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QVM HElp Soldier of Fortune : SoFII Scripting I don't understand. You want to add screenshots to a QVM? ... [more] |
5 | 4964 | Dec 19, 2004 10:23 pm by gibbs ![]() |
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custom commands Soldier of Fortune : SoFII Scripting This forum doesnt like my code tags :|. Soz, right have a look at that and try to understand what im getting at, damn forums made things confusing. The commands need something to reply from, so if you want them to reply for example "/adm" do this. At t... [more] |
4 | 3468 | Dec 19, 2004 10:19 pm by gibbs ![]() |
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custom commands Soldier of Fortune : SoFII Scripting void AdminCommand (gentity_t *ent) { char command[MAX_TOKEN_CHARS]; char command2[MAX_TOKEN_CHARS]; trap_Argv(1, command, sizeof(command)); trap_Argv( 2, command2, sizeof( command2 )); //explosion = trap_Cmd_RegisterE... [more] |
4 | 3468 | Dec 19, 2004 10:16 pm by gibbs ![]() |
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custom commands Soldier of Fortune : SoFII Scripting Ok my post seems to be too long so let me cut it up lol Code:trap_SendServerCommand (ent-g_entities, va("print\"^4YOUR MESSAGE\n\"")); Right, it's a bit tricky, first of all you need commands. So in g_cmds.c search for: ClientCom... [more] |
4 | 3468 | Dec 19, 2004 10:14 pm by gibbs ![]() |
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B&W Textures....HMMM Soldier of Fortune : SoFII Mapping Ah that was my prob thanks ... [more] |
4 | 1883 | Oct 15, 2004 09:53 am by gibbs ![]() |
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B&W Textures....HMMM Soldier of Fortune : SoFII Mapping Hello everyone once again. As you may have come to learn all of my questions are about textures . Well, I made a map the other day, compiled it and everything worked fine. Started a new map the other day and when I compile it to a bsp and load it up via d... [more] |
4 | 1883 | Oct 14, 2004 12:18 am by gibbs ![]() |
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Custom textures crashes program :| Soldier of Fortune : SoFII Mapping nice, thanks mate... [more] |
5 | 1289 | Oct 10, 2004 06:19 pm by gibbs ![]() |
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SOF2 QVM FILE HELP... Soldier of Fortune : SoFII Scripting Theres a reason QVM's are compiled....so they can't be decompiled lol. If you want to learn to mod and create qvm's get hold of the 1.03 unofficial source code . A qvm file is just compiled C/C++ source code of usually the cgame and game folders. I d... [more] |
4 | 4527 | Oct 10, 2004 07:21 am by gibbs ![]() |
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Light switch to turn off all lights.... Soldier of Fortune : SoFII Mapping Hey, just wondering if it's possible to have a lightswitch that turns off all the lights i want and change their colour....??... [more] |
2 | 1300 | Oct 10, 2004 05:31 am by gibbs ![]() |
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Custom textures crashes program :| Soldier of Fortune : SoFII Mapping This is confusing me, they aren't progressive. I load up the textures and as soon as it tried to load a custom texture (one i've made) it just comes up with the dr postmortem (window that pops up when xp crashes) thing to close..... My whole maps going... [more] |
5 | 1289 | Oct 10, 2004 12:39 am by gibbs ![]() |
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Custom textures crashes program :| Soldier of Fortune : SoFII Mapping Hey, I've just made 2 textures i want for my map at 128x128 px, saved them to a jpg format in PSP 9 and when radiant loads them it closes or crashes . I have normal, default, sof2 textures in the folder, which load up fine. Is there a certain compress... [more] |
5 | 1289 | Oct 9, 2004 10:36 pm by gibbs ![]() |
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Texture Display Problem Soldier of Fortune : SoFII Mapping hey cheers mate sorted :P... [more] |
11 | 1888 | Oct 9, 2004 06:32 am by gibbs ![]() |
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Texture Display Problem Soldier of Fortune : SoFII Mapping Im using the default sof2 textures, ive installed and done it before and it's worked fine but it hasn't now This might help, this is produced when loading the texture folder ive set: Code: Loading finca/airvent1...failed, using default Loading f... [more] |
11 | 1888 | Oct 8, 2004 10:13 pm by gibbs ![]() |
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Texture Display Problem Soldier of Fortune : SoFII Mapping They load up fine, ive pointed them to the right folder........Just doesn't display them :|. They come up in the textures menu and everything ... [more] |
11 | 1888 | Oct 8, 2004 05:32 pm by gibbs ![]() |
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Texture Display Problem Soldier of Fortune : SoFII Mapping Hey, When i open radiant my textures load fine, however, they appear as checkered boxes...... I've changed all the render qualitiies and still the same. In other words i cant actually see the textures "LOOK" in the texture box. Help plz cheers :angryali... [more] |
11 | 1888 | Oct 8, 2004 05:06 pm by gibbs ![]() |
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some weeeeiiirrrddddd poo-poo this.... Soldier of Fortune : SoFII Scripting Very peculiar, however it's nothing to do with your game. The beeps from your BIOS (Basic input/output system) actually do mean things. Check out http://www.amptron.com/html/bios.beepcodes.html . That should help you find the problem easier.... [more] |
6 | 2987 | Sep 10, 2004 04:27 am by gibbs ![]() |
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Little help plz :) Soldier of Fortune : SoFII Scripting Hey, im not sure if this is the right place to ask a question like this, if not please give me a link to a different forum where i can :D. I want to make an add-on to OSP so players can switch between 3rd/1st person view as well as a 10 second camping tim... [more] |
3 | 2452 | Sep 9, 2004 08:04 pm by gibbs ![]() |
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