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CoD Mapping |
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Topic | Replies | Views | Last Post | |
[WIP] 4Mori's Doneck Call of Duty 4 : CoD4 Map + Mod Releases looking pretty good... [more] |
27 | 2858 | Aug 18, 2008 01:47 pm by spywolf138 |
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[WIP] 4Mori's Doneck Call of Duty 4 : CoD4 Map + Mod Releases looking pretty good... [more] |
27 | 2858 | Aug 18, 2008 01:47 pm by spywolf138 |
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So.... How is mapping for this? Call of Duty 2 : CoD2 MP Mapping Quote:Mind you, I'v just upgraded to an FX 6200 256Mb and it runs smooth as a baby's bottom at a nice high res with all the nice stuff turned on. If i am going to upgrade my vid card, I want it to run on high/max settings. After reading this, i looke... [more] |
9 | 1378 | Oct 28, 2005 09:24 pm by spywolf138 |
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So.... How is mapping for this? Call of Duty 2 : CoD2 MP Mapping I am assuming that it is/will be very similar to CoD/UO mapping,, but if i am wrong, please enlighten me. And one more thing, I really want to get this game, but unfortunately, by vid card isnt up to beat with the requirements. I was looking at somethi... [more] |
9 | 1378 | Oct 28, 2005 01:44 am by spywolf138 |
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Urban textures Call of Duty : CoD Mapping if you have the SWAT mod, it has a ton of 'modern' textures... [more] |
4 | 1501 | Aug 29, 2005 10:48 pm by spywolf138 |
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How do you make windows that you can shoot through? Call of Duty : CoDUO Mapping ah, i see. I had the non-visible surfaces textured as caulk. thx... [more] |
5 | 951 | Aug 29, 2005 10:47 pm by spywolf138 |
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How do you make windows that you can shoot through? Call of Duty : CoDUO Mapping I have an alpha texture on my window, but i cant shoot through it. I am using windows like in mp_nueville with the broken glass and such. I am also using standrad wondows with no broken glass. How do i make them so that i can shoot through them?... [more] |
5 | 951 | Aug 29, 2005 08:44 pm by spywolf138 |
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is there a way to shoot through solid textures? Call of Duty : CoDUO Mapping i was testing my map, mp_audeville, and thought that it would be nice if i could shoot through the windows. is there a way i can do this without making completely new windows? if all else fails, i could probably make windows out of brushes with only the f... [more] |
3 | 1041 | Aug 17, 2005 02:25 am by spywolf138 |
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[PREVIEW] mp_Audeville UO Call of Duty : CoD+UO Map + Mod Releases i am hoping to put out a beta in the next few weeks if everything goes smoothly, and no i did not run flare... this was my very first compile for this map and i just wanted to see if everything was working out alright... [more] |
4 | 1605 | Aug 17, 2005 02:21 am by spywolf138 |
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Tables Call of Duty : CoDUO Mapping well, i am not sure about the textures for tables and chairs, but i guess you could use the wood textures found in Normandy -> floors. However, there are xmodels for tables and chairs... i believe they are called... plainchair longdining table t... [more] |
3 | 1267 | Aug 15, 2005 11:44 pm by spywolf138 |
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[PREVIEW] mp_Audeville UO Call of Duty : CoD+UO Map + Mod Releases Well, i finally got around to putting a map together. Here are some very early screenshots, so expect some changes. enjoy! -spywolf... [more] |
4 | 1605 | Aug 15, 2005 11:12 pm by spywolf138 |
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X-Model Blackout Call of Duty : CoDUO Mapping i believe it is called a hedgehog... [more] |
7 | 1066 | Aug 9, 2005 11:07 pm by spywolf138 |
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yet another compiling question... Call of Duty : CoDUO Mapping i can compile fine and everything, but i was just wondering why my worldspawn settings are not being put into my map. when i compile, the world is just bright, no shadows or anything. i select the inside surfaces of my skybox and set the worldspawn values... [more] |
2 | 928 | Jul 28, 2005 10:18 pm by spywolf138 |
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Looking for a few good mappers... Call of Duty : CoDUO Mapping I was wondering of 1 or 2 that could classify themselves as intermediate or advanced mappers would want to make a map with me. I am pretty good at the structural side of things, but i have yet to learn the better part of such things as scripting, adding g... [more] |
1 | 951 | Jul 21, 2005 10:51 pm by spywolf138 |
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Help: cannot find leak! Call of Duty : CoDUO Mapping ok, i seem to have fised the leak.. i originally drew my skybox walls in the NO DRAW texture and only changed the inside surfaces to sky texture... ... when i changed all surfaces to sky texture, the leak went away!... [more] |
19 | 958 | Jul 7, 2005 12:08 am by spywolf138 |
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Help: cannot find leak! Call of Duty : CoDUO Mapping i dont understand what it is pointing to though... EX: one leak spot is in the area of a window i made out of brushes, with panes/frame etc. another is a picture model that i resized, and another is in the middle of the air, with nothing around it. it is ... [more] |
19 | 958 | Jul 7, 2005 12:03 am by spywolf138 |
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Help: cannot find leak! Call of Duty : CoDUO Mapping nothing is touching or going through my skybox, and it is made of 4 seperate brushed that do not overlap. it seems to be pointing to somewhere else everytime i do this, i delete the model it is pointing to, export the .map and compile, but all i have seem... [more] |
19 | 958 | Jul 6, 2005 11:56 pm by spywolf138 |
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Help: cannot find leak! Call of Duty : CoDUO Mapping or rather, the floor under the couch.... it still points there when i move the couch... hmmm... i am confused... [more] |
19 | 958 | Jul 6, 2005 11:39 pm by spywolf138 |
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Help: cannot find leak! Call of Duty : CoDUO Mapping ok, now that i have the red line, what end points to the leak? the line is pointing to and unedited 512x512 terrain mesh that is 9x9 vertices and the other is pointing to a couch model that is rotated a bit... [more] |
19 | 958 | Jul 6, 2005 11:36 pm by spywolf138 |
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Help: cannot find leak! Call of Duty : CoDUO Mapping ok, that would be the problem... [more] |
19 | 958 | Jul 6, 2005 11:31 pm by spywolf138 |
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Help: cannot find leak! Call of Duty : CoDUO Mapping hmmm.... my when i click pointfile, it does nothing, and i do not have anything outside of my skybox... [more] |
19 | 958 | Jul 6, 2005 11:26 pm by spywolf138 |
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Help: cannot find leak! Call of Duty : CoDUO Mapping i have a skybox, a dm spawn and intermission... i am just trying to make small pieces so that i can put them all together later, but if i get a leak now, my map will not work in the end.... [more] |
19 | 958 | Jul 6, 2005 11:12 pm by spywolf138 |
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Help: cannot find leak! Call of Duty : CoDUO Mapping Here seems to be where the problem is... Quote:File Handles: ---------------------- 61705 files in pk3 files 1005 shaderInfo --- LoadMapFile --- Loading map file D:\Program Files\Call of Duty\uo\maps\mp\farmhouse1.map Entity 0, Brush 500: mixed ... [more] |
19 | 958 | Jul 6, 2005 11:08 pm by spywolf138 |
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Help: cannot find leak! Call of Duty : CoDUO Mapping it seems like everytime i compile any of my maps, i get a leakfile that says i have a so-many-point linefile. Is there a way that i can find where it is or is there anything i can do to avoid doing things that might create this error? i can post my compil... [more] |
19 | 958 | Jul 6, 2005 10:59 pm by spywolf138 |
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Help !! (aboutTerrain) Call of Duty : CoD Mapping can you tell us what is wrong? take a screenie or something so we can see first... [more] |
34 | 1601 | Jul 4, 2005 08:42 pm by spywolf138 |
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