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Latest Posts by lauramaegan
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script problem
Call of Duty : CoDUO Mapping
This is the first time that i've heard of a conflict with awe. So There may be an issue some where in the Base assault script. I have not dug into the script for Base Assault But that is where I'd start looking. There may be something there.... [more]
9 2718 Feb 11, 2007 12:54 pm
by lauramaegan
turret errors..
Call of Duty : CoDUO Mapping
It looks like you may not be able to do it as a turret. You may have to do it using script and not allow the sniper rifle more than X far from something else or by only allowing it's use inside a trigger. edited on Jan. 7, 2007 07:44 am by lauramaegan... [more]
9 1648 Jan 7, 2007 12:44 pm
by lauramaegan
turret errors..
Call of Duty : CoDUO Mapping
Interesting idea.... Don't know if it will work. I'll look into it and see what I can come up with.... [more]
9 1648 Jan 6, 2007 01:27 pm
by lauramaegan
using a dp28 as turret
Call of Duty : CoDUO Mapping
Yes you need a modified weapons file to have it work. I did this and wrote a tutorial for it a while ago. Here is a link to the tutorial Lmg's as turrets in mp There is a link to download the modified files there also.... [more]
4 2075 Jan 1, 2007 10:10 pm
by lauramaegan
script problem
Call of Duty : CoDUO Mapping
The Flakvierling is not set up to be reloaded. You could modify the weapon file to slow down the fire time so it would fire slower. Or you may be able to add the settings in for a magazine so you have to reload it. Just a thought. Guess it depends how muc... [more]
9 2718 Dec 16, 2006 10:27 pm
by lauramaegan
Sounds
Call of Duty : CoDUO Mapping
Sorry.... I can't read! Double check your csv and make sure that you have specified the correct path and file names that you are using. If you are still having trouble with it, Let me know and I'll look at it for you. If you want.... [more]
7 1859 Nov 24, 2006 10:35 pm
by lauramaegan
Sounds
Call of Duty : CoDUO Mapping
Use these instead of the ones that you are. These are the stock locations. I changed it to fit your call out in the script. Code: #Mortar Launches,,,,,,,,,,,,,,, mortar_fire,,explosions/mortar_launch.wav,1,1,,,300,1200,auto,,,,,, mortar_load,,explosio... [more]
7 1859 Nov 24, 2006 01:13 am
by lauramaegan
door scripts faillure
Call of Duty 2 : CoD2 MP Mapping
I don't do anything with cod2 but the first thing that stands out to me is that all of your triggers are being defined as the same thing: trig = getent("door_trigger1", "targetname"); trig = getent("door_trigger2", "targetname"); trig = getent("door_tr... [more]
5 1781 Nov 22, 2006 10:58 am
by lauramaegan
Nedd Help! );
Call of Duty : CoDUO Mapping
The mortar does not work because you have the mortar named with caps in the map file but not in the script. Also the mortar and target have the same targetname, The script has a different targetname for the targets There is only one target .... Getenta... [more]
9 2175 Nov 17, 2006 11:48 pm
by lauramaegan
new name for pk3
Call of Duty 2 : CoD2 MP Mapping
You have to import it. Goto File -> import(.map) -> new .map .... This is for UO right? It is posted in cod2.... [more]
3 1491 Nov 13, 2006 10:49 pm
by lauramaegan
Brush question
Call of Duty : CoDUO Mapping
In the common textures there is one called player clip. Make a wall using this texture where you don't want the player to go. Bullets can still pass through but the player can't.... [more]
5 2101 Oct 8, 2006 09:03 pm
by lauramaegan
[BETA]Trigonous's House
Call of Duty : CoD+UO Map + Mod Releases
You shouldn't have to upload again. At least I wouldn't think so. It should be there. It just can't find it when you try to download it.... [more]
12 1674 Sep 24, 2006 11:02 pm
by lauramaegan
[BETA]Trigonous's House
Call of Duty : CoD+UO Map + Mod Releases
FYI The download does not work. File not found.... [more]
12 1674 Sep 24, 2006 10:56 pm
by lauramaegan
Trigger Hurt
Call of Duty 2 : CoD2 MP Mapping
I would recomend you use this to set your damage: radiusDamage(mortars[rand].origin + (0,0,12), 500, 50, 100); edited on Sep. 24, 2006 05:44 pm by lauramaegan... [more]
12 1726 Sep 24, 2006 09:42 pm
by lauramaegan
Map error
Call of Duty : CoD Mapping
Sounds like you do not have the file structure in your .pk3 correct.... [more]
4 1424 Sep 23, 2006 12:25 pm
by lauramaegan
MG42 behind shutters
Call of Duty 2 : CoD2 SP Mapping
I did this for UO. I have no idea if it works for CoD2 or not. But I think it is what you are looking for. mg42 behind shutters... [more]
15 2172 Sep 21, 2006 11:47 pm
by lauramaegan
cod models and textures
Call of Duty : CoD Mapping
This is from the help file of the program that I used to create the UO xmodel viewer. It may help, it may not, but here it is: Symptoms Microsoft's HTML Help Viewer is showing an error page saying either that: "The action has been cancelled" "T... [more]
7 1466 Aug 27, 2006 11:23 pm
by lauramaegan
minefield
Call of Duty : CoDUO Mapping
Well then I would double check everything ( I know that you've checked a hundred times) but check again, including spelling. If that doesn't cure it, I'll look at it if you want.... [more]
7 3520 Aug 4, 2006 11:36 pm
by lauramaegan
minefield
Call of Duty : CoDUO Mapping
height does not usually matter that much. Do you have a working .gsc for your map?... [more]
7 3520 Aug 4, 2006 10:01 pm
by lauramaegan
minefield
Call of Duty : CoDUO Mapping
Try this, it might help. adding minefield tut... [more]
7 3520 Aug 4, 2006 09:51 pm
by lauramaegan
making a decal with transparency around it using paintshop pro
Call of Duty 2 : CoD2 MP Mapping
I don't map for cod 2 but here is a tut that may help. It's for cod and UO but should work. decal tutorial... [more]
8 1636 Jul 31, 2006 09:51 pm
by lauramaegan
Select Entitys..
Call of Duty 2 : CoD2 MP Mapping
@ new2this, Please do not recomend warez, cracked or pirating software software on these forums. edited on Jul. 27, 2006 06:37 am by lauramaegan... [more]
12 1783 Jul 27, 2006 10:36 am
by lauramaegan
Luramaegan Tutorial
Call of Duty : CoDUO Mapping
Run it in developer mode and it should tell you exactly what line that it doesn't like.... [more]
27 2324 Jun 25, 2006 11:17 pm
by lauramaegan
Luramaegan Tutorial
Call of Duty : CoDUO Mapping
It sounds like you have either two targetnames that are still the same or a targetname in the script that does not match the .map ( Could be a simple misspelling. You would not be the first one to misspell something. It has happened to everyone I would be... [more]
27 2324 Jun 25, 2006 08:03 pm
by lauramaegan
Luramaegan Tutorial
Call of Duty : CoDUO Mapping
The quickest way would be to simply change the names of your second pile of barrels and the triggers that would go with them. Copy the script and change it to match the new names. I started working on a better way to add more but got on another project an... [more]
27 2324 Jun 25, 2006 11:48 am
by lauramaegan
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