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Latest Posts by TLobes
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Tutorial: Importing Custom Models from Maya
Call of Duty 2 : CoD2 General
CoD2 Maya model export tutorial by: Tim Lobes - www.timlobes.net In this tutorial, I'm going to explain how to bring a model from scratch into Call of Duty 2 using the model exporter tool supplied by IW & Activision. This is a step by step process w... [more]
1 2518 Jul 9, 2007 04:27 am
by TLobes
Elevator in multiplayer - When two people touch each other
Call of Duty : CoDUO Mapping
In my map that has been sitting for months finished in a folder, there is one thing that is keeping it from being released. The elevator bug :( This goes out to all the scripters and great thinkers of the CoD dev community. I dont think its a bug much... [more]
3 1555 Oct 14, 2004 05:11 am
by TLobes
Elevator in Multiplayer---question
Call of Duty : CoD Mapping
I noticed a big issue with elevators in MP. When two or more players are in the elevator and two of em touch each other, they will get stuck or fall through the elevator as it is moving upwards, causing the elevator to stop in its tracks and jitter crazy ... [more]
7 992 Aug 28, 2004 03:12 am
by TLobes
Collision detection in MP
Call of Duty : CoD Mapping
Is this possible so players dont get stuck in your moving doors?... [more]
2 804 Aug 27, 2004 11:57 pm
by TLobes
Adding a moon
Call of Duty : CoD Mapping
That is what I am using right now with the pegasus night texture. Only problem is when i look up, I dont see a moon :D (but the pegasus night water texture shows a moon relfection). r_drawsun is 1... [more]
3 943 Aug 25, 2004 05:31 pm
by TLobes
Adding a moon
Call of Duty : CoD Mapping
Has anyone found good sun settings to make it look like a moon?... [more]
3 943 Aug 25, 2004 04:27 am
by TLobes
Script brush or any moving brush - Kill if get in way?
Call of Duty : CoD Mapping
Ive made my elevator and everything is fine. Only problem is, any player can simply get in between the elevator and the next floor and keep it from moving (or in some cases, make it go crazy). Is there anyway to deal damage to someone if he gets in t... [more]
3 852 Aug 25, 2004 12:25 am
by TLobes
MP Weapons restricted to certain gametypes - What is the spawnflag value?
Call of Duty : CoD Mapping
When creating an mpweapon, what is the spawnflag number so that these weapons DO NOT appear in S&D, HQ, and RE modes? Thanks.... [more]
1 641 Aug 24, 2004 06:43 pm
by TLobes
Best Compiling Options (best overall visual)
Call of Duty : CoD Mapping
I was wondering if anyone happened to know the absolute extreme (no holds bar) compiling options for BSP, VIS, and flare. Besides flare -extra -sundiffusesamples 10, what other options are there? I dont care about compile times, file size, etc. Assum... [more]
1 665 Aug 22, 2004 07:01 am
by TLobes
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