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CUSTOM TEXTURES: not visible Soldier of Fortune : SoFII Mapping Quote:They have to be jpeg only with any of these resolutions 128 / 256 / 384 / 512 / 768 / 1024 What does that mean 128*128 or can it be any variation like 128*1024 or 1024*128? what is an image is 1024*35 or 35*1024 ... cause I dunno what exactly yo... [more] |
5 | 1661 | Aug 23, 2004 11:38 pm by jph0010 ![]() |
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CUSTOM TEXTURES: not visible Soldier of Fortune : SoFII Mapping I have 11 Custom textures in my map but when I do a full compile only 4 will show proper .. I've tried png, and jpeg files, need some help pleeeease.... [more] |
5 | 1661 | Aug 23, 2004 09:38 pm by jph0010 ![]() |
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SPOTLIGHT: low light Soldier of Fortune : SoFII Mapping I have a spotlight in my map now.. I have a light with 1000 intensity and a target t1 and an info_null with tagetname t1 when I compile the map I get a spot light and it points to where I want it to be ... however the light intensity is definatley no 1000... [more] |
2 | 1077 | Aug 23, 2004 05:07 pm by jph0010 ![]() |
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SPOTLIGHTS: Is it Possible to make them move? Soldier of Fortune : SoFII Mapping Just wonder .. I can make a spotlight with a target .. but I am a little curious if I can use multiple targets with delay times to add the effect of a moving search light. I hope this is possible ...... [more] |
2 | 1093 | Aug 23, 2004 12:58 pm by jph0010 ![]() |
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BRUSHES: Detailed and Stuctured Soldier of Fortune : SoFII Mapping ahh I get it now .. cool, but I need a little more tidbits ;] .. why can I walk thru some of the detail brushes and not others?... [more] |
5 | 1037 | Aug 17, 2004 12:28 am by jph0010 ![]() |
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BRUSHES: Detailed and Stuctured Soldier of Fortune : SoFII Mapping Was curious about detailed and stuctured brushes .. I have read a few different threads about it, but haven't come across any that answers my 3 questions. 1) Why are detailed brushes better for compile time? 2) How do I tell which brush is detailed or... [more] |
5 | 1037 | Aug 16, 2004 11:26 pm by jph0010 ![]() |
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COMPILE: TimeScale = Too Long Soldier of Fortune : SoFII Mapping Is there a way to test a map without having to wait 40 mins to an hour, each time I make something new I like to test to see if its to my liking, however the time to wait for the compile is making me sleepy heh .. any suggestions? btw if PleaseMYOB's re... [more] |
6 | 1280 | Aug 14, 2004 12:39 am by jph0010 ![]() |
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FOG: Brush being displayed as well Soldier of Fortune : SoFII Mapping Thanks PleaseMYOB got some fog action now ;] .. cheers... [more] |
7 | 1847 | Aug 14, 2004 12:24 am by jph0010 ![]() |
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FOG: Brush being displayed as well Soldier of Fortune : SoFII Mapping PleaseMYOB I'm not sure I fully understand what you mean... sorry, can you be a little more specific?... [more] |
7 | 1847 | Aug 13, 2004 04:48 pm by jph0010 ![]() |
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TREES: Walking Through Them?? Soldier of Fortune : SoFII Mapping I was wondering why I was walking through the trees in my map.. I read a thread about adding a _clip_trees or something like that but I couldn't apply the tecture tool .. any suggestions on how to make my trees solid? and oh yah they come out black in the... [more] |
5 | 1245 | Aug 13, 2004 04:00 pm by jph0010 ![]() |
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FOG: Brush being displayed as well Soldier of Fortune : SoFII Mapping The Fog shows in the map and I can walk through it and everything .. however the brush that I have stays its a rectangled fog patch lol ... anyway to get this to look like a cloud instead?... [more] |
7 | 1847 | Aug 13, 2004 02:31 am by jph0010 ![]() |
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Terrain Issues when playing game Soldier of Fortune : SoFII Mapping Thanks PleaseMYOB, that fixed the problem. cheers... [more] |
4 | 973 | Aug 13, 2004 02:26 am by jph0010 ![]() |
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Terrain Issues when playing game Soldier of Fortune : SoFII Mapping I followed the tut, on easygen .. (great one) I managed to create my own heightmap and finish off by loading the map into GtkRadient, the map compiles fine, however .. when I go into the map I start at the spawn point, but no terrain, I can walk all over ... [more] |
4 | 973 | Aug 11, 2004 03:47 am by jph0010 ![]() |
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