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| Topic | Replies | Views | Last Post | |
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Entities for SD maps Call of Duty : CoD Mapping thx heaps man, i can believe i didnt find that :p... [more] |
3 | 808 | Aug 8, 2005 06:04 am by AnarchY ![]() |
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Entities for SD maps Call of Duty : CoD Mapping i cant seem to find the entities for an SD map... im after the targetnames values etc for making the bombsites and triggers.... ive searched all over the forums and dled Wyatts tut, but i can not make out the words in the video.. can someone please point ... [more] |
3 | 808 | Aug 8, 2005 05:36 am by AnarchY ![]() |
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.bsp to .map Call of Duty : CoD Mapping is there a way to convert the .bsp to a .map?... [more] |
5 | 1075 | Apr 18, 2005 02:20 am by AnarchY ![]() |
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Pak files Call of Duty : CoDUO Mapping hay, i have installed graydient and UO but my pak files do not match the ones StrYdeR said about in the tutorial for setting up graydient...there for i can not work it,,,,please help... [more] |
2 | 928 | Apr 17, 2005 05:41 am by AnarchY ![]() |
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Textures and Models Call of Duty : CoDUO Mapping I now have uo and want to make maps but i oened the editor and have no textures and i cant work how to add models..please help asap... [more] |
11 | 1642 | Nov 15, 2004 06:17 am by AnarchY ![]() |
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background music Call of Duty : CoD Mapping hey all im making a fun bash map like arena and i want to add background music that u can hear all the time...i read some forums on this and cant quite work it out ..is there an easy way or is it all hard scripting...help asap please... [more] |
3 | 1242 | Oct 28, 2004 03:08 am by AnarchY ![]() |
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night sky Call of Duty : CoD Mapping hey i was wondering what a good night sky is ie. skybox/ world spawn, i want it to be dark not so u cant see where ur going but dark...i want cloudy sky also..is there one please let me know..and can u use SP skys in MP map ... [more] |
4 | 1075 | Oct 11, 2004 08:29 am by AnarchY ![]() |
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player clip Call of Duty : CoD Mapping i cant see or select the clip....weird...if i select all brushes(i) i can see it but still cant select it or deselect it :P ok thx man... [more] |
4 | 872 | Oct 11, 2004 02:36 am by AnarchY ![]() |
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player clip Call of Duty : CoD Mapping hey ive read about the player clip (invisible walls) and i put one in the wrong place and now i cant delete..PLEASE tell me its possible to delete it :)cheers also i noticed one u put in water if u make it trigger/hurt how come it doesnt show up...ive now... [more] |
4 | 872 | Oct 11, 2004 01:33 am by AnarchY ![]() |
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error opening .map Call of Duty : CoD Mapping when im in radiant i try to open the map im working on and an error comes saying "parse entity {not found () get last error,,=0 - 0 an un recoverable error has occured-would u like to edit prefrences yes or no." then radiant crashes, but my other maps ope... [more] |
3 | 1129 | Oct 10, 2004 12:11 am by AnarchY ![]() |
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hedges Call of Duty : CoD Mapping how do i add hedges that are in the map bocage or carentan, its to block off the playable area of the map so it needs to be solid and bush like :) cheers... [more] |
2 | 985 | Oct 9, 2004 06:28 am by AnarchY ![]() |
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alpha blending Call of Duty : CoD Mapping hey, ive read the tuts on alpha blending and i downloaded wyatts tut but for some reason i cant do it, maybe im doing something wrong or its not letting me i dont know but its rather frustraing as i want to make my map lok good..also i cant color textures... [more] |
2 | 987 | Oct 8, 2004 12:39 am by AnarchY ![]() |
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fog Call of Duty : CoD Mapping hey how to you create fog, and ocean waves, i am doing an ocean like map so both of these would be rather helpful ;)... [more] |
4 | 1032 | Oct 7, 2004 05:29 am by AnarchY ![]() |
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FOREST MAP Call of Duty : CoD Mapping hey i was curious as to if it was possible to create a forest type map with a lot of trees and shrubs ..or will it cause issues if there r to many models....it wont be a large map and completly filled with trees just one area...cheers... [more] |
4 | 957 | Oct 2, 2004 02:44 am by AnarchY ![]() |
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THE COD.QE4 FILE.... Call of Duty : CoD Mapping i reinstalled radiant following wyatt's tut and now when i start ti up i have to tell it where the qe4 file thing is..it never used to do that so y now please help cuz its really bugging me...cheers :)... [more] |
2 | 1021 | Oct 1, 2004 08:43 am by AnarchY ![]() |
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models Call of Duty : CoD Mapping i was wondering what the site was that shows u what the models look like..i saw it in the forums a while ago but cant find it again...also what models r solid and what ones r not..is that an enity u put in because a lot of my models r not solid and it mak... [more] |
2 | 953 | Sep 30, 2004 03:18 am by AnarchY ![]() |
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im getting a stupid error Call of Duty : CoD Mapping i made a pk3 of my map, i copied it to cod/main and now im gettin an error.....it says: recursive error after : cant use keys with "a" key: value: please help cuz i can not open cod at all :(... [more] |
2 | 1074 | Sep 24, 2004 07:57 am by AnarchY ![]() |
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help with this compile Call of Duty : CoD Mapping cheers bro it works fine now...now all i have to do is improve the map nowi know it will compile :D... [more] |
3 | 985 | Sep 22, 2004 04:09 am by AnarchY ![]() |
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Rocks? Call of Duty : CoD Mapping i wondered that myself but i think that they may be done with terrain meshes..just a guess :P... [more] |
3 | 1005 | Sep 22, 2004 02:15 am by AnarchY ![]() |
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help with this compile Call of Duty : CoD Mapping i have created a basic map and when i try to compile this is what comes up..then it just quits..all in about 10seconds... C:\games\Call Of Duty\Main\maps>C: C:\games\Call Of Duty\Main\maps>cd \games\Call of Duty\Tools\bin C:\games\Call of Duty\... [more] |
3 | 985 | Sep 22, 2004 01:46 am by AnarchY ![]() |
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scipt for fire and smoke Call of Duty : CoD Mapping woo hoo i got it eorking..i just to to set my co ords..lol they were a bit off..cheers brother... [more] |
8 | 956 | Sep 21, 2004 01:40 pm by AnarchY ![]() |
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scipt for fire and smoke Call of Duty : CoD Mapping i think that script is for SD maps but im not sure...or if anything is different im just making this a test map for fire and smoke..all i need is the script for them... [more] |
8 | 956 | Sep 21, 2004 01:27 pm by AnarchY ![]() |
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scipt for fire and smoke Call of Duty : CoD Mapping main() { level._effect["fire"] = loadfx ("fx/fire/tinybon.efx"); maps\mp\_fx::loopfx("fire", (555, -435, 315), 0.6); level._effect["smoke"] = loadfx ("fx/smoke/ash_smoke.efx"); maps\mp\_fx::loopfx("smoke", (555, -435, 370), 0.7); maps\mp\_... [more] |
8 | 956 | Sep 21, 2004 01:16 pm by AnarchY ![]() |
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scipt for fire and smoke Call of Duty : CoD Mapping ello, could someone please tell me the entire script for a small fire and smoke.i know how to change the axis but the one i made gets script compile errors..that was the one from the tut on fire so im guessing maybe i did something wrong...cheers... [more] |
8 | 956 | Sep 21, 2004 05:10 am by AnarchY ![]() |
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catapult?? Call of Duty : CoD Mapping ello....i was wondering just for a bit of fun is it possible to make a catapult..i figure it is but im not sure how to do it as i cant work out triggers or origins..when i tried it my platform wasnt there ...any help on this guys........ [more] |
10 | 1329 | Sep 19, 2004 07:28 am by AnarchY ![]() |
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