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| Topic | Replies | Views | Last Post | |
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Lights and sounds DOOM III : DOOM III Mapping When I make a light flicker and I want a sounds to go along with the flickering how do I know which sound to choose, so it is synched??... [more] |
2 | 1703 | Jun 14, 2005 12:16 am by NightWolf ![]() |
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Fixed computer sounds DOOM III : DOOM III Mapping Ever wonder where the computer announcement sounds were on D3 edit? Well I fixed it and its free for you to download and unzip and put in your base folder! http://www.modsonline.com/Downloads-full-2605.html -edited by krankymonkee, made your link c... [more] |
1 | 985 | Mar 30, 2005 02:00 pm by NightWolf ![]() |
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Custom Wave files DOOM III : DOOM III Mapping How do I get custom wave files in doom3??... [more] |
3 | 1681 | Mar 11, 2005 09:35 pm by NightWolf ![]() |
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Console DOOM III : DOOM III Mapping Thank You krankymonkee... [more] |
3 | 1161 | Mar 7, 2005 01:58 am by NightWolf ![]() |
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Console DOOM III : DOOM III Mapping Instead of pushing CTRL + ALT + TILDE to bring down the console how do I make it where all I have to do is push TILDE???... [more] |
3 | 1161 | Mar 6, 2005 09:26 pm by NightWolf ![]() |
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RENDERING? DOOM III : DOOM III Mapping I made a custom texture in PhotoShop CS it has a Diffuse map, Specular map, and Bump Map. Now is there anyway possible that I can render the texture and save it, so I can use a rendered preview instead of the specular map preview, to show on a website???... [more] |
2 | 1256 | Mar 5, 2005 04:59 am by NightWolf ![]() |
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target/setinfluence ??? DOOM III : DOOM III Mapping That sounds like me lol my computer always crashes.... [more] |
6 | 1542 | Dec 21, 2004 02:07 am by NightWolf ![]() |
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target/setinfluence ??? DOOM III : DOOM III Mapping an example is on alpha labs one by the EPD laser in the room which is on the other side of the observation room. Or on marscity2 where you go in the bathroom and get close to the mirror.... [more] |
6 | 1542 | Dec 21, 2004 01:31 am by NightWolf ![]() |
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target/setinfluence ??? DOOM III : DOOM III Mapping How would I use the target/setinfluence and making it work?? Im trying to achive a scary effect when you walk into a trigger once, like on ID's maps the whole screen turns red. Is this the right way too do it??? ... [more] |
6 | 1542 | Dec 21, 2004 01:12 am by NightWolf ![]() |
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Two Questions DOOM III : DOOM III Mapping I have two questions the first is how do I adjust an orgin point on a func_mover and the second with scripting how do I make a mover keep repeating constantly?... [more] |
2 | 1401 | Dec 9, 2004 01:04 pm by NightWolf ![]() |
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Monorail DOOM III : DOOM III Mapping --------------------------------------------------------------------------- ----- I want to http://www.3dbuzz.com and I regestered and I looked on their site and I couldnt find anything where is it? ... [more] |
5 | 1404 | Dec 3, 2004 11:13 pm by NightWolf ![]() |
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Monorail DOOM III : DOOM III Mapping I have 2 questions would I need scripting to make a monorail train move it would only be going straight and also would the train itself be a func_mover. If I need scripting I would have no clue on what to do lol.... [more] |
5 | 1404 | Dec 3, 2004 01:22 pm by NightWolf ![]() |
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alpha textures/decals? DOOM III : DOOM III Mapping Im not 100% sure but I think its the same way just like creating a texture.... [more] |
5 | 1553 | Oct 31, 2004 03:48 pm by NightWolf ![]() |
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Texture DOOM III : DOOM III Mapping What is the purpose of the nodraw texture???... [more] |
2 | 1220 | Oct 26, 2004 09:03 pm by NightWolf ![]() |
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Light go out one by one help!!! DOOM III : DOOM III Mapping Im realy working ####### this map to the last detail... the last map I did "arena" I wasnt to happy about it only took me a week it was my first map anyway. On this new map im making, it took me 6hrs to get a whole room done... I need to make sure everyth... [more] |
10 | 1959 | Oct 20, 2004 01:51 am by NightWolf ![]() |
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Light go out one by one help!!! DOOM III : DOOM III Mapping lol, one day im going to learn im thinking about about making a robotic arm move and stuff.... [more] |
10 | 1959 | Oct 20, 2004 01:45 am by NightWolf ![]() |
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Light go out one by one help!!! DOOM III : DOOM III Mapping I am scripting impaired lol thanks both for your help!!! Who ever said you cant make a great map without scripting? lol... [more] |
10 | 1959 | Oct 19, 2004 10:23 pm by NightWolf ![]() |
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Light go out one by one help!!! DOOM III : DOOM III Mapping Im making another map and I was just wondering how to make lights go out one by one when walking through a trigger once. Plz help!... [more] |
10 | 1959 | Oct 19, 2004 12:00 am by NightWolf ![]() |
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End Game DOOM III : DOOM III Mapping How do I make a GUI button that when I click it it will end my Single Player map and go to the main menu???... [more] |
2 | 1032 | Sep 3, 2004 04:31 pm by NightWolf ![]() |
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Keypad for door DOOM III : DOOM III Mapping How do I make a keypad for a door so u have to have the code to open the door?... [more] |
2 | 1333 | Sep 2, 2004 02:30 am by NightWolf ![]() |
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Wall Problems DOOM III : DOOM III Mapping I just have a hollow box, my brush is structural, I have no hacks, I didnt use caulk_nodraw, and I tried to texture the back and even the whole brush, and I still walk right through it and keep falling and falling and falling ... [more] |
7 | 1211 | Sep 1, 2004 01:07 am by NightWolf ![]() |
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Wall Problems DOOM III : DOOM III Mapping When I make a map and play it why do I walk straight through the walls and fall out of the map. These are the steps I use for the map: 1- Make a brush with the caulking texture 2- Adjust the height using the Z axis 3- Hollow it out 4- Use the Ct... [more] |
7 | 1211 | Sep 1, 2004 12:26 am by NightWolf ![]() |
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