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Confused about env_fade?! Please help! Valve's Source : HL2 Mapping Sorry for bumping the post, my edit time had expired, but I played around a bit and solved my problem. I figured I might as well explain what I did so that other people having the same problem can learn from my mistake. Making a Fade in/out entity and ... [more] |
4 | 1099 | May 4, 2006 04:33 pm by Eddie_N ![]() |
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Confused about env_fade?! Please help! Valve's Source : HL2 Mapping I tried finding the trigger_relay you were talking about, but I couldn't find it in the tie-to-entity list. Do you mean some other trigger? I tried using trigger_once before, but I am not sure on how to make it so that when the player touches the brush, i... [more] |
4 | 1099 | May 4, 2006 04:04 pm by Eddie_N ![]() |
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Confused about env_fade?! Please help! Valve's Source : HL2 Mapping Okay so I made a map and it's actually a school project, and so by default you can add an option to your map whether you want it to fade in or not from the beginning, so I chose the option that allowed the map to fade in. Now my problem is to make the map... [more] |
4 | 1099 | May 3, 2006 10:36 pm by Eddie_N ![]() |
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PLEASE HELP!!! Game Not Starting!! Valve's Source : Source General Gaming Does anyone have the similar option of the game not wanting to start if you click on it? In my case, I go into "My Games" and then click on CS: S or Half Life 2 Deathmatch, and then the "Preparing to play game" Window comes up. After this has come up, it ... [more] |
3 | 1733 | Dec 3, 2004 08:41 pm by Eddie_N ![]() |
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Adding Weapons Valve's Source : HL2 Mapping But even if you set hammer up manually, you should still have the same options. I had to set my hammer up manually and everything works fine for me..... [more] |
12 | 1598 | Dec 3, 2004 08:06 pm by Eddie_N ![]() |
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??? Teams :S ??? Valve's Source : HL2 Mapping Yes that is what I am wondering too, but foyleman mentioned something about an updated .fdg that had a new entity. Maybe that's it?... [more] |
5 | 1357 | Dec 3, 2004 07:59 pm by Eddie_N ![]() |
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THE NEW VERISON OF THE SDK RELEASED! Valve's Source : HL2 Mapping Try reinstalling the SDK and see if it works then.. By the way, theres a stupid bug on the "current game" dropdown list in the "Half Life SDK" window where it says: Current Game: Half Life 2 Half Life 2 One of them contains the materials for b... [more] |
2 | 1927 | Dec 2, 2004 03:32 pm by Eddie_N ![]() |
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How do i add models in my CS Source map? Valve's Source : HL2 Mapping A prop_physics object is by default a solid object. If you create an entity and apply prop_physics to it (and then a model of course) and you do NOT change any of the settings, the object should be solid by default. My answer to your problem is just a ... [more] |
8 | 1806 | Dec 2, 2004 03:27 pm by Eddie_N ![]() |
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Few Questions here! Valve's Source : HL2 Mapping Another tip, if you are making a big level with alot of detail, you are going to need a big skybox to contain your level from the void. By hollowing out the skybox you make the engine compile an unnecessary amount of points and area, and so if you are to ... [more] |
5 | 1920 | Nov 25, 2004 09:44 pm by Eddie_N ![]() |
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Who esle is CSS mapping? Valve's Source : HL2 Mapping Yeah, im mapping along with a friend (who is in fact a member of these forums as well) and we're testing all these things.. im sending all the help we need in another thread... [more] |
9 | 2293 | Nov 20, 2004 10:41 am by Eddie_N ![]() |
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Adding Weapons Valve's Source : HL2 Mapping Hello, I was wondering how you would implement a weapon into your CS: Source map? Thanks ... [more] |
12 | 1598 | Nov 20, 2004 12:44 am by Eddie_N ![]() |
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Skybox Problems Valve's Source : HL2 Mapping Thnx dude :D, btw when we press "S", nothing happens :S What does "S" do?... [more] |
10 | 1266 | Nov 19, 2004 03:55 pm by Eddie_N ![]() |
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Skybox Problems Valve's Source : HL2 Mapping My friend and I are having trouble making maps, because we get a skybox error when we try to compile. The error is as follows; "Can't load skybox file sky_wasteland02 to build the default cubemap!" How can we fix this error? Thanks... [more] |
10 | 1266 | Nov 19, 2004 02:32 pm by Eddie_N ![]() |
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HL2 Level Design: Physics Valve's Source : HL2 Mapping Okay.. Thanks for the link, i appreciate it :) Thanks for your input as well. I think this thread will help alot of people even if it turned out you helped me in the end =) Thanks again!... [more] |
12 | 2559 | Nov 18, 2004 05:58 pm by Eddie_N ![]() |
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HL2 Level Design: Physics Valve's Source : HL2 Mapping aaahh Okay, now I get it =) Thanks for your input =) And another question, would you by any chance know how to make planks that break and act according to physics? Would I be using the same "less costy" entity or would i be using the func_breakable? Th... [more] |
12 | 2559 | Nov 18, 2004 04:44 pm by Eddie_N ![]() |
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HL2 Level Design: Physics Valve's Source : HL2 Mapping I dont understand your statement "make sure you pay attention to what gametype you are playing". Could you please explain? Would it lag more on a DM map for ex. if you had lots of debris to kick around? or would it lag less? Thanks... [more] |
12 | 2559 | Nov 18, 2004 04:16 pm by Eddie_N ![]() |
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HL2 Level Design: Physics Valve's Source : HL2 Mapping Ok so we all LOVED the trailer where they demonstrated the barrels falling over the pillars and stuff balbabla and now you REALLY want to make your OWN barrels that fall/react according to real life physics? Well, after playing around with the editor a li... [more] |
12 | 2559 | Nov 18, 2004 03:30 pm by Eddie_N ![]() |
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Fog? Call of Duty : CoD Mapping Hey, I was wondering how you would implement fog in a CoD level? I presume it's with the worldspawn tool? And if so, what values would i have to change to enable/disable and/or increase/decrease fog? Thanks... [more] |
3 | 1119 | Oct 21, 2004 07:37 pm by Eddie_N ![]() |
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Unlimited Ammo Soldier of Fortune : SoF Mapping Thnx man *kisses* ... [more] |
5 | 1781 | Sep 7, 2004 03:06 pm by Eddie_N ![]() |
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2 probleems, plz help Call of Duty : CoD Mapping Klucker writes...Quote:ok, i cant do any .bsp tests on this pc, even if sum1 else can on their pc w/ the .bsp I gave em, it wont work on my pc it says... RE_LoadWorldMap:maps/mp/(mapname.bsp) not found Ok dude, first of all you dont seem to have th... [more] |
10 | 1405 | Sep 5, 2004 11:54 am by Eddie_N ![]() |
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Unlimited Ammo Soldier of Fortune : SoF Mapping Ok.. thanks, but would you by any chance know of the command in the console to set that option? And how would you edit the "setweapons" cvar in worldspawn so that you would only have a knife in the level? Thanks... [more] |
5 | 1781 | Sep 5, 2004 11:42 am by Eddie_N ![]() |
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Unlimited Ammo Soldier of Fortune : SoF Mapping Hey, I was wondering how you would implement unlimited ammo using an entity? And another question, how would you make a map where you are only allowed ONE weapon using worldspawn? I've tried various things but i dont understand. Please help =(... [more] |
5 | 1781 | Sep 5, 2004 09:24 am by Eddie_N ![]() |
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