Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 9 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by UncleBone
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Noclip on only one side?
Call of Duty 4 : CoD4 MP Mapping
What exactly are yo trying to do? One side of what? If you want to allow a player to pass in only one direction, put a player clip on a terrain patch and stand it on edge. Check valve...... [more]
7 807 Apr 12, 2008 08:28 pm
by UncleBone
[Release] Twin Ridge
Call of Duty 4 : CoD4 Map + Mod Releases
Thanks Yeti. Excellent observations and suggestions. I will consider each for the final release which will include cnq once the code is released by Tally. I don't know how old the version of the map you are running is. In the current release the the only ... [more]
7 1962 Apr 12, 2008 04:03 pm
by UncleBone
[Release] Twin Ridge
Call of Duty 4 : CoD4 Map + Mod Releases
Twin Ridge has been updated. The broken SD gametype has been fixed and can still be downloaded HERE... [more]
7 1962 Mar 28, 2008 03:15 am
by UncleBone
[Release] Twin Ridge
Call of Duty 4 : CoD4 Map + Mod Releases
Twin Ridge for CoD4 is now released. It is now in rotation on After-Hourz server 2 (cod2.after-hourz.com) It can also be manually downloaded HERE Supports all stock gametypes and CTF for the AWE4 mod ... [more]
7 1962 Mar 20, 2008 03:23 am
by UncleBone
How to haveTextures, Terrain and Models appear According to Gametype
Call of Duty 4 : CoD4 MP Mapping
Sorry. One correction. In sd, the correct value is "bombzone" ... [more]
5 1540 Feb 13, 2008 09:34 pm
by UncleBone
How to haveTextures, Terrain and Models appear According to Gametype
Call of Duty 4 : CoD4 MP Mapping
Sevenz writes...Quote:good explanation! one script_brushmodel for one or more gametypes, right? for example: script_gameobjectname: dm sab war script_model only one at the time, eg: script_gameobjectname: koth Close... You can use multiple g... [more]
5 1540 Feb 13, 2008 03:04 am
by UncleBone
Correction....
Call of Duty 4 : CoD4 MP Mapping
Sometimes to aid in game play, you might want to limit access to certain areas depending on the gametype. In the Radiant 2d window right click on a selected brush, brushes or even terrain. Select script> brushmodel. Press "n" to bring up the Enti... [more]
1 642 Feb 12, 2008 12:18 am
by UncleBone
How to haveTextures, Terrain and Models appear According to Gametype
Call of Duty 4 : CoD4 MP Mapping
Sometimes to aid in game play, you might want to limit access to certain areas depending on the gametype. In the Radiant 2d window right click on a selected brush, brushes or even terrain. Select script> brushmodel. Press "n" to bring up the Entity ... [more]
5 1540 Feb 12, 2008 12:02 am
by UncleBone
Script Runtime Error: cant find part 'tag_glass_front_d' in entity model
Call of Duty 4 : CoD4 Scripting
{UST}Chili writes...Quote:Hey guys thanks for all the responses! Unfortunately I am still having some trouble getting it working. Drexton are you saying to make a map in radiant with only the destructible car in it and then loading that into your map th... [more]
21 2379 Feb 10, 2008 05:22 pm
by UncleBone
Script Runtime Error: cant find part 'tag_glass_front_d' in entity model
Call of Duty 4 : CoD4 Scripting
I had the same problem. I had to update the zone files and now it works. If you have your .iwd file set up in the usermaps/mp_mapname folder and have the check "use custom commandline option" and put "+set fs_game mods/custommaps" in the dialog box t... [more]
21 2379 Feb 8, 2008 10:45 pm
by UncleBone
[Release] Matmata for CNQ
Call of Duty 2 : CoD2 Map + Mod Releases
Matmata for CNQ is an expansion of the original map, modified for the CNQ game type and will also support all stock game types. The map has been extended on two ends to accomodate CNQ, opened up some of the buidings with an interior and created whole new ... [more]
2 1778 Jan 3, 2007 01:11 am
by UncleBone
[Final release] Twin Ridges
Call of Duty 2 : CoD2 Map + Mod Releases
The final release of Twin Ridges and the CNQ gametype for CoD2 can be found at Tallys-World.com (Download Here) along with other maps, gametypes and mods. It supports all stock gametypes and is currently running CNQ at After-Hourz server 4 (cod4.after-ho... [more]
2 1413 Oct 23, 2006 03:33 am
by UncleBone
[Beta Release] Twin Ridge (for CNQ)
Call of Duty 2 : CoD2 Map + Mod Releases
Thanks stain. You hit the nail right on the head. The U shape helps with the frame rates on such a big, open map. Unfortunately, the TDM spawns are the CNQ spawns. The layout of CNQ requires a linear map so the "front" can move as the objectives are taken... [more]
6 2017 Oct 18, 2006 01:38 am
by UncleBone
[Beta Release] Twin Ridge (for CNQ)
Call of Duty 2 : CoD2 Map + Mod Releases
Following is taken from the AHz Release: CNQ has come to COD2. The CNQ gametype originally developed by innocent bystander and Slyk has been ported (with their blessing) by Tally to COD2. After-Hourz is proud to announce that one of our own, UncleBone ... [more]
6 2017 Oct 16, 2006 03:56 am
by UncleBone
Where can I download LaBreche?
Call of Duty : CoD+UO Map + Mod Releases
Sorry for the confusion. Here is a link to the map LaBreche Fast download, UB... [more]
16 1681 Aug 20, 2005 02:44 pm
by UncleBone
i am being harrassed about my maps
Call of Duty : CoD+UO General
Many people have told me that they opened up Radiant for the first time, tried to mess around with it and never tried again. The idiots you are describing have no appreciation for the the effort and imagination that goes into your work. DON'T STOP MAPPI... [more]
24 1734 Jul 31, 2005 01:54 pm
by UncleBone
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»