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Latest Posts by Surg3on
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Weird alpha blending??
Call of Duty : CoDUO Mapping
To correct your problem, try using the patch editor to "paint" the texture back on to the "regular" patch edited on Aug. 29, 2005 10:06 am by Surg3on... [more]
8 805 Aug 29, 2005 03:06 pm
by Surg3on
Clip metal doesnt show up in Radiant
Call of Duty : CoD Mapping
Like any clip brush - clip metal will be invisible ingame... [more]
6 1530 Jul 31, 2005 03:44 pm
by Surg3on
ride a truck?
Call of Duty : CoDUO Mapping
you need to add the line to the main part of your script maps\_truck_gmi::main() so your script looks something like: main { maps\_load_gmi::main(); maps\_truck_gmi::main(); level thread player_truck_ride(); } level_truck_ride() { ... [more]
14 937 Jul 30, 2005 10:24 am
by Surg3on
No One?
Call of Duty : CoD Mapping
mrvip is right .. essentially they are the same method of doing things, but its much better scripting design to do it his way... If you have a lot of script, its very easy to get confused about it.. Calling threads from main is a simpler way to do it... [more]
5 1049 Jul 28, 2005 10:34 pm
by Surg3on
Setting SP Campaign
Call of Duty : CoDUO Mapping
ok.... i know that to set a map to a particualr campaign u have to use level.campaign = "british"; but for some reason the maps staying as part of the Russian campaign .... I can set all the UI stuff using setCvar("cg_deadscreen_backdrop", ... [more]
1 619 Jul 28, 2005 02:11 pm
by Surg3on
CoDUO No_friction texture?
Call of Duty : CoDUO Mapping
there is a texture called slick - think its in the common textures folder - check the church roof in the foy example map... [more]
5 768 Jul 28, 2005 02:07 pm
by Surg3on
Problems with player sitting on moving tank
Call of Duty : CoDUO Mapping
cheers br3nt but i've found the problem - it was a mistype : tank.player_origin waittill("move done"); should have read tank.player_origin waittill("movedone"); edited on Jul. 23, 2005 01:50 pm by Surg3on... [more]
5 837 Jul 23, 2005 06:50 pm
by Surg3on
Problems with player sitting on moving tank
Call of Duty : CoDUO Mapping
ok, so i'm getting back into mapping for COD:UO - but i've decided to do some serious scripting - something i've always dreaded... annnyway using Spark's Ai sitting on Tank tutorial, I've got a sherman with a squad of ai moving down a road. Unfortunately... [more]
5 837 Jul 22, 2005 08:42 pm
by Surg3on
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