics... 1-slab of steel is the shader hasn't made the "steel" looking texture translucent. -shader issue- 2-I assume it can be a func_group, aswell as a func_train. I'll get back ... [more]
13 475 Aug 5, 2008 01:11 pm
by PleaseMYOB
confused please assist!
Quake I, II, III : Quake 1-3 Mapping
Solved Here... [more]
5 342 Aug 5, 2008 12:56 pm
by PleaseMYOB
Having a .pk3 issue again
Quake I, II, III : Quake 1-3 Mapping
It's been awhile, but if it's on your desktop doesn't it make the folder /doc*/user/desktop/maps instead of /maps in the PK3? This is my PK3 example Here... [more]
4 368 Aug 5, 2008 12:54 pm
by PleaseMYOB
Func_train
Quake I, II, III : Quake 1-3 Mapping
Glad your good, I'll just update my prefab pack with it, once I get a few more to make it worth while.... [more]
10 367 Aug 1, 2008 02:36 pm
by PleaseMYOB
Crysis Warhead : Comic-Con 08
MODSonline : In The News
Rasta writes...Quote:Be much better if they went for the realism approach. I say any type of realism game requires a silencer (read as Hitman PWNS) and for that reason I'm not as likely to knock on Crysis as I would any other game like BF or SOF. An... [more]
6 361 Aug 1, 2008 11:45 am
by PleaseMYOB
Func_train
Quake I, II, III : Quake 1-3 Mapping
I'll make a prefab.... [more]
10 367 Aug 1, 2008 10:54 am
by PleaseMYOB
confused please assist!
Quake I, II, III : Quake 1-3 Mapping
Patch meshes can be used to create a tower, but they aren't the best choice for what your asking. First off they change, if your right next to it it will use 16 sides, but if your 100 feet away there will be 8, and at 200 feet 4 sides. That is to make the... [more]
5 342 Jul 30, 2008 11:44 am
by PleaseMYOB
Func glass on more then one brush..
Soldier of Fortune : SoFII Mapping
Finally got the Vista thing under control (and posted to the wiki) and I have multiple ways I've got it to break all glass at once. This one I found abit odd, as I thought it would just be a quick way to make many func_glass quickly, but no, it does wh... [more]
3 406 Jul 28, 2008 03:51 pm
by PleaseMYOB
Func glass on more then one brush..
Soldier of Fortune : SoFII Mapping
trigger_multple I made an example.map, but due to the wonderous joys of Vista, I can't save the file. Anyway, you open the entites box for your func_glass, and give them all the "key/value" of "targetname/1" then make a trigger_multiple, and give... [more]
3 406 Jul 24, 2008 10:23 am
by PleaseMYOB
I need help with Q3Radiant PLease!!!!
Quake I, II, III : Quake 1-3 Mapping
My pk3 tut for SOF2 (Q3 engine) with images is Here. Maybe it will help something click, if it is the pk3 that is bad... Assuming your pk3 is good, you could be having conflicts with the original pk3's or your mod files... move the files that are still... [more]
18 440 Jul 22, 2008 01:54 pm
by PleaseMYOB
Connection failed after 4 retries
Valve's Source : Source General Gaming
foyleman writes...Quote:@ Please... are you just repeating what I said? lol. I can see how it'd seem that way... lol Mostly I was pointing out the port forwarding isn't needed, and that WAN port options are more likely the issue if it's the router &... [more]
9 594 Jul 7, 2008 02:30 pm
by PleaseMYOB
Connection failed after 4 retries
Valve's Source : Source General Gaming
uninstall AOL.... HA HA ha ha huh humm.... I thought it was funny! Anti-virus/firewalls, would be the 1st thing I'd go after... 2nd thing I'd do is connect the PC directly to the modem, to bypass things like, "block wan requests/filter anonymous int... [more]
9 594 Jul 7, 2008 11:36 am
by PleaseMYOB
Why are we making a wiki?
MODSonline : MODSonline
foyleman writes...Quote:Anyone want to help get the wiki started before it goes public? Techno? I'll take a crack at it if your giving the chance...... [more]
24 625 Jul 1, 2008 01:22 pm
by PleaseMYOB
Why are we making a wiki?
MODSonline : MODSonline
There are alot of times I wish I could do morethan just answer a specific post here and there, but rather have a more complete answer to the "whole picture" but even a tutorial seems too limited at times... Such as a PK3 tutorial wouldn't go much beyond t... [more]
24 625 Jun 30, 2008 05:49 pm
by PleaseMYOB
Making text come when entering a room, texture a pad
Soldier of Fortune : SoFII Mapping
Wishful thinking on the theft factor, but I like to think "most" people are honest, but then I'm a wishful thinker too... MSN=admin@pleasemyob.com... [more]
4 371 Jun 25, 2008 01:43 pm
by PleaseMYOB
Making text come when entering a room, texture a pad
Soldier of Fortune : SoFII Mapping
I used to help people decompile maps, and I then desided it was bad mojo... Now I just don't care... The super simple way to get both of those answers, and a boat load of prefabs, is to decompile the maps... Have FUN!!! The easiest way is with Q3map... [more]
4 371 Jun 23, 2008 02:17 pm
by PleaseMYOB
MADD Demands AO Rating and Halted Distribution for GTA IV
MODSonline : In The News
One of the great things I love about the free market is that it speaks with $, something everyone can understand... The GTA series has made lots & lots of $... WHY? We want it that way, and we'll pay $... Now for those that still don't get it,... [more]
3 427 Jun 1, 2008 08:14 am
by PleaseMYOB
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