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*********ERROR********* Soldier of Fortune : SoFII Mapping Hi All, Can anybody tell me what this error means? I've compiled my map many times without an error and then all of sudden... BAM! I've gone in the map and removed all the "Hints", made most brushes a detail, I've even made the map smaller. I can't ... [more] |
2 | 1591 | Jul 13, 2005 09:03 pm by Sofa King ![]() |
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EasyGen Terrain and Shader Sounds Soldier of Fortune : SoFII Mapping It appears the terrain is using the default SOF sound. Does anybody know where / what line of code is placed in the terrain shader? Thanks Sofa King... [more] |
5 | 1314 | Mar 17, 2004 06:43 pm by Sofa King ![]() |
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Hunk_Allocate Temp Error Soldier of Fortune : SoFII Mapping GOOD NEWS TO ALL!!!! The HUNK Allocate Temp line is located in the Config file which resides in the MP folder. The config file updates everytime you load a custom map - this tells SOF how many players to spawn, what weapons to use, etc... I have ch... [more] |
5 | 7621 | Mar 10, 2004 11:10 pm by Sofa King ![]() |
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Hunk_Allocate Temp Error Soldier of Fortune : SoFII Mapping Hi All, T-Bone the Killer was kind enough to help me find this problem online. If any of you guys find yourself getting an error upon loading any map that says: Hunk_Allocate Temp Error... blah blah blah... Follow these directions from WildDog... [more] |
5 | 7621 | Mar 10, 2004 12:11 pm by Sofa King ![]() |
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Hunk_Allocate Temp Error Soldier of Fortune : SoFII Mapping Hi Guys, The past two times I have compiled my map and tried to play it in SOFII I have received the error: HUNK_ALLOCATE TEMP MEMORY Failed on 1048584 Can anybody out there tell me what this means and how I can fix this? Thanks Sofa King... [more] |
5 | 7621 | Mar 10, 2004 02:08 am by Sofa King ![]() |
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EasyGen Terrain and Shader Sounds Soldier of Fortune : SoFII Mapping Hi All, I have created a large terrain for an upcoming map. EasyGen automatically creates the shader but I don't know where to input the one or two lines of code that describes what sounds / effects I want the textures to sound like - or if it's even ... [more] |
5 | 1314 | Mar 8, 2004 04:29 pm by Sofa King ![]() |
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Water Tut Doesn't Cover Custom Terrain Soldier of Fortune : SoFII Mapping Hi All, I have created a custom terrain using EasyGen and I have two water areas that I would like to get finished. I looked into the Water tutorial and have a feeling it won't work since I am bounded by controlled brushes. If anybody out there has... [more] |
2 | 1114 | Mar 8, 2004 12:15 pm by Sofa King ![]() |
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Need Some Advice - Map Sharing Soldier of Fortune : SoFII Mapping Hey Guys, I need your advice... A few days ago I received an email from a very nice guy asking me to give him the GTK map files to my VJStadium & VJStadiumII maps that I recently created so he could create an ice hockey map. He was very complementive ... [more] |
8 | 1550 | Jan 30, 2004 12:12 pm by Sofa King ![]() |
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My Very First CTF Map Soldier of Fortune : SoFII Mapping Ex, OK! So no player from either side can grab their own flag when their teammate is killed - the flag will automatically return to it's base? GOT IT!!!! Just wanted to make sure there were no errors in my map making! THANKS MUCH! Sofa King ... [more] |
4 | 1315 | Jan 9, 2004 03:06 pm by Sofa King ![]() |
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My Very First CTF Map Soldier of Fortune : SoFII Mapping Hi All, This may sound odd, although I've never played CTF in SOFII (I've played in UT, UT03, etc) I don't know the exact details. I have however, created my first CTF map - VJStadiumII (for all you Stadium ver I fans). Here's my question: My cous... [more] |
4 | 1315 | Jan 9, 2004 01:56 pm by Sofa King ![]() |
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Another GTK Corrupt Version Soldier of Fortune : SoFII Mapping G, You think I inadvertantly hit the "J" key? I'll give it a shot when I get home! Thanks! Sofa... [more] |
3 | 1085 | Dec 12, 2003 02:25 pm by Sofa King ![]() |
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custom texture problem ? Soldier of Fortune : SoFII Mapping EX, If I read your post correctly, you created your own custom textures, not using any of the native SOFII textures? If so, you must make sure all your custom textures meet a standard pixal size (I had this same problem when I started mapping)... Fo... [more] |
11 | 1243 | Dec 12, 2003 12:42 pm by Sofa King ![]() |
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Another GTK Corrupt Version Soldier of Fortune : SoFII Mapping Hi All, Maybe you guys can help me out - you always do! :) Even though I've reinstalled GTK (the latest & greatest for Win XP), when I select one side of a brush to change the texture it doesn't highlight - I can change the texture - but it won't h... [more] |
3 | 1085 | Dec 12, 2003 12:31 pm by Sofa King ![]() |
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MAJOR SOFII SHADER PROBLEMS - PLEASE READ!!!!!!! Soldier of Fortune : SoFII Mapping Hi All, I've posted this topic before with no real resolution. Hopefully you guys can help. I'm going to try to be as clear & precise as I can... When I compile a custom map with custom textures everything works perfect and I can zip it, send it, ... [more] |
4 | 1038 | Nov 27, 2003 02:09 pm by Sofa King ![]() |
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The Exploding Brush That Can't Be Deleted Soldier of Fortune : SoFII Mapping hmmmmm... unfortunately this happened during compiling. The brush was fine in GTK. I guess I'll have to figure it out! Thanks though! :) G... [more] |
5 | 1375 | Nov 24, 2003 07:39 pm by Sofa King ![]() |
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The Exploding Brush That Can't Be Deleted Soldier of Fortune : SoFII Mapping That's an idea. But can you explain Invert? Sofa... [more] |
5 | 1375 | Nov 24, 2003 07:19 pm by Sofa King ![]() |
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Yo, I got a question. Soldier of Fortune : SoFII Mapping LMAO!!! Wait a minute! Now I just ran out of maps to create!... [more] |
9 | 1410 | Nov 24, 2003 06:25 pm by Sofa King ![]() |
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Yo, I got a question. Soldier of Fortune : SoFII Mapping You're all out of ideas!!!! OK. Get in your car and just drive. Look around you. There's a world of ideas out there... What would be a cool map? How about a mall with custom textures? A train yard? Used car lot? Condo with swimming po... [more] |
9 | 1410 | Nov 24, 2003 04:54 pm by Sofa King ![]() |
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The Exploding Brush That Can't Be Deleted Soldier of Fortune : SoFII Mapping Hi All, Here's the issue: I created an ambulance using custom textures. The ambulance I've designed has fenders. So, I created thin fenders. I copied and pasted the brushes into my MASH4077 map. When I compiled the map one of the fender brushe... [more] |
5 | 1375 | Nov 24, 2003 04:48 pm by Sofa King ![]() |
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sof2 alpha texture Soldier of Fortune : SoFII Mapping R- I don't know what application you use. But it sounds like that is the correct term. If you send it to me, I can create the image in a matter of seconds and then send it back to ya. Es No Problemo! :) Sofa King... [more] |
29 | 1055 | Nov 22, 2003 04:16 pm by Sofa King ![]() |
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sof2 alpha texture Soldier of Fortune : SoFII Mapping Red, To achive a 3D look on a 2D texture requires a highlight & shadow. If you take your bars and create a dark graduated transparancy on one of the vertical side & a light transparancy on the other, that will give the appearance of a rounded object. ... [more] |
29 | 1055 | Nov 22, 2003 05:53 am by Sofa King ![]() |
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Please Help Fast !!!!!!!!!!!!! Soldier of Fortune : SoFII Mapping F- MooseMan gave me a few pointers very early on and "Hide" was one of them. What a great tool! But as always, thank you for the pointers and great info! I'm going to go home tonight and see if I can figure this whole "Structure" vs Detail" thingy... [more] |
15 | 1375 | Nov 20, 2003 07:07 pm by Sofa King ![]() |
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Please Help Fast !!!!!!!!!!!!! Soldier of Fortune : SoFII Mapping Funk? You're all right! Thanks for the info!!! Sofa!... [more] |
15 | 1375 | Nov 20, 2003 05:44 pm by Sofa King ![]() |
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Please Help Fast !!!!!!!!!!!!! Soldier of Fortune : SoFII Mapping Hi All, I never realized that my Stadium map has the same problem. During compiling the ERROR message zips by so fast that it's tough to read and I never noticed it. I did however fool around with the "Structure" vs "Detail" brushes some time ago, ... [more] |
15 | 1375 | Nov 20, 2003 04:52 pm by Sofa King ![]() |
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Here's a Tricky Question... Soldier of Fortune : SoFII Mapping Funk I figured out the problem! Within the Base/textures folder needs to be a another textures folder with the textures used in EasyGen. Well, my friend, I failed to create that folder. Now that I did and place the images - everything works! St... [more] |
14 | 889 | Nov 20, 2003 12:14 am by Sofa King ![]() |
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