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Latest Posts by jph0010
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CUSTOM TEXTURES: not visible
Soldier of Fortune : SoFII Mapping
Quote:They have to be jpeg only with any of these resolutions 128 / 256 / 384 / 512 / 768 / 1024 What does that mean 128*128 or can it be any variation like 128*1024 or 1024*128? what is an image is 1024*35 or 35*1024 ... cause I dunno what exactly yo... [more]
5 1661 Aug 23, 2004 11:38 pm
by jph0010
CUSTOM TEXTURES: not visible
Soldier of Fortune : SoFII Mapping
I have 11 Custom textures in my map but when I do a full compile only 4 will show proper .. I've tried png, and jpeg files, need some help pleeeease.... [more]
5 1661 Aug 23, 2004 09:38 pm
by jph0010
SPOTLIGHT: low light
Soldier of Fortune : SoFII Mapping
I have a spotlight in my map now.. I have a light with 1000 intensity and a target t1 and an info_null with tagetname t1 when I compile the map I get a spot light and it points to where I want it to be ... however the light intensity is definatley no 1000... [more]
2 1077 Aug 23, 2004 05:07 pm
by jph0010
SPOTLIGHTS: Is it Possible to make them move?
Soldier of Fortune : SoFII Mapping
Just wonder .. I can make a spotlight with a target .. but I am a little curious if I can use multiple targets with delay times to add the effect of a moving search light. I hope this is possible ...... [more]
2 1093 Aug 23, 2004 12:58 pm
by jph0010
BRUSHES: Detailed and Stuctured
Soldier of Fortune : SoFII Mapping
ahh I get it now .. cool, but I need a little more tidbits ;] .. why can I walk thru some of the detail brushes and not others?... [more]
5 1037 Aug 17, 2004 12:28 am
by jph0010
BRUSHES: Detailed and Stuctured
Soldier of Fortune : SoFII Mapping
Was curious about detailed and stuctured brushes .. I have read a few different threads about it, but haven't come across any that answers my 3 questions. 1) Why are detailed brushes better for compile time? 2) How do I tell which brush is detailed or... [more]
5 1037 Aug 16, 2004 11:26 pm
by jph0010
COMPILE: TimeScale = Too Long
Soldier of Fortune : SoFII Mapping
Is there a way to test a map without having to wait 40 mins to an hour, each time I make something new I like to test to see if its to my liking, however the time to wait for the compile is making me sleepy heh .. any suggestions? btw if PleaseMYOB's re... [more]
6 1280 Aug 14, 2004 12:39 am
by jph0010
FOG: Brush being displayed as well
Soldier of Fortune : SoFII Mapping
Thanks PleaseMYOB got some fog action now ;] .. cheers... [more]
7 1847 Aug 14, 2004 12:24 am
by jph0010
FOG: Brush being displayed as well
Soldier of Fortune : SoFII Mapping
PleaseMYOB I'm not sure I fully understand what you mean... sorry, can you be a little more specific?... [more]
7 1847 Aug 13, 2004 04:48 pm
by jph0010
TREES: Walking Through Them??
Soldier of Fortune : SoFII Mapping
I was wondering why I was walking through the trees in my map.. I read a thread about adding a _clip_trees or something like that but I couldn't apply the tecture tool .. any suggestions on how to make my trees solid? and oh yah they come out black in the... [more]
5 1245 Aug 13, 2004 04:00 pm
by jph0010
FOG: Brush being displayed as well
Soldier of Fortune : SoFII Mapping
The Fog shows in the map and I can walk through it and everything .. however the brush that I have stays its a rectangled fog patch lol ... anyway to get this to look like a cloud instead?... [more]
7 1847 Aug 13, 2004 02:31 am
by jph0010
Terrain Issues when playing game
Soldier of Fortune : SoFII Mapping
Thanks PleaseMYOB, that fixed the problem. cheers... [more]
4 973 Aug 13, 2004 02:26 am
by jph0010
Terrain Issues when playing game
Soldier of Fortune : SoFII Mapping
I followed the tut, on easygen .. (great one) I managed to create my own heightmap and finish off by loading the map into GtkRadient, the map compiles fine, however .. when I go into the map I start at the spawn point, but no terrain, I can walk all over ... [more]
4 973 Aug 11, 2004 03:47 am
by jph0010
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