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Map testing Quake 4 : Q4 Mapping Okay got that working My Next question is probably an easy one but I couldn't find anything on it on the web. How can I hide a part of my map when working on a new section? After making a few rooms, I tend to loose orientation with all the lines cr... [more] |
3 | 1147 | Nov 11, 2005 06:17 pm by Dukester ![]() |
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Map testing Quake 4 : Q4 Mapping Hi guys, I've been working on my map for some time now and so far I've been testing it in the game with the devmap in the console but now I would like to go ahead and covert it into real mp map just to see how it plays so far. Until now i've been u... [more] |
3 | 1147 | Nov 5, 2005 02:59 pm by Dukester ![]() |
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First Video Tutorial Soon Quake 4 : Q4 Mapping I've been using your D3 tutorials and so far everything has worked out well but nevertheless I'm looking forward to any and as much info I can get my hands on Keep up the good work ... [more] |
4 | 1142 | Oct 23, 2005 06:59 pm by Dukester ![]() |
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Map testing DOOM III : DOOM III Mapping I couldn't figure it out Anybody know if there is a step by step tutorial out there?... [more] |
17 | 1597 | Sep 4, 2004 12:24 pm by Dukester ![]() |
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Map testing DOOM III : DOOM III Mapping Ooops I missed that topic I'll give it a try this weekend. Thx... [more] |
17 | 1597 | Sep 2, 2004 10:35 am by Dukester ![]() |
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Map testing DOOM III : DOOM III Mapping I've been working on my map for a while now and I would like to test it and see how game play is so far. Until now i've tested my map as described in the tutorials with BSP ect. I know that I have to add some multiplayer spawn thingamagigs but what do ha... [more] |
17 | 1597 | Sep 1, 2004 05:09 pm by Dukester ![]() |
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The Doom video tutorials. DOOM III : DOOM III Mapping Yap, damn good job guys ... [more] |
5 | 1166 | Aug 24, 2004 07:26 pm by Dukester ![]() |
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Elevators and Lifts DOOM III : DOOM III Mapping Looks like i got the first download ... [more] |
18 | 1437 | Aug 20, 2004 08:03 pm by Dukester ![]() |
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Elevators and Lifts DOOM III : DOOM III Mapping My first map isn't coming along too bad but i really am desperate for those lifts Thanks :devilishgrin: ... [more] |
18 | 1437 | Aug 20, 2004 07:32 pm by Dukester ![]() |
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Elevators and Lifts DOOM III : DOOM III Mapping a video tut. of a one stop lift would be really nice The others are good and make learning easy. I'm new to this forum, is ok if i post all my weird questions here :confused: Thanks... [more] |
18 | 1437 | Aug 19, 2004 04:57 pm by Dukester ![]() |
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Elevators and Lifts DOOM III : DOOM III Mapping Hhhhh.... I didn't get it I couldn't get past making the brushes for the elevator. How do i do the below? I couldn't find where to make the script_brushmodel... Select them all and right click in the 2d window and make them a script_brushmo... [more] |
18 | 1437 | Aug 19, 2004 04:33 pm by Dukester ![]() |
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Elevators and Lifts DOOM III : DOOM III Mapping Thanks for the tips but seems to be a bit more difficult than the other basic stuff... ... [more] |
18 | 1437 | Aug 18, 2004 04:52 pm by Dukester ![]() |
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Elevators and Lifts DOOM III : DOOM III Mapping I've made a simple map for q3 a few years back and now I'm working on MP map for D3 and I have a few general questions. :razz: 1. Are there any features which shouldn't be in a Multiplayer map? (In farcry for example you could not have physicalized... [more] |
18 | 1437 | Aug 18, 2004 10:30 am by Dukester ![]() |
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