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Latest Posts by Urashiman
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No Collision.
Call of Duty : CoDUO Mapping
hmm ... i'll give it a try. thx :D... [more]
6 1932 Jan 25, 2005 12:49 pm
by Urashiman
No Collision.
Call of Duty : CoDUO Mapping
Ok. I want to know if it is Possible to make a walkthrough model (no collision map). Because I have a map where are some models and tanks in that map will crash on them, but are not supposed to do that. Is there a way to make them a "no collision"?... [more]
6 1932 Jan 25, 2005 12:09 pm
by Urashiman
Walls or Falls?
Call of Duty : CoD Mapping
öhm ... you have used the wrong buttons... There is one button with the letters XYZ on it. Klick on it and in your grid window the viewport will change magically. The you select your brush with shift+leftmousebutton and the hit the "R" key on you keyb... [more]
7 1310 Jan 19, 2005 03:45 pm
by Urashiman
Walls or Falls?
Call of Duty : CoD Mapping
Hex = Hexadecimal = 0 1 2 3 4 5 6 7 8 9 A B C D E F most programmers use hexa to edit things. you need 16 lines of hexacode to make a clearscreen-funktion in dos. :P This is nothing for bOOn's. You are simply not able to edit Carentan. Take it as i... [more]
7 1310 Jan 19, 2005 03:32 pm
by Urashiman
Walls or Falls?
Call of Duty : CoD Mapping
use the "XYZ" button in radiant and then take advantage of the Rotate-funktion by pressing "R" on your keyboard. With Mp_Carentan... Sorry to tell you that. You can't edit this map, because it is already compiled to BSP. Only way editing Carentan is wi... [more]
7 1310 Jan 19, 2005 03:27 pm
by Urashiman
problems with ptrs41 in coduo
Call of Duty : CoDUO Mapping
I don't know if anyone noticed it to, but in one of my Mp map I placed a ptrs41 and in coduo there is a weird behavior... Everytime you shoot with the ptrs41 no explosion appear on target. It will be killed, but there is no explosion ... strange. ... [more]
1 1285 Jan 19, 2005 03:09 pm
by Urashiman
Tree-killing Panzerchains.
Call of Duty : CoDUO Mapping
i've tried both and both won't work. -.-v... [more]
6 1576 Jan 19, 2005 12:51 pm
by Urashiman
Tree-killing Panzerchains.
Call of Duty : CoDUO Mapping
I know what u mean. I have found it to. maps_treefall.gsc uses triggers (trigger_multiple) , script models and script_brushmodels . The triggers have the targetname treetrig and spawnflags 24 , they target the tree(script_model) and the tree targets the ... [more]
6 1576 Jan 19, 2005 12:03 pm
by Urashiman
BMW Motorcycle
Call of Duty : CoDUO Mapping
hmm ... first time I installed the Package i've got an error message"Missing Default.cfg" But know it works! Thx! thats what i have searched for.... [more]
38 2632 Jan 19, 2005 11:55 am
by Urashiman
BMW Motorcycle
Call of Duty : CoDUO Mapping
Yes. I already read this tut. But no clue on "how to insert a BMW Motorcycle" Which model do i have to use? and which new specs do I have type into the gsc file and so on. thx... [more]
38 2632 Jan 19, 2005 02:16 am
by Urashiman
BMW Motorcycle
Call of Duty : CoDUO Mapping
Can someone tell me how to add useable BMW Motorcycles to a MP map? Thx... [more]
38 2632 Jan 19, 2005 01:51 am
by Urashiman
why cant i see my jeeps
Call of Duty : CoDUO Mapping
have you renamed you *.csv with the name of your mapfile?... [more]
11 1858 Jan 18, 2005 11:45 pm
by Urashiman
Tree-killing Panzerchains.
Call of Duty : CoDUO Mapping
Hello. I've got a question. How is it possible to make trees that are able to be driven over by Tanks? I have seen it in Mp_Cassino were you are able to "kill" the laterns on the street with a tank. And in a SP map in CoD (Tank mission) you are able to ... [more]
6 1576 Jan 18, 2005 11:43 pm
by Urashiman
why cant i see my jeeps
Call of Duty : CoDUO Mapping
you have forgotten to add a *.csv file into the soundloadspecs folder. do that and it will work.... [more]
11 1858 Jan 18, 2005 11:33 pm
by Urashiman
COD UO Models
Call of Duty : CoD Mapping
this is simple. You only have to extract a *.pk3 file in the /call of duty/uo/ folder (don't know which one) btw: it is "beschneiter Wald", not "beschneites Wald". you used the wrong "Fall" (I am german)... [more]
5 1839 Jan 18, 2005 11:29 pm
by Urashiman
Resize 3D-models in Radiant
Call of Duty : CoD Mapping
Thx for help. This will help on adding "the finishing touch" to my map. cya ... [more]
3 2867 Oct 6, 2004 11:28 pm
by Urashiman
Detail Brushes
Call of Duty : CoD Mapping
E:\cod\Call of Duty\Main\maps>cd ..\..\tools\bin E:\cod\Call of Duty\Tools\bin>q3map ../../main/maps/as.map Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- q3map ---- ----- FS_Startup ----- Current search path: E:/cod/Call of Duty/\mai... [more]
51 9484 Oct 6, 2004 11:25 pm
by Urashiman
Detail Brushes
Call of Duty : CoD Mapping
hi! I've compiled your map and was getting this: 24762 files in pk3 files Loading map file E:codCall of DutyMainmapsas.map WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing WARNING: portal at (700 -1103 56) entity 0 brush... [more]
51 9484 Oct 6, 2004 10:47 pm
by Urashiman
Resize 3D-models in Radiant
Call of Duty : CoD Mapping
Hello! I'm a real bOOn in mapping with radiant. My question is: " Is there a way in CoDRadiant to resize and scale 3D-models like shrubs or trees?" It would be nice if anyone could help me out. Thx... [more]
3 2867 Oct 6, 2004 10:38 pm
by Urashiman
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