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SKIES Call of Duty : CoD Mapping Ok, Ive had this in my email for a while now, so here it is (sorry, no pic) Quote: A new Post has been made in CoD Level Design, "Making Your Own Sky?" J4FswampyG writes:Are you talking about making your own custom skybox if so this is a free way to do... [more] |
8 | 1260 | Feb 16, 2005 03:35 pm by Nixx ![]() |
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gsc+light problem Call of Duty : CoDUO Mapping AAAAAAHHHHHHH! i was reading the VS thing in the cod html thing about model lighting and it was going WAY over my head! and all i want in my level is carantan ambiant, but it doesnt work... -Nixx ... [more] |
13 | 1538 | Dec 1, 2004 01:10 am by Nixx ![]() |
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Trenches Call of Duty : CoD Mapping make a simple terrain mesh, select verticies where you want the trench to go (usually 2 to 3 vertices wide) and drag them down. drop in an actor to check size. select the vertices boardering the edge and ctrl+shift+x to cut. select everything outside the ... [more] |
7 | 1692 | Nov 28, 2004 10:31 pm by Nixx ![]() |
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gsc+light problem Call of Duty : CoDUO Mapping heres my gsc, it doesnt do anything ingame tho main() { setCullFog(0, 20000, 0.35, 0.345, 0.33, 0 ); ambientPlay("ambient_mp_carentan"); maps\mp\_load::main(); game["allies"] = "american"; game["axis"] = "german"; game["hud_allies_vi... [more] |
13 | 1538 | Nov 28, 2004 10:18 pm by Nixx ![]() |
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Going nuts Call of Duty : CoD Mapping AHA! i think your brush might either be inverted or possably a cliping made a node...check the grid on grid 1 and see if anything on that brush ends halfway between two gridlines... lol, hope it helps -Nixx ... [more] |
34 | 2010 | Nov 27, 2004 10:08 pm by Nixx ![]() |
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Going nuts Call of Duty : CoD Mapping uhh, possably the skybox, unless they do dammade, then you probably copy-pasted a gsc and didn't delete that part. post your gsc, i want it :) -Nixx ... [more] |
34 | 2010 | Nov 25, 2004 04:35 am by Nixx ![]() |
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Going nuts Call of Duty : CoD Mapping Streached out testures...press 's' and click natural. degenerate planes...brush>clean brushes ittl highlight problem brushes...delete them, they are hidden so be prepared. trial and error with worldspawn and lights is all i can think of for the lighting p... [more] |
34 | 2010 | Nov 25, 2004 04:31 am by Nixx ![]() |
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an idea Call of Duty : CoDUO Mapping Im making a trench warfare map with the middleground dotted with minefields, hurt_triggered barbwire and im working on some SIMPLE random explosions. another thing i want to do is make some bullets auromaticaly shoot across the field. anyone know how i wo... [more] |
10 | 1479 | Nov 25, 2004 04:21 am by Nixx ![]() |
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How do i make my map pitch dark Call of Duty : CoDUO Mapping Hey, once I found a worldspawn setting that made it look like a black light! It had like purple shadows and a skybox that was textured with mirror lol it was CRAZY! but then I lost it, someone know what im talking about? -Nixx ... [more] |
13 | 1274 | Nov 25, 2004 04:14 am by Nixx ![]() |
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Worldspawn problems :( Call of Duty : CoDUO Mapping Accually...believe it or not, that works...BUT i has to be within vis of the accual skybox and not touching anything else. Im usually pretty board so go ahead and im me anytime yummmmmmmmy@hotmail.com msn -Nixx ... [more] |
6 | 1652 | Nov 25, 2004 04:09 am by Nixx ![]() |
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Please.... Read from Wyatt Call of Duty : CoDUO Mapping Id be glad to look at your maps lol Im just intermediate tho so just suggestions from me :) yummmmmmmmy@hotmail.com make the subject COD or ill think it be junk -Nixx ... [more] |
3 | 1348 | Nov 25, 2004 04:04 am by Nixx ![]() |
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A question for whyatt Call of Duty : CoDUO Mapping BTW...beta is just a test...MMORPGs have betas where a group of people play the game and give constructive critisizm or suggestive response to the creators to make better :) send to me at yummmmmmmmy@hotmail.com and ill give you plenty of criticism lol ... [more] |
18 | 1263 | Nov 25, 2004 04:00 am by Nixx ![]() |
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How to stop spectate cmaera? Call of Duty : CoDUO Mapping You wold have to script that... but there are cvars that will lomit spectator...but not to that extent... -Nixx ... [more] |
4 | 1206 | Nov 25, 2004 03:52 am by Nixx ![]() |
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bad heat bad! Call of Duty : CoDUO Mapping This I believe should do it. -Nixx ... [more] |
3 | 1192 | Nov 25, 2004 03:48 am by Nixx ![]() |
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textureing issue Call of Duty : CoD Mapping This usually happens to me when I do a patch bend...natural on surface inspection usually works. -Nixx ... [more] |
6 | 1662 | Nov 25, 2004 03:41 am by Nixx ![]() |
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Going nuts Call of Duty : CoD Mapping lol, sofar, ive done the surface and silo, after facility, im doing the bunker, but i probably wont release them...too many errors :) You can go ahad and make em if you want... FloatPlane: bad normal Entity 0, Brush 72: degenerate plane FloatPlane: ... [more] |
34 | 2010 | Nov 24, 2004 05:55 pm by Nixx ![]() |
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Going nuts Call of Duty : CoD Mapping lol, that was my first thought too...im in the prossess of making the facility/runaway... possably messed up verticies or terrain mesh allignment? -Nixx ... [more] |
34 | 2010 | Nov 24, 2004 04:55 pm by Nixx ![]() |
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cassino sky Call of Duty : CoD Mapping anyone know how to get it? thx Nixx ... [more] |
1 | 1039 | Nov 20, 2004 06:04 pm by Nixx ![]() |
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Making a artilary strike work in a mp map Call of Duty : CoDUO Mapping make the skybox taller in other words -Nixx ... [more] |
6 | 1581 | Nov 20, 2004 04:37 pm by Nixx ![]() |
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Making a artilary strike work in a mp map Call of Duty : CoDUO Mapping you mean the avatar is red? or the radiant spawn? artilary strike is a cvar in the console, ask stryder. -Nixx ... [more] |
6 | 1581 | Nov 20, 2004 04:00 pm by Nixx ![]() |
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COD Mapping newbie question Call of Duty : CoD Mapping ok, Alex, let me get you started. the most simple map to make- dm. or tdm. both east. never done a base yet, but look at the tut...it seems pretty easy. also, use radiant as an easy compiler hasn't come out yet for gradiant. *download these first... CoD... [more] |
9 | 1708 | Nov 20, 2004 03:54 pm by Nixx ![]() |
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invisible select Call of Duty : CoD Mapping When I select something that has been clipped, it dissapears...why? -Nixx ... [more] |
3 | 1242 | Nov 20, 2004 01:14 am by Nixx ![]() |
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misc_model without a model Call of Duty : CoD Mapping search your map for small red boxes, this meand you opened the misc_model screen, but didn't choose a model and didn't delete the red box that automatically pops up. -Nixx ... [more] |
2 | 1274 | Nov 19, 2004 09:00 pm by Nixx ![]() |
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tunnel Call of Duty : CoD Mapping cool, thx -Nixx ... [more] |
7 | 1439 | Nov 19, 2004 08:57 pm by Nixx ![]() |
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tunnel Call of Duty : CoD Mapping anyone know how the tunnel in uo_stanjel was made? (specially the hole) thx -Nixx ... [more] |
7 | 1439 | Nov 18, 2004 10:42 pm by Nixx ![]() |
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