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Latest Posts by fidel_castro
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breakable brushes
Soldier of Fortune : SoFII Mapping
really...... very bad.....rofl @raven... [more]
10 921 Oct 18, 2003 04:18 pm
by fidel_castro
breakable brushes
Soldier of Fortune : SoFII Mapping
Hi, i know how to do a breakable glass....func_glass thing. but how can i make a normal brush breakable ? that means for example a wodden ladder i have build. should sound like wood & looks like wood -------------------------------------------... [more]
10 921 Oct 18, 2003 12:32 pm
by fidel_castro
Alpha Textures
Soldier of Fortune : SoFII Mapping
hi yxour name looks german, so look there: www.level-designer.de under: Tutorials -->RTCW..i tihnk there is one tut for alpha texes ...should work gl fidel... [more]
21 2124 Oct 16, 2003 06:56 pm
by fidel_castro
IRC mapping Channels for Sof2 ???
Soldier of Fortune : SoFII Mapping
lol, an irc channel is much faster.... but i've already talked with "gynec" about that. ciao fidel... [more]
5 878 Oct 12, 2003 01:52 pm
by fidel_castro
Terrain in Sof2 and some other questions
Soldier of Fortune : SoFII Mapping
thx... [more]
3 852 Oct 12, 2003 01:51 pm
by fidel_castro
IRC mapping Channels for Sof2 ???
Soldier of Fortune : SoFII Mapping
Hi, are their any good irc-mapping channels for Sof2 ??? i know a german multi-mapping-channel ( #level-designer @quakenet) but actually their are no sof2 mappers *g* ciao fidel ... [more]
5 878 Oct 12, 2003 11:42 am
by fidel_castro
Terrain in Sof2 and some other questions
Soldier of Fortune : SoFII Mapping
Hi, at the beginning: actually im trying so map a little map for Sof2. I know the main gtk handling from rtcw and Et, but their are some differences......and that's why i will have some questions *g* 1) terrain Development: --------------------... [more]
3 852 Oct 12, 2003 11:40 am
by fidel_castro
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