Members Online»
0 Active | 94 Guests
Online:
|
LATEST FORUM THREADS»
by StrYdeR
Posts: 3 / 156 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 509 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2582 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3098 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 991 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
script problem Call of Duty : CoDUO Mapping This is the first time that i've heard of a conflict with awe. So There may be an issue some where in the Base assault script. I have not dug into the script for Base Assault But that is where I'd start looking. There may be something there.... [more] |
9 | 2718 | Feb 11, 2007 12:54 pm by lauramaegan |
|
turret errors.. Call of Duty : CoDUO Mapping It looks like you may not be able to do it as a turret. You may have to do it using script and not allow the sniper rifle more than X far from something else or by only allowing it's use inside a trigger. edited on Jan. 7, 2007 07:44 am by lauramaegan... [more] |
9 | 1648 | Jan 7, 2007 12:44 pm by lauramaegan |
|
turret errors.. Call of Duty : CoDUO Mapping Interesting idea.... Don't know if it will work. I'll look into it and see what I can come up with.... [more] |
9 | 1648 | Jan 6, 2007 01:27 pm by lauramaegan |
|
using a dp28 as turret Call of Duty : CoDUO Mapping Yes you need a modified weapons file to have it work. I did this and wrote a tutorial for it a while ago. Here is a link to the tutorial Lmg's as turrets in mp There is a link to download the modified files there also.... [more] |
4 | 2075 | Jan 1, 2007 10:10 pm by lauramaegan |
|
script problem Call of Duty : CoDUO Mapping The Flakvierling is not set up to be reloaded. You could modify the weapon file to slow down the fire time so it would fire slower. Or you may be able to add the settings in for a magazine so you have to reload it. Just a thought. Guess it depends how muc... [more] |
9 | 2718 | Dec 16, 2006 10:27 pm by lauramaegan |
|
Sounds Call of Duty : CoDUO Mapping Sorry.... I can't read! Double check your csv and make sure that you have specified the correct path and file names that you are using. If you are still having trouble with it, Let me know and I'll look at it for you. If you want.... [more] |
7 | 1859 | Nov 24, 2006 10:35 pm by lauramaegan |
|
Sounds Call of Duty : CoDUO Mapping Use these instead of the ones that you are. These are the stock locations. I changed it to fit your call out in the script. Code: #Mortar Launches,,,,,,,,,,,,,,, mortar_fire,,explosions/mortar_launch.wav,1,1,,,300,1200,auto,,,,,, mortar_load,,explosio... [more] |
7 | 1859 | Nov 24, 2006 01:13 am by lauramaegan |
|
door scripts faillure Call of Duty 2 : CoD2 MP Mapping I don't do anything with cod2 but the first thing that stands out to me is that all of your triggers are being defined as the same thing: trig = getent("door_trigger1", "targetname"); trig = getent("door_trigger2", "targetname"); trig = getent("door_tr... [more] |
5 | 1781 | Nov 22, 2006 10:58 am by lauramaegan |
|
Nedd Help! ); Call of Duty : CoDUO Mapping The mortar does not work because you have the mortar named with caps in the map file but not in the script. Also the mortar and target have the same targetname, The script has a different targetname for the targets There is only one target .... Getenta... [more] |
9 | 2175 | Nov 17, 2006 11:48 pm by lauramaegan |
|
new name for pk3 Call of Duty 2 : CoD2 MP Mapping You have to import it. Goto File -> import(.map) -> new .map .... This is for UO right? It is posted in cod2.... [more] |
3 | 1491 | Nov 13, 2006 10:49 pm by lauramaegan |
|
Brush question Call of Duty : CoDUO Mapping In the common textures there is one called player clip. Make a wall using this texture where you don't want the player to go. Bullets can still pass through but the player can't.... [more] |
5 | 2101 | Oct 8, 2006 09:03 pm by lauramaegan |
|
[BETA]Trigonous's House Call of Duty : CoD+UO Map + Mod Releases You shouldn't have to upload again. At least I wouldn't think so. It should be there. It just can't find it when you try to download it.... [more] |
12 | 1674 | Sep 24, 2006 11:02 pm by lauramaegan |
|
[BETA]Trigonous's House Call of Duty : CoD+UO Map + Mod Releases FYI The download does not work. File not found.... [more] |
12 | 1674 | Sep 24, 2006 10:56 pm by lauramaegan |
|
Trigger Hurt Call of Duty 2 : CoD2 MP Mapping I would recomend you use this to set your damage: radiusDamage(mortars[rand].origin + (0,0,12), 500, 50, 100); edited on Sep. 24, 2006 05:44 pm by lauramaegan... [more] |
12 | 1726 | Sep 24, 2006 09:42 pm by lauramaegan |
|
Map error Call of Duty : CoD Mapping Sounds like you do not have the file structure in your .pk3 correct.... [more] |
4 | 1424 | Sep 23, 2006 12:25 pm by lauramaegan |
|
MG42 behind shutters Call of Duty 2 : CoD2 SP Mapping I did this for UO. I have no idea if it works for CoD2 or not. But I think it is what you are looking for. mg42 behind shutters... [more] |
15 | 2172 | Sep 21, 2006 11:47 pm by lauramaegan |
|
cod models and textures Call of Duty : CoD Mapping This is from the help file of the program that I used to create the UO xmodel viewer. It may help, it may not, but here it is: Symptoms Microsoft's HTML Help Viewer is showing an error page saying either that: "The action has been cancelled" "T... [more] |
7 | 1466 | Aug 27, 2006 11:23 pm by lauramaegan |
|
minefield Call of Duty : CoDUO Mapping Well then I would double check everything ( I know that you've checked a hundred times) but check again, including spelling. If that doesn't cure it, I'll look at it if you want.... [more] |
7 | 3520 | Aug 4, 2006 11:36 pm by lauramaegan |
|
minefield Call of Duty : CoDUO Mapping height does not usually matter that much. Do you have a working .gsc for your map?... [more] |
7 | 3520 | Aug 4, 2006 10:01 pm by lauramaegan |
|
minefield Call of Duty : CoDUO Mapping Try this, it might help. adding minefield tut... [more] |
7 | 3520 | Aug 4, 2006 09:51 pm by lauramaegan |
|
making a decal with transparency around it using paintshop pro Call of Duty 2 : CoD2 MP Mapping I don't map for cod 2 but here is a tut that may help. It's for cod and UO but should work. decal tutorial... [more] |
8 | 1636 | Jul 31, 2006 09:51 pm by lauramaegan |
|
Select Entitys.. Call of Duty 2 : CoD2 MP Mapping @ new2this, Please do not recomend warez, cracked or pirating software software on these forums. edited on Jul. 27, 2006 06:37 am by lauramaegan... [more] |
12 | 1783 | Jul 27, 2006 10:36 am by lauramaegan |
|
Luramaegan Tutorial Call of Duty : CoDUO Mapping Run it in developer mode and it should tell you exactly what line that it doesn't like.... [more] |
27 | 2324 | Jun 25, 2006 11:17 pm by lauramaegan |
|
Luramaegan Tutorial Call of Duty : CoDUO Mapping It sounds like you have either two targetnames that are still the same or a targetname in the script that does not match the .map ( Could be a simple misspelling. You would not be the first one to misspell something. It has happened to everyone I would be... [more] |
27 | 2324 | Jun 25, 2006 08:03 pm by lauramaegan |
|
Luramaegan Tutorial Call of Duty : CoDUO Mapping The quickest way would be to simply change the names of your second pile of barrels and the triggers that would go with them. Copy the script and change it to match the new names. I started working on a better way to add more but got on another project an... [more] |
27 | 2324 | Jun 25, 2006 11:48 am by lauramaegan |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware