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Topic | Replies | Views | Last Post | |
AI dont ignore me Call of Duty : CoD Mapping ok I noticed AI look at me only with node of type "concealment" you could think why I dont replace this node to node of type "cover" so I cant... I need exactly node_concealment_crouch. Any idea? Anyone?... [more] |
3 | 2973 | Jul 25, 2015 11:58 am by Priboi |
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AI dont ignore me Call of Duty : CoD Mapping When I launch my map I write in console /notarget and enemy dont shooting to me and thats great but all axis look at me and turn around when I make a move. Always they directly look at me.... how can I fix it??... [more] |
3 | 2973 | Jul 23, 2015 08:46 pm by Priboi |
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from cover_stand to cover_prone Call of Duty : CoD Mapping Another way... how start enemy AI by "crouch" when we enter the map? If you help me with this the problem with two covernodes will be solved because one covernode I use for take position and second == targed edited on Jul. 23, 2015 01:39 pm by Priboi ... [more] |
4 | 2164 | Jul 21, 2015 10:04 am by Priboi |
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from cover_stand to cover_prone Call of Duty : CoD Mapping Can u help me with code?? I have got something like this but it still only work for one covernode I dont know how modify... Code:bot1 = getEnt( "auto41", "target" ); // pierwszy covernode z którym połaczony jest aktor bot1 setgoalpos( bot1.orig... [more] |
4 | 2164 | Jul 19, 2015 10:36 pm by Priboi |
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from cover_stand to cover_prone Call of Duty : CoD Mapping Hello I join enemy AI with cover_stand and this cover_stand with cover_prone. Between all of them I put pathnodes but model stop going when he reached cover_stand. I want him to end all of his road how can I do that?... [more] |
4 | 2164 | Jul 19, 2015 08:05 pm by Priboi |
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