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Latest Posts by Liquefier
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Light go out one by one help!!!
DOOM III : DOOM III Mapping
gamerboy99 writes...Quote:Who ever said you cant make a great map without scripting? lol I do... you may be able to get away with it at first, but you are eventually going to need to be able to write scripts. Get it over with as soon as possible.... [more]
10 2037 Oct 19, 2004 10:36 pm
by Liquefier
NPC Scripting
DOOM III : DOOM III Mapping
... [more]
3 1817 Oct 14, 2004 08:29 am
by Liquefier
NPC Scripting
DOOM III : DOOM III Mapping
I need to learn how to script NPC's. I've done a few searches but can't seem to come up with relavant info. I want to be able to add my own sfx for the NPC's to play, make them walk to certain places and change thier default animations. I know how to t... [more]
3 1817 Oct 13, 2004 08:57 am
by Liquefier
moveable base as wall panel.
DOOM III : DOOM III Mapping
I tried to use a moveable_base as a wall panel that flies out at ya. However, it seems that moveable base works only for floor plates. If I had it in the wall, it would trigger a noise but not move, on the floor it jumps around. Should I be making it a... [more]
4 1775 Oct 8, 2004 06:25 pm
by Liquefier
ORIGIN Of OBJECTS
DOOM III : DOOM III Mapping
well, if you select all the brushes of an "object" and make it a func_static, all the brushes will move in relation to each other. So it's kind of like they have the same origin.... [more]
2 1673 Oct 8, 2004 08:35 am
by Liquefier
MiRRoR's AND PrObLeMs ?HElp?
DOOM III : DOOM III Mapping
with the doors, make it a door FIRST, then make it a model 1)draw a brush 2)(select it)right click and make a func_door 3)(select it)right click and choose new model 4)choose model now you can change it's attributes as if it were a door, but it s... [more]
7 1752 Oct 7, 2004 05:35 am
by Liquefier
MiRRoR's AND PrObLeMs ?HElp?
DOOM III : DOOM III Mapping
Make certain none of your mirrors can "see" another mirror. To make a working door model, first make a brush, then make it a function door, then make it a model. You can also make the model and change it's class to a func_door, but I don't reccomend... [more]
7 1752 Oct 7, 2004 04:45 am
by Liquefier
Editor Bug: Can't rightclick to bring up models menu
DOOM III : DOOM III Mapping
ah, I just decided to start with a fresh slate. I did check in the preferences dialog, and everything seemed to be ok... I had already started the reinstall by the time I read your post. Thanks anyway. Is it possible that CSG Subtract made this happe... [more]
4 1679 Oct 6, 2004 08:21 am
by Liquefier
Editor Bug: Can't rightclick to bring up models menu
DOOM III : DOOM III Mapping
It's odd, it just stopped working. Whether I right click on an existing brush or just try to insert a model, the menu does not come up. How can I fix this? sigh... at least my map is ok. I'll probably just reinstall... ... [more]
4 1679 Oct 6, 2004 06:27 am
by Liquefier
Mnemic video tutorial problem!
DOOM III : DOOM III Mapping
You're going to need DivX Player to view foyleman's tutorials. For MneMiC's tuts, you need to download the TSCC codec, which you can get from downloads, or just click here. Dude, this stuff has all been posted in the forums here already. I'm not ... [more]
3 2368 Oct 5, 2004 10:10 pm
by Liquefier
Big'ol Machinery?
DOOM III : DOOM III Mapping
there are all kinds of things for you to use if you right click and select new model. I'm also going to be pro-active here and tell you that sometimes when you load in a model, it doesn't show up properly the first time. The easiest way to fix this ... [more]
4 1673 Oct 5, 2004 09:59 pm
by Liquefier
Release soon?
Valve's Source : Source General Gaming
omg... I keep hearing the this week this week this week phrase over and over as far as the release of the HL2 engine and more importantly, CS:Source... I've been playing about as much of the beta as I can and am dying for the full version to make it out..... [more]
8 2938 Oct 5, 2004 11:14 am
by Liquefier
Textured LaDDeR?? HELP
DOOM III : DOOM III Mapping
as far as I know, there isn't a visible ladder texture, you have to build your own out of brushes. then you put the ladder texture right in front of it so that it appears you are climbing. ... [more]
3 1658 Oct 4, 2004 08:26 am
by Liquefier
007 Mod and Map Converting
DOOM III : DOOM III Mapping
look, the formats of the two map files veiwed in notepad is very similar. Your easiest bet is to write a quick program to change each CoD item to it's D3 counterpart. A quick perl script would do the trick nicely, even VB would do a nice job. Unle... [more]
11 1647 Oct 3, 2004 09:27 am
by Liquefier
Yet more scripting problems!
DOOM III : DOOM III Mapping
ok... the unknown function part. The easiest way to get rid of this is to name the script in the same directory with the same name as the map. (mapname.map, mapname.script) Also just to save your map time, don't call to the function in main: call to... [more]
6 1697 Sep 30, 2004 10:00 am
by Liquefier
GTK Radiant
DOOM III : DOOM III Mapping
Hmmm.... not familiar with gtk radiant, but when I try to load up maps, I get Shader Not Found textured on everything. ?... [more]
2 1667 Sep 30, 2004 09:57 am
by Liquefier
Yet more scripting problems!
DOOM III : DOOM III Mapping
it seems to me that you answered your own question. yes, use a func_mover and a trigger_relay to do this and script the func_mover. You are going to need to use sys.waitFor(entity) ... [more]
6 1697 Sep 29, 2004 08:18 pm
by Liquefier
Same old scripting problem
DOOM III : DOOM III Mapping
Man, this really has me stumped. The this pointer doesn't give me an error, but it doesn't seem to be the entity that is calling the script. I can't seem to find a way to determine how to get the name of the entity that is making the script call. If ... [more]
19 2201 Sep 24, 2004 08:16 am
by Liquefier
Same old scripting problem
DOOM III : DOOM III Mapping
ok, I'm just going with this here, I dunno how to make it work exactly. You need to have the trigger that calls the function know the name of what entity you want triggered. Hypothetically, you should be able to give it a new value, under a new name. ... [more]
19 2201 Sep 23, 2004 08:03 am
by Liquefier
Same old scripting problem
DOOM III : DOOM III Mapping
I used to get this error all the time, because I was using a scriptfile with a different name. I could never get this to work, even if I declared it in worldspawn. Try pasting the function into the mapname.script and see if you can get any further with ... [more]
19 2201 Sep 22, 2004 11:42 pm
by Liquefier
Trigger Target :\
DOOM III : DOOM III Mapping
That script won't work the way you want it toQuote: void Spawn_Imp () { $Imp,teleport(1) } First of all there is a syntax error there. you have a comma instead of a period. Secondly, there is no semicolon(;) to tell it that the command is over... [more]
4 1660 Sep 22, 2004 06:17 pm
by Liquefier
Available Sounds, models, etc.
DOOM III : DOOM III Mapping
Man, that's just really inconvienent. Maybe there is a way to fix up the editor.cfg or something to make it see all the files you can use? The more I look through the game, the more stuff I realize I am missing.... [more]
4 2151 Sep 22, 2004 06:19 am
by Liquefier
Triggering entities in game
DOOM III : DOOM III Mapping
Hey, this is something pretty cool for map testing that I figured out and thought would be worth sharing. You can trigger your entities manually through the console! Simply bring down the console and type: trigger "entityname" there's proba... [more]
2 1685 Sep 22, 2004 01:41 am
by Liquefier
Ragdoll usage?
DOOM III : DOOM III Mapping
I'm having an issue with this. It seems that sometimes when I'm posing one ragdoll, I'll mess up the positioning of another ragdoll in my map. How can I avoid this?... [more]
7 2426 Sep 21, 2004 11:25 pm
by Liquefier
Did anyone ever figure out how to trigger glass to break?
DOOM III : DOOM III Mapping
ok, got it working without using a func_activator. The trick (I think) is that you can set the health of the func_fracture to 0. Then, I just have the ragdoll bound to the mover and put in a func_static as the point I wanted it to move to. This sim... [more]
13 2218 Sep 21, 2004 11:21 pm
by Liquefier
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