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Latest Posts by oofunk
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Model missing partial textures (pic)
Soldier of Fortune : SoFII Mapping
yeah i think its fixable.... might need to write a new shader for it though detailing ***_BSP etc etc... Just been doing this for ASE models i have been making. Funk... [more]
5 1766 Jun 3, 2005 11:22 am
by oofunk
what is wrong???
Soldier of Fortune : SoFII Mapping
hmmm i dont get it... The first pic is how my terrain always looks if done with Easygen... just make sure your paths are correct.. Best way is to copy from the surface inspector in GTK.. you know it 100% then. You got teh template set correctly? ma... [more]
14 1434 May 17, 2005 04:18 pm
by oofunk
Leaking structures, building style ?
Soldier of Fortune : SoFII Mapping
opps myob got there first but ill leave it here anyway...... You can do this with decal shaders. Alot of the standard lights and details can be used as decals. They are the same as standard textures but have a line "polygon offset", plus some ar... [more]
13 1366 May 16, 2005 10:03 pm
by oofunk
Leaking structures, building style ?
Soldier of Fortune : SoFII Mapping
I agree... but at the end of the day i guess i am too much of a perfectionist!! I couldnt be happy if i knew i had left untidy brushes in my map, regardless if you can see them etc Also it may take longer to do things in this manner.... but when it com... [more]
13 1366 May 16, 2005 03:42 pm
by oofunk
what is wrong???
Soldier of Fortune : SoFII Mapping
Thats how it looks in GTK......... [more]
14 1434 May 16, 2005 12:09 pm
by oofunk
Leaking structures, building style ?
Soldier of Fortune : SoFII Mapping
Ahh i didnt realise the orientation..... B1 then.... or B2... B3 has a higher possibilty of getting sparklies etc on the outside of teh buildings, plus B2 would help with light leaks. but in this application it doesnt really matter. To quote dONKEY ... [more]
13 1366 May 16, 2005 11:29 am
by oofunk
Leaking structures, building style ?
Soldier of Fortune : SoFII Mapping
How you make stairs doesnt matter as these will more than likely be detail anyway. Walls... none of the above..... basically you want to overlap the walls and clip the corners on their mating 45degree angle.... if that makes sense... its early on a Mon... [more]
13 1366 May 16, 2005 08:57 am
by oofunk
Small question:
Soldier of Fortune : SoFII Mapping
Not a massive deal but always best to clean up "warnings" if possible. Note though that this is a warning not an error. Try running the brush cleanup tool.... failing that have a look at your compile log, it should tell you the brush number. Take that ... [more]
3 1380 May 13, 2005 01:33 pm
by oofunk
Shader ??'s
Soldier of Fortune : SoFII Mapping
Are you setting the template correctly?? On the export page, make sure you set the template to q3map and not standard.... i think thats what they are called anyway?? i havent used it for about 6months!! Make sure your paths are to the Shaders fold... [more]
20 1604 May 12, 2005 03:59 pm
by oofunk
Testing
Call of Duty : CoD Mapping
Its an option.... you can choose to have the compile stop on leaks... well you can on ones i have seen. Funk... [more]
11 1644 May 12, 2005 11:23 am
by oofunk
Mayhem Reloaded - Ad 'n' Funk Productions
Soldier of Fortune : SoFI+II Map + Mod Releases
Cool guys... glad you like it.. Sorry for the slow respnse but i forgot all about this thread!! Any more comments/reports/reviews are very much welcomed and appreciated!! Funk... [more]
9 3032 May 12, 2005 11:10 am
by oofunk
Screen off to the Right
Soldier of Fortune : SoFII Mapping
I agree it does sound like that.... but i assure you my desktop is 1280x1024 and so is SOF2. Really odd as everything else is working fine!, i have tried every possible resolution within SOF2 but none seem to work for me anymore!! Maybe a re-instal... [more]
7 1212 May 11, 2005 03:03 pm
by oofunk
Screen off to the Right
Soldier of Fortune : SoFII Mapping
hmmm... well since i havent loaded it in a couple of months checking and going through all software i have loaded is just not do-able.....!! I guess maybe update video drivers etc but i dont hold out much hope. The other thing to add is that if i run ... [more]
7 1212 May 11, 2005 08:32 am
by oofunk
About fences
Call of Duty : CoD Mapping
If its the same as SOF2 then just use a nodraw texture but it depends on how you want it to act. Ie if you want to be able to shoot through it then its probably best to use the Player Block shader, this will block anybody and appear solid but will allo... [more]
5 1563 May 10, 2005 01:32 pm
by oofunk
Screen off to the Right
Soldier of Fortune : SoFII Mapping
Dudes.... I have been away from all of this jazz for a few months now... I have no problems with GTK etc etc but i do have a problem with SOFMP. I know it sounds like a stupid error, well at least i hope it is so i can get back on, but for some rea... [more]
7 1212 May 10, 2005 10:49 am
by oofunk
Problem with models.
Soldier of Fortune : SoFII Mapping
Im not so sure that extracted everything is the answer but more of a fudge! I have never extracted anything to use GTK and i never have a problem, Dont see the point of using up extract space for no reason... Check that the paths are correct in th... [more]
4 1510 Dec 22, 2004 12:23 pm
by oofunk
GTK or SDK
Soldier of Fortune : SoFII Mapping
This is true as GTK does what q3maptoolz does which is to just fire up a Batch file with the relavent commands in. Tha advantage to Q3maptoolz is that all the compile switches are laid out in front of you with a decription of what each does, this makes... [more]
11 2142 Dec 20, 2004 11:48 am
by oofunk
Another X mark trouble
Soldier of Fortune : SoFII Mapping
Im not at home with Sof2 at the moment but if this is the only bit that the light isnt affecting i guess the shader is set up to do this. Check the shader to see if there are any lines within it that detail this. ... [more]
4 1740 Dec 17, 2004 02:53 pm
by oofunk
DARK MODEL
Call of Duty : CoD Mapping
I dont know if its the same in COD, but in SOF2 to sort 95% of black models you just need to add the -rename switch to the BSP compile line. Funk... [more]
11 1894 Dec 17, 2004 01:29 pm
by oofunk
Sounds in MP map...
Call of Duty : CoD Mapping
The only way i know of to contain is a sound is by setting the radius of it. All you can do is set the radius/move the target_speaker around so you can hear it where you want it and not where you dont. Should be acheivable as the sound falls off quite fas... [more]
7 1958 Dec 16, 2004 04:50 pm
by oofunk
'The' Common textures
Call of Duty : CoD Mapping
The occluder textures sounds like an interesting texture. Could somebody please post the code for it so i can see how it works. I dont have COD myself and would like to try it in SOF2. Thanks Dudes.... Funk... [more]
14 2099 Dec 16, 2004 01:59 pm
by oofunk
mp_jor1 style sky
Soldier of Fortune : SoFII Mapping
I think you need to elaborate a little bit so that i actually understand what your asking. How exactly do you want it? how is the sky made differently? What old maps? Funk... [more]
8 1794 Dec 16, 2004 12:34 pm
by oofunk
Why are these TGA files getting made?
Soldier of Fortune : SoFII Mapping
No these dont need to go in the pk3, im not 100% what they are for but i believe it has something to do with the generation/compiling of terrain.... [more]
2 1558 Dec 15, 2004 11:04 am
by oofunk
Question of gravity.
Soldier of Fortune : SoFII Mapping
I would imagine that it would take the gravity from the map, but the only problem i could see is that if the next map in the cycle has no gravity defined (obviously standard gavity maps default to 800 but very few people will have stated that in thier wor... [more]
2 1681 Dec 15, 2004 10:56 am
by oofunk
GTK or SDK
Soldier of Fortune : SoFII Mapping
Fodder, if your only using GTK for compiling i would suggest using q3map2 and q3maptoolz. your probably find that it will work faster as you wont have GTK open at the same time sucking up all those resources!! Plus you can access many more compiling switc... [more]
11 2142 Dec 10, 2004 01:07 pm
by oofunk
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