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Topic | Replies | Views | Last Post | |
Loading Screen Problem Call of Duty 2 : CoD2 MP Mapping ok it working now. I stoped using nView and am using s3 for the plugin to convert to dds. PS: in the tutorial he calls his dds file loadingscreen_mp_mapname and then tells you to save it the gdt file as loadscreen_mp_mapname. Why the 2 names, why not c... [more] |
7 | 1305 | Aug 29, 2007 07:12 pm by HITMAN934 |
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Loading Screen Problem Call of Duty 2 : CoD2 MP Mapping Really I starting to think making the map is the easiest part. Why can't CoD2 be like CoD and UO, I never had a problem making loading screens for that. Look I read the tutorial 5 times over and did it as it siad. I use the dds plugin that he posted fo... [more] |
7 | 1305 | Aug 29, 2007 06:42 pm by HITMAN934 |
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Loading Screen Problem Call of Duty 2 : CoD2 MP Mapping Nope that did not work. I used dds converter 2.1. No loading screen showed up. I wish there was a better tutorial here with pic's of everything step by step and not just the pic's of the assest tool.... [more] |
7 | 1305 | Aug 29, 2007 03:38 pm by HITMAN934 |
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Loading Screen Problem Call of Duty 2 : CoD2 MP Mapping Ok this is driving me nuts . I looked at the tutorial and did it the way it siad. Then when I go to start a server the image for my loading screen does not show in the maps list. However when I start the server it shows up on my screen and is way to big. ... [more] |
7 | 1305 | Aug 28, 2007 01:45 pm by HITMAN934 |
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Repairing the Wire Call of Duty 2 : CoD2 MP Mapping Could not find it in models. I also rip the compiled map apart with the SkeletonMap program. I could not see it in there also. This makes me think it is a texture. If any one knows the textures or models plz tell me.... [more] |
4 | 1531 | Mar 4, 2007 02:16 am by HITMAN934 |
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Repairing the Wire Call of Duty 2 : CoD2 MP Mapping Ok I like to add a Repairing the wire objective to a map but don't know how. You may rember this as the 3 mission in CoD 2 were you are fixing the radio wire that the germans cutted. From what I can tell the wire is a texture but the part of the wir... [more] |
4 | 1531 | Mar 3, 2007 11:15 pm by HITMAN934 |
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help with making a weapon primary Call of Duty 2 : CoD2 Scripting Quote:Try to change the weaponslot from none to primary in the weaponfile. Read post before posting plz. As I have siad in my top post that I changed weapon slot to primary and it still act's like a nade.... [more] |
3 | 1485 | Nov 3, 2006 02:09 am by HITMAN934 |
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help with making a weapon primary Call of Duty 2 : CoD2 Scripting Ok I am working on a mod and I need to make the potato from sp primary for mp. I got it working in mp but it not acting like a primary weapon. I change the weapon slot from gernade to primary but it still gets picked up like a nade. Any idea's ???.... [more] |
3 | 1485 | Nov 2, 2006 06:20 pm by HITMAN934 |
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How to do server side Call of Duty : CoD+UO General Ok I confused and need your help. What is it I put in front of my pk3 files so they become server side only and don't get downloaded by the players. Is it ser_, scr_, sv_, or something else.... [more] |
3 | 1455 | Jul 15, 2006 09:10 pm by HITMAN934 |
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CoD2 Radiant stoped working Call of Duty 2 : CoD2 MP Mapping Ok this is missed up. I have been able to use the editor now so far and last time I used it was to open the test map to look at something. I never saved so there should not be a problem but there is. When I open CoD2 Radiant now I get a error box that kil... [more] |
2 | 1330 | Apr 30, 2006 02:46 am by HITMAN934 |
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Can`t see any textures Call of Duty 2 : CoD2 MP Mapping The_Caretaker writes...Quote:The editor and compiler require DX9c. If your card doesn't support it, you're out of luck. And the screenshots look like your card doesn't. what about me I get the same thing for my map but yet my card doess support DX9 ... [more] |
24 | 1918 | Apr 28, 2006 12:13 am by HITMAN934 |
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Can`t see any textures Call of Duty 2 : CoD2 MP Mapping I got this problem as well. I mapped out my map and used caulk texture for all my wall. Even thing was fine and looking good so I saved it and went to dinner. When I open it back up I could not see any walls in the 3D window. I made a big block going arou... [more] |
24 | 1918 | Apr 27, 2006 07:46 pm by HITMAN934 |
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Runtime error Call of Duty 2 : CoD2 MP Mapping the gsc is name same as your map ? the gsc ends in .gsc and not .txt ? (Some times people make then and they look like this mymap.gsc.txt when it should be mymap.gsc) ... [more] |
13 | 1732 | Apr 27, 2006 10:12 am by HITMAN934 |
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Must be an easy fix Call of Duty 2 : CoD2 MP Mapping make the gsc files for your map ... [more] |
6 | 1768 | Apr 23, 2006 07:52 pm by HITMAN934 |
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Custom Textures? Call of Duty 2 : CoD2 MP Mapping the HEX editor is for making the shader file not the image. In order for a new image to be added you need to make a shader for the image. The game will read the shader and then show the image. I still learning how to do the HEX part to from someone else b... [more] |
5 | 1821 | Apr 22, 2006 07:41 pm by HITMAN934 |
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For those experiencing DX9/DX7 Problems Call of Duty 2 : CoD2 MP Mapping monstrous_m you have made many posts about the dx7 and you got the same thing everytime. I understand that your mad because IW does not support dx7 for the map editor but that all you can do. It siads in the CoD2_Tools_Documentation.htm which is in your D... [more] |
3 | 1532 | Apr 22, 2006 03:30 am by HITMAN934 |
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Moving in map without Weapons Call of Duty 2 : CoD2 MP Mapping no Hmm what file did you give the editor when you started it for the 1st time.... [more] |
14 | 1588 | Apr 22, 2006 01:31 am by HITMAN934 |
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Custom Textures? Call of Duty 2 : CoD2 MP Mapping look at number 10 and have fun with your HEX editor. http://www.modsonline.com/Forums-top-19215.html... [more] |
5 | 1821 | Apr 21, 2006 11:03 pm by HITMAN934 |
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Helpful Hints Call of Duty 2 : CoD2 MP Mapping monstrous_m writes...Quote:But why doesn't the editor support DX7?? thats the real question I going to ask that all questions that people have to be made into a topic for I like to keep this page from becoming a miss of questions. I will give you my ... [more] |
30 | 8417 | Apr 21, 2006 10:58 pm by HITMAN934 |
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Moving in map without Weapons Call of Duty 2 : CoD2 MP Mapping I think I may know what the problem here is. When you loaded CoD2 Radiant for the 1st time it asked you for a file. What file did you give it ?. If you never did that part right then that why you got notthing. Best thing to do is make sure your setting ar... [more] |
14 | 1588 | Apr 21, 2006 10:36 pm by HITMAN934 |
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Beginner needs some help. Call of Duty 2 : CoD2 MP Mapping CoD tutorials part will tell you about worldspawn and skyboxes. You need a skybox so your map don't get what I call a black hole in it were a player can walk out of the map area and fail for ever. Also if you don't got one it can cause many errors with... [more] |
2 | 1445 | Apr 21, 2006 09:04 pm by HITMAN934 |
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Strange error after compile Call of Duty 2 : CoD2 MP Mapping It worked for mtamata map because that map got a GSC file. You will need to make a gsc file with the same name of your map like (mymap.gsc) and put it in the same folder as your bsp file. This is what mtamata gsc looks like: Code:main() { maps\mp... [more] |
4 | 1364 | Apr 21, 2006 08:45 pm by HITMAN934 |
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Moving in map without Weapons Call of Duty 2 : CoD2 MP Mapping what you should have: ... [more] |
14 | 1588 | Apr 21, 2006 08:26 pm by HITMAN934 |
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Problems??? Call of Duty 2 : CoD2 MP Mapping this has been solved already and you will find your answers here ( http://www.modsonline.com/Forums-top-19215.html )... [more] |
10 | 1712 | Apr 21, 2006 08:14 pm by HITMAN934 |
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Moving in map without Weapons Call of Duty 2 : CoD2 MP Mapping ok get rid of the copyed spwn point because it not a good thing to do. Right click on the grid and go down to mp and over to tdm spawn or dm spawn. I would use DM for a map test.... [more] |
14 | 1588 | Apr 21, 2006 08:12 pm by HITMAN934 |
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