
Members Online»
0 Active | 6 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 241 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1774 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1095 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 898 Voting menu on maps
CoD+UO General by
Posts: 0 / 788 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
GUI to reset other GUIs DOOM III : DOOM III Mapping Is it possible to have a cobination gui that unlocks a few things and have a second gui elswhere in the map which resets the combo gui and relocks everything? If this is possible, how would one do it. I have a working combo gui that unlocks a few areas. I... [more] |
3 | 1816 | Sep 11, 2004 07:59 pm by TheJuice ![]() |
![]() |
F7 key crashes DoomRadiant DOOM III : DOOM III Mapping foyleman writes...Quote:I have been seeing a much worse error lately. Twice I have come across opening an old test map and having it crash radiant. When I go to reload the editor, I can't without reinstalling the game. I can't find the file that is being ... [more] |
5 | 1535 | Sep 8, 2004 10:50 pm by TheJuice ![]() |
![]() |
The eyes of the monsters DOOM III : DOOM III General The Imps eyes were never red. The Maggots eyes are red, thats what you saw in the trailer.... [more] |
4 | 2395 | Sep 2, 2004 08:30 pm by TheJuice ![]() |
![]() |
"J" Button :D DOOM III : DOOM III Mapping Yes, I know. I did make one that extended passed the walls of the room and it had the same problem. I just had to adjust the Z value and everythings fine now.... [more] |
38 | 8926 | Aug 31, 2004 07:13 pm by TheJuice ![]() |
![]() |
"J" Button :D DOOM III : DOOM III Mapping The radius is different than a light created by right clicking because it is determined by how large you make the brush? Right? Ok so I created a brush now and it was the size to perfectly fill the room. I turned it into a light. The radius was 192,192,12... [more] |
38 | 8926 | Aug 31, 2004 06:21 pm by TheJuice ![]() |
![]() |
"J" Button :D DOOM III : DOOM III Mapping J4FswampyG writes...Quote:Here are some very useful tips on using lights most by raven of ravensoft This is 1 I found very fast way to make my light the size I wanted Quote: Here is some useful info. from Lloyd Morris: Not sure if this has been c... [more] |
38 | 8926 | Aug 31, 2004 04:37 pm by TheJuice ![]() |
![]() |
"J" Button :D DOOM III : DOOM III Mapping That link is VERY informative. r_showlightcount 1 is very nice. r_showlightcount 2 is the same thing except it also shows the overdraw and seems to show the lighting in a bit more detail. ... [more] |
38 | 8926 | Aug 31, 2004 02:46 am by TheJuice ![]() |
![]() |
Death By Elevator DOOM III : DOOM III Mapping hmmm, I added the key damage and set it to 200 and now I have a death machine!!! MUHUHHAHAHA!! The elevator still bounces back up to the last floor though but oh well at least it does what counts. Thanks for the help foyleman!... [more] |
12 | 1631 | Aug 29, 2004 02:25 am by TheJuice ![]() |
![]() |
Death By Elevator DOOM III : DOOM III Mapping Yes, I mean if someone gets stuck under it. It will be used by players, but the elevator shaft will have no doors so in the midst of a fight someone could perhaps back into the elevator shaft and get squashed by someone comming down on the elevator. Righ... [more] |
12 | 1631 | Aug 29, 2004 12:41 am by TheJuice ![]() |
![]() |
Death By Elevator DOOM III : DOOM III Mapping Doors have a crusher command that will crush whoever happens to be under them when they close. I tried using this command with the elevator but it didn't work. ... [more] |
12 | 1631 | Aug 28, 2004 11:47 pm by TheJuice ![]() |
![]() |
Death By Elevator DOOM III : DOOM III Mapping no no no I want the elevator to be as fast as I have made it. Accel and decel = .5 What I want to know is how you can make it kill whoever it lands on. ... [more] |
12 | 1631 | Aug 28, 2004 09:33 pm by TheJuice ![]() |
![]() |
is Portal Question DOOM III : DOOM III Mapping Awesome thats much easier than the overdraw command. I noticed showtris 2 seems to do almost the same thing except it simplifies the tris of models.... [more] |
13 | 2037 | Aug 28, 2004 08:46 pm by TheJuice ![]() |
![]() |
Death By Elevator DOOM III : DOOM III Mapping Ok so I'm making a DM map and in it theres an elevator and it moves VERY FAST. I was wondering if theres a way to make it so that the elevator will kill you if you happen to be under it when it comes down. As of now it will just bouce off your head and go... [more] |
12 | 1631 | Aug 28, 2004 08:41 pm by TheJuice ![]() |
![]() |
is Portal Question DOOM III : DOOM III Mapping Doors do not stop vis. Do r_showoverdraw 1 and the engine shows it is still drawing things behind the door. r_showtris 1 only shows the triangles of what you can currently see, not what the engine is drawing out of your view.... [more] |
13 | 2037 | Aug 28, 2004 05:03 pm by TheJuice ![]() |
![]() |
Fog DOOM III : DOOM III Mapping If you make the fog entity the exact same size as the room you will get that weird glitchy effect. It looks almost like Z fighting and perhaps it is. To get rid of it make the fog extend past the wall boundrys just a tad. As for the fade in I have no idea... [more] |
12 | 1743 | Aug 28, 2004 02:02 am by TheJuice ![]() |
![]() |
Health DOOM III : DOOM III Mapping I'd like to know how to make these too. For deathmatch they could be kinda cool if they would recharge after a set period of time. Kinda like the health stations in Half-Life.... [more] |
7 | 1876 | Aug 26, 2004 07:43 pm by TheJuice ![]() |
![]() |
First MAP by MoRIS DOOM III : DOOM III Mapping Nice work for a first map MoRiS, it makes me think I have a LOOONG way to go with mine. But mines for deathmatch. You have alot of cool stuff going on in there. I found a couple bugs though. One of your sets of stairs gets the player stuck if you hug the ... [more] |
15 | 1903 | Aug 26, 2004 07:35 pm by TheJuice ![]() |
![]() |
First MAP by MoRIS DOOM III : DOOM III Mapping nemek writes...Quote:thats very good 2 say its ur 1st map for doom 3, well done, i cant wait to play MM2, it made me jump when u call the lift and that imp jumps out ehhee NNNOOOOO!!!! YOU SPOILED IT!!!!... [more] |
15 | 1903 | Aug 26, 2004 06:36 pm by TheJuice ![]() |
![]() |
Texture Problem!! DOOM III : DOOM III Mapping Thats what I did to make that screenshot. I double clicked the folder to load all the textures, yet they still don't all display, even after resizing the window. This is a problem for Many people.... [more] |
15 | 1842 | Aug 25, 2004 10:21 pm by TheJuice ![]() |
![]() |
"J" Button :D DOOM III : DOOM III Mapping there is a light/fog tutorial, its one of the ones provided by MNeMiC. It doesn't cover much more than basic fog though.... [more] |
38 | 8926 | Aug 25, 2004 10:04 pm by TheJuice ![]() |
![]() |
Texture Problem!! DOOM III : DOOM III Mapping I beleive he is refering to the editor. Like this picture. http://img53.exs.cx/my.php?loc=img53&image=textures1.jpg I have heard that it is a bug. I find this quite annoying, it seems about half and sometimes more of the textures don't display. You ... [more] |
15 | 1842 | Aug 25, 2004 06:46 pm by TheJuice ![]() |
![]() |
Mirror pic, can you see whats wrong? DOOM III : DOOM III General The gun IS in the correct hand.... [more] |
7 | 2498 | Aug 25, 2004 05:36 pm by TheJuice ![]() |
![]() |
Decal fitting problem DOOM III : DOOM III Mapping I created a small pyramid out of a normal brush and I have been trying to fit this decal on it. The decal name is Influence1. It is an animated decal that is transparent. For some reason only 2 sides of the pyramid will fit the decal the other sides just ... [more] |
3 | 1656 | Aug 25, 2004 05:23 pm by TheJuice ![]() |
![]() |
Monsters DOOM III : DOOM III Mapping Weird, my monsters attack me as soon as they see me. All I did was drop them in. I didn't have to change a single setting. The Doom1\2 enemys only attacked each other if one hit the other while trying to hit you.That was always funny to watch. It was ... [more] |
13 | 1907 | Aug 23, 2004 05:09 pm by TheJuice ![]() |
![]() |
Deathmatch Map Compiling Question DOOM III : DOOM III Mapping No I don't get that error when I load the map. I get it whenever I try to use the visportal texture. When I apply it it gives that error and instead of showing the gridlike texture it just goes to black. I do also get an error when I load the map. WA... [more] |
6 | 1654 | Aug 21, 2004 01:17 am by TheJuice ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware