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Noclip on only one side? Call of Duty 4 : CoD4 MP Mapping What exactly are yo trying to do? One side of what? If you want to allow a player to pass in only one direction, put a player clip on a terrain patch and stand it on edge. Check valve...... [more] |
7 | 807 | Apr 12, 2008 08:28 pm by UncleBone ![]() |
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[Release] Twin Ridge Call of Duty 4 : CoD4 Map + Mod Releases Thanks Yeti. Excellent observations and suggestions. I will consider each for the final release which will include cnq once the code is released by Tally. I don't know how old the version of the map you are running is. In the current release the the only ... [more] |
7 | 1962 | Apr 12, 2008 04:03 pm by UncleBone ![]() |
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[Release] Twin Ridge Call of Duty 4 : CoD4 Map + Mod Releases Twin Ridge has been updated. The broken SD gametype has been fixed and can still be downloaded HERE... [more] |
7 | 1962 | Mar 28, 2008 03:15 am by UncleBone ![]() |
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[Release] Twin Ridge Call of Duty 4 : CoD4 Map + Mod Releases Twin Ridge for CoD4 is now released. It is now in rotation on After-Hourz server 2 (cod2.after-hourz.com) It can also be manually downloaded HERE Supports all stock gametypes and CTF for the AWE4 mod ... [more] |
7 | 1962 | Mar 20, 2008 03:23 am by UncleBone ![]() |
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How to haveTextures, Terrain and Models appear According to Gametype Call of Duty 4 : CoD4 MP Mapping Sorry. One correction. In sd, the correct value is "bombzone" ... [more] |
5 | 1540 | Feb 13, 2008 09:34 pm by UncleBone ![]() |
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How to haveTextures, Terrain and Models appear According to Gametype Call of Duty 4 : CoD4 MP Mapping Sevenz writes...Quote:good explanation! one script_brushmodel for one or more gametypes, right? for example: script_gameobjectname: dm sab war script_model only one at the time, eg: script_gameobjectname: koth Close... You can use multiple g... [more] |
5 | 1540 | Feb 13, 2008 03:04 am by UncleBone ![]() |
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Correction.... Call of Duty 4 : CoD4 MP Mapping Sometimes to aid in game play, you might want to limit access to certain areas depending on the gametype. In the Radiant 2d window right click on a selected brush, brushes or even terrain. Select script> brushmodel. Press "n" to bring up the Enti... [more] |
1 | 642 | Feb 12, 2008 12:18 am by UncleBone ![]() |
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How to haveTextures, Terrain and Models appear According to Gametype Call of Duty 4 : CoD4 MP Mapping Sometimes to aid in game play, you might want to limit access to certain areas depending on the gametype. In the Radiant 2d window right click on a selected brush, brushes or even terrain. Select script> brushmodel. Press "n" to bring up the Entity ... [more] |
5 | 1540 | Feb 12, 2008 12:02 am by UncleBone ![]() |
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Script Runtime Error: cant find part 'tag_glass_front_d' in entity model Call of Duty 4 : CoD4 Scripting {UST}Chili writes...Quote:Hey guys thanks for all the responses! Unfortunately I am still having some trouble getting it working. Drexton are you saying to make a map in radiant with only the destructible car in it and then loading that into your map th... [more] |
21 | 2379 | Feb 10, 2008 05:22 pm by UncleBone ![]() |
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Script Runtime Error: cant find part 'tag_glass_front_d' in entity model Call of Duty 4 : CoD4 Scripting I had the same problem. I had to update the zone files and now it works. If you have your .iwd file set up in the usermaps/mp_mapname folder and have the check "use custom commandline option" and put "+set fs_game mods/custommaps" in the dialog box t... [more] |
21 | 2379 | Feb 8, 2008 10:45 pm by UncleBone ![]() |
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[Release] Matmata for CNQ Call of Duty 2 : CoD2 Map + Mod Releases Matmata for CNQ is an expansion of the original map, modified for the CNQ game type and will also support all stock game types. The map has been extended on two ends to accomodate CNQ, opened up some of the buidings with an interior and created whole new ... [more] |
2 | 1778 | Jan 3, 2007 01:11 am by UncleBone ![]() |
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[Final release] Twin Ridges Call of Duty 2 : CoD2 Map + Mod Releases The final release of Twin Ridges and the CNQ gametype for CoD2 can be found at Tallys-World.com (Download Here) along with other maps, gametypes and mods. It supports all stock gametypes and is currently running CNQ at After-Hourz server 4 (cod4.after-ho... [more] |
2 | 1413 | Oct 23, 2006 03:33 am by UncleBone ![]() |
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[Beta Release] Twin Ridge (for CNQ) Call of Duty 2 : CoD2 Map + Mod Releases Thanks stain. You hit the nail right on the head. The U shape helps with the frame rates on such a big, open map. Unfortunately, the TDM spawns are the CNQ spawns. The layout of CNQ requires a linear map so the "front" can move as the objectives are taken... [more] |
6 | 2017 | Oct 18, 2006 01:38 am by UncleBone ![]() |
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[Beta Release] Twin Ridge (for CNQ) Call of Duty 2 : CoD2 Map + Mod Releases Following is taken from the AHz Release: CNQ has come to COD2. The CNQ gametype originally developed by innocent bystander and Slyk has been ported (with their blessing) by Tally to COD2. After-Hourz is proud to announce that one of our own, UncleBone ... [more] |
6 | 2017 | Oct 16, 2006 03:56 am by UncleBone ![]() |
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Where can I download LaBreche? Call of Duty : CoD+UO Map + Mod Releases Sorry for the confusion. Here is a link to the map LaBreche Fast download, UB... [more] |
16 | 1681 | Aug 20, 2005 02:44 pm by UncleBone ![]() |
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i am being harrassed about my maps Call of Duty : CoD+UO General Many people have told me that they opened up Radiant for the first time, tried to mess around with it and never tried again. The idiots you are describing have no appreciation for the the effort and imagination that goes into your work. DON'T STOP MAPPI... [more] |
24 | 1734 | Jul 31, 2005 01:54 pm by UncleBone ![]() |
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