Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 19 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by Eddie_N
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Confused about env_fade?! Please help!
Valve's Source : HL2 Mapping
Sorry for bumping the post, my edit time had expired, but I played around a bit and solved my problem. I figured I might as well explain what I did so that other people having the same problem can learn from my mistake. Making a Fade in/out entity and ... [more]
4 1099 May 4, 2006 04:33 pm
by Eddie_N
Confused about env_fade?! Please help!
Valve's Source : HL2 Mapping
I tried finding the trigger_relay you were talking about, but I couldn't find it in the tie-to-entity list. Do you mean some other trigger? I tried using trigger_once before, but I am not sure on how to make it so that when the player touches the brush, i... [more]
4 1099 May 4, 2006 04:04 pm
by Eddie_N
Confused about env_fade?! Please help!
Valve's Source : HL2 Mapping
Okay so I made a map and it's actually a school project, and so by default you can add an option to your map whether you want it to fade in or not from the beginning, so I chose the option that allowed the map to fade in. Now my problem is to make the map... [more]
4 1099 May 3, 2006 10:36 pm
by Eddie_N
PLEASE HELP!!! Game Not Starting!!
Valve's Source : Source General Gaming
Does anyone have the similar option of the game not wanting to start if you click on it? In my case, I go into "My Games" and then click on CS: S or Half Life 2 Deathmatch, and then the "Preparing to play game" Window comes up. After this has come up, it ... [more]
3 1733 Dec 3, 2004 08:41 pm
by Eddie_N
Adding Weapons
Valve's Source : HL2 Mapping
But even if you set hammer up manually, you should still have the same options. I had to set my hammer up manually and everything works fine for me..... [more]
12 1598 Dec 3, 2004 08:06 pm
by Eddie_N
??? Teams :S ???
Valve's Source : HL2 Mapping
Yes that is what I am wondering too, but foyleman mentioned something about an updated .fdg that had a new entity. Maybe that's it?... [more]
5 1357 Dec 3, 2004 07:59 pm
by Eddie_N
THE NEW VERISON OF THE SDK RELEASED!
Valve's Source : HL2 Mapping
Try reinstalling the SDK and see if it works then.. By the way, theres a stupid bug on the "current game" dropdown list in the "Half Life SDK" window where it says: Current Game: Half Life 2 Half Life 2 One of them contains the materials for b... [more]
2 1927 Dec 2, 2004 03:32 pm
by Eddie_N
How do i add models in my CS Source map?
Valve's Source : HL2 Mapping
A prop_physics object is by default a solid object. If you create an entity and apply prop_physics to it (and then a model of course) and you do NOT change any of the settings, the object should be solid by default. My answer to your problem is just a ... [more]
8 1806 Dec 2, 2004 03:27 pm
by Eddie_N
Few Questions here!
Valve's Source : HL2 Mapping
Another tip, if you are making a big level with alot of detail, you are going to need a big skybox to contain your level from the void. By hollowing out the skybox you make the engine compile an unnecessary amount of points and area, and so if you are to ... [more]
5 1920 Nov 25, 2004 09:44 pm
by Eddie_N
Who esle is CSS mapping?
Valve's Source : HL2 Mapping
Yeah, im mapping along with a friend (who is in fact a member of these forums as well) and we're testing all these things.. im sending all the help we need in another thread... [more]
9 2293 Nov 20, 2004 10:41 am
by Eddie_N
Adding Weapons
Valve's Source : HL2 Mapping
Hello, I was wondering how you would implement a weapon into your CS: Source map? Thanks ... [more]
12 1598 Nov 20, 2004 12:44 am
by Eddie_N
Skybox Problems
Valve's Source : HL2 Mapping
Thnx dude :D, btw when we press "S", nothing happens :S What does "S" do?... [more]
10 1266 Nov 19, 2004 03:55 pm
by Eddie_N
Skybox Problems
Valve's Source : HL2 Mapping
My friend and I are having trouble making maps, because we get a skybox error when we try to compile. The error is as follows; "Can't load skybox file sky_wasteland02 to build the default cubemap!" How can we fix this error? Thanks... [more]
10 1266 Nov 19, 2004 02:32 pm
by Eddie_N
HL2 Level Design: Physics
Valve's Source : HL2 Mapping
Okay.. Thanks for the link, i appreciate it :) Thanks for your input as well. I think this thread will help alot of people even if it turned out you helped me in the end =) Thanks again!... [more]
12 2559 Nov 18, 2004 05:58 pm
by Eddie_N
HL2 Level Design: Physics
Valve's Source : HL2 Mapping
aaahh Okay, now I get it =) Thanks for your input =) And another question, would you by any chance know how to make planks that break and act according to physics? Would I be using the same "less costy" entity or would i be using the func_breakable? Th... [more]
12 2559 Nov 18, 2004 04:44 pm
by Eddie_N
HL2 Level Design: Physics
Valve's Source : HL2 Mapping
I dont understand your statement "make sure you pay attention to what gametype you are playing". Could you please explain? Would it lag more on a DM map for ex. if you had lots of debris to kick around? or would it lag less? Thanks... [more]
12 2559 Nov 18, 2004 04:16 pm
by Eddie_N
HL2 Level Design: Physics
Valve's Source : HL2 Mapping
Ok so we all LOVED the trailer where they demonstrated the barrels falling over the pillars and stuff balbabla and now you REALLY want to make your OWN barrels that fall/react according to real life physics? Well, after playing around with the editor a li... [more]
12 2559 Nov 18, 2004 03:30 pm
by Eddie_N
Fog?
Call of Duty : CoD Mapping
Hey, I was wondering how you would implement fog in a CoD level? I presume it's with the worldspawn tool? And if so, what values would i have to change to enable/disable and/or increase/decrease fog? Thanks... [more]
3 1119 Oct 21, 2004 07:37 pm
by Eddie_N
Unlimited Ammo
Soldier of Fortune : SoF Mapping
Thnx man *kisses* ... [more]
5 1781 Sep 7, 2004 03:06 pm
by Eddie_N
2 probleems, plz help
Call of Duty : CoD Mapping
Klucker writes...Quote:ok, i cant do any .bsp tests on this pc, even if sum1 else can on their pc w/ the .bsp I gave em, it wont work on my pc it says... RE_LoadWorldMap:maps/mp/(mapname.bsp) not found Ok dude, first of all you dont seem to have th... [more]
10 1405 Sep 5, 2004 11:54 am
by Eddie_N
Unlimited Ammo
Soldier of Fortune : SoF Mapping
Ok.. thanks, but would you by any chance know of the command in the console to set that option? And how would you edit the "setweapons" cvar in worldspawn so that you would only have a knife in the level? Thanks... [more]
5 1781 Sep 5, 2004 11:42 am
by Eddie_N
Unlimited Ammo
Soldier of Fortune : SoF Mapping
Hey, I was wondering how you would implement unlimited ammo using an entity? And another question, how would you make a map where you are only allowed ONE weapon using worldspawn? I've tried various things but i dont understand. Please help =(... [more]
5 1781 Sep 5, 2004 09:24 am
by Eddie_N
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»