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Topic | Replies | Views | Last Post | |
Custom mod with stock rank Call of Duty 4 : CoD4 Scripting Is there a way to retain the stock rank/achievements/custom classes so that players can use my mod without having to start from square one? I'm working on a custom mod but don't want players to have to re-rank and lose all their custom classes. I've lo... [more] |
2 | 3278 | Jul 6, 2016 07:58 pm by mortifer |
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level.onTimeLimit results in "self" becoming undefined Call of Duty 4 : CoD4 Scripting I too overwrote the player killed method and have my own residing in my modified dm.gsc. The self that it references is in my dm.gsc not globallogic.... [more] |
15 | 2829 | Jun 8, 2016 12:29 am by mortifer |
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level.onTimeLimit results in "self" becoming undefined Call of Duty 4 : CoD4 Scripting It had to be allocated since promod's dm.gsc references it as well as my script works 100% when calling the final killcam in the same method evoked at the playerKilled event. All references being self there. I've debugged it for several days and self i... [more] |
15 | 2829 | Jun 7, 2016 11:52 pm by mortifer |
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level.onTimeLimit results in "self" becoming undefined Call of Duty 4 : CoD4 Scripting The iprintlnbold is just a debug attempt. A few posts back I mentioned that this is for a final killcam with pml220. The player killed data is being stored and I need to be able to access that later at the end of the match. Is there something wrong with s... [more] |
15 | 2829 | Jun 7, 2016 11:38 pm by mortifer |
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level.onTimeLimit results in "self" becoming undefined Call of Duty 4 : CoD4 Scripting I love replying and then finding out the forums page had an error and failed to post my long reply! ;) All I have done is taken the dm.gsc from my custom pml220 mod. In it it makes all the callbacks from globallogic. Code: maps\mp\gametypes\_gl... [more] |
15 | 2829 | Jun 7, 2016 12:50 am by mortifer |
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level.onTimeLimit results in "self" becoming undefined Call of Duty 4 : CoD4 Scripting There isn't really anything else to post. It is literally JUST that. In main there is level.onTimeLimit = ::onTimeLimit; and that simple iprintlnbold. That all by itself causes the error and claims that self is not an entity.... [more] |
15 | 2829 | Jun 6, 2016 11:58 pm by mortifer |
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level.onTimeLimit results in "self" becoming undefined Call of Duty 4 : CoD4 Scripting I mean, literally just that 1 line of code in that function. Code:onTimeLimit() { self iprintlnbold("time limit reached"); } ANY single line that refers to the self entity will error claiming that self is not an entity. edited on Jun. 6, 20... [more] |
15 | 2829 | Jun 6, 2016 03:42 pm by mortifer |
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level.onTimeLimit results in "self" becoming undefined Call of Duty 4 : CoD4 Scripting As soon as level.onTimeLimit is reached, any reference whatsoever to "self" instantly creates an error of overrun string in call to va() claiming that self is undefined (struct is not an entity). Even just a simple self.iprintlnbold() triggers it. Any ... [more] |
15 | 2829 | Jun 6, 2016 03:15 pm by mortifer |
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Looping download Call of Duty 4 : CoD4 MP Mapping Unfortunately, still having the same problem. For kicks/giggles, I copied the IWD to the mod folder. No luck. As for the custom command line, there is not case issue.... [more] |
7 | 3240 | Jul 28, 2015 09:36 pm by mortifer |
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Looping download Call of Duty 4 : CoD4 MP Mapping Of course. If it wasn't, it wouldn't be working for those who download it manually.... [more] |
7 | 3240 | Jul 28, 2015 06:09 pm by mortifer |
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Looping download Call of Duty 4 : CoD4 MP Mapping Currently, 3 items. Loadscreen, minimap, and a custom texture. However, it does the same looping even when I remove those 3 from the map and IWD.... [more] |
7 | 3240 | Jul 28, 2015 05:52 pm by mortifer |
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Looping download Call of Duty 4 : CoD4 MP Mapping For some reason, my map works perfectly fine if everyone installs it manually. However, if someone connects to the server without having it installed, it goes into a perpetual loop downloading it over and over. Any ideas why?... [more] |
7 | 3240 | Jul 26, 2015 04:03 am by mortifer |
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Light not working right Call of Duty 4 : CoD4 MP Mapping Okay...my guess was right. It was just a paths issue. The simple work-around is to call the cod4rad.exe directly via wine and set your paths properly. In my case it was... Code:cd ~/.wine/drive_c/cod4/bin wine cod4rad.exe -extra -platform pc c:/cod4/r... [more] |
12 | 2048 | Jul 20, 2015 07:49 pm by mortifer |
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Light not working right Call of Duty 4 : CoD4 MP Mapping antonio.horvatovic0 writes...Quote:Wait...thats the entire compile log? I dont even see it writing the d3dbsp file... No, it's not the entire log. It's only the light compile. That was me showing that it is clearly a compile issue and not my map. Had a... [more] |
12 | 2048 | Jul 20, 2015 06:16 pm by mortifer |
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Light not working right Call of Duty 4 : CoD4 MP Mapping MPKiller545 writes...Quote:I think the issue comes from fact that you are not using windows and there are compatibility problems. Yeah, I had my doubts originally, but I know it's possible. For 2 main reasons, I know of others who have done this on bot... [more] |
12 | 2048 | Jul 20, 2015 04:36 pm by mortifer |
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Light not working right Call of Duty 4 : CoD4 MP Mapping antonio.horvatovic0 writes...Quote:Maybe its a leak in the skybox? I would delete all lights on the map leaving only the sun to see what happens... It's clearly a compile issue since the log shows not ANY light compiling.... [more] |
12 | 2048 | Jul 20, 2015 04:35 pm by mortifer |
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Light not working right Call of Duty 4 : CoD4 MP Mapping I just noticed that this is appearing. Guessing this is my problem. No clue what to do now. Quote:########################################### COMPILE LIGHT ########################################### . . ----- FS_Startup ----- ASSERTBEGIN -----... [more] |
12 | 2048 | Jul 20, 2015 04:58 am by mortifer |
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Light not working right Call of Duty 4 : CoD4 MP Mapping Sorry. I believe you misunderstood. As I mentioned in my post, I already have reflection probe and the light grid. They did not solve my problem. Let me get the log... edited on Jul. 19, 2015 09:05 pm by mortifer... [more] |
12 | 2048 | Jul 20, 2015 04:05 am by mortifer |
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Light not working right Call of Duty 4 : CoD4 MP Mapping I'm trying to create a very basic map. Just some spawns and 1 light. Created a skybox and set the worldspawn settings to the Wet Work map settings. Why does my preview (see attachment) show the light properly but then the actual in game (see other atta... [more] |
12 | 2048 | Jul 20, 2015 01:10 am by mortifer |
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