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| Topic | Replies | Views | Last Post | |
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Creating Objectives Call of Duty 2 : CoD2 SP Mapping I really need help, the only tutorial I could find was for CoD one and I followed it exactly and it gives script compile errors and the console just says "bad syntax" with no explanation.... [more] |
5 | 1241 | Sep 29, 2006 05:48 am by Dogmatic ![]() |
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stuka bombing run Call of Duty 2 : CoD2 MP Mapping bump... [more] |
3 | 1106 | Sep 27, 2006 08:40 am by Dogmatic ![]() |
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stuka bombing run Call of Duty 2 : CoD2 MP Mapping I know how to move stukas in game with a flight path, but how would i manage to simulate a bombing run? I figured I could just use mortar effects and time it just right with the planes flying over but I'm not sure how. Any help is appreciated.... [more] |
3 | 1106 | Sep 26, 2006 04:38 am by Dogmatic ![]() |
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Creating Objectives Call of Duty 2 : CoD2 SP Mapping I just want to have the player spawn with the objective of holding a defensive line and eliminating the opposition, and when that is completed I would like to have the game fade out. ... [more] |
5 | 1241 | Sep 24, 2006 11:41 pm by Dogmatic ![]() |
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Creating Objectives Call of Duty 2 : CoD2 SP Mapping I tried to follow the tutorials for COD1 but they're so unclear I have no idea what to do, I also searched and found nothing usefull. I just need info on creating a very simple objective system for my SP map. I also need info on how to end the game af... [more] |
5 | 1241 | Sep 24, 2006 08:16 am by Dogmatic ![]() |
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Changing sleeves Call of Duty 2 : CoD2 SP Mapping I didn't know the old way, but this works! Thanks a lot :D... [more] |
8 | 2003 | Sep 22, 2006 05:41 am by Dogmatic ![]() |
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Changing sleeves Call of Duty 2 : CoD2 SP Mapping I didn't know the old way, but this works! Thanks a lot :D... [more] |
8 | 2003 | Sep 22, 2006 05:41 am by Dogmatic ![]() |
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Changing sleeves Call of Duty 2 : CoD2 SP Mapping anyone?... [more] |
8 | 2003 | Sep 22, 2006 01:04 am by Dogmatic ![]() |
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Changing sleeves Call of Duty 2 : CoD2 SP Mapping That code doesnt seem to work for SP.... [more] |
8 | 2003 | Sep 21, 2006 07:41 pm by Dogmatic ![]() |
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Changing sleeves Call of Duty 2 : CoD2 SP Mapping I've been searching forever but I can't find out how to change a players hands from the deafult american to russian. Thanks for any help!... [more] |
8 | 2003 | Sep 21, 2006 08:16 am by Dogmatic ![]() |
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help my AI are black Call of Duty : CoD Mapping I think you have forgotten your worldspawn values.... [more] |
3 | 1177 | Oct 7, 2004 01:35 am by Dogmatic ![]() |
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sounds a bit sad, but plz tell me Call of Duty : CoD Mapping Press N to bring up entity values and allllllllll the way down at the bottom is the worldspawn, here are some values you can use. http://www.modsonline.com/Tutorials-read-106.html... [more] |
4 | 1004 | Oct 1, 2004 08:39 pm by Dogmatic ![]() |
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Making allies follow you Call of Duty : CoD Mapping 1. In Burnville when you start off and you activate a tigger to get your guys moving, how is that done?? 2. After your men follow a certain path and sit put on a cover_right ect. how can i get them moving again to go to the next set of cover rights ect... [more] |
1 | 1196 | Sep 30, 2004 10:56 pm by Dogmatic ![]() |
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sp mapping Call of Duty : CoD Mapping Somthing Wyatt left out that had me ripping my hair out :p change your shortcut properties Code:"C:Program FilesCall of DutyCoDSP.exe" "C:Program FilesCall of DutyCoDSP.exe" +set thereisacow 1337 +set developer 1 +set sv_cheats 1... [more] |
4 | 1302 | Sep 29, 2004 05:22 am by Dogmatic ![]() |
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x- models probs arggg Call of Duty : CoD Mapping You could also do it manually by using the cast shadow texture, ive never used it though.... [more] |
7 | 1801 | Sep 27, 2004 05:13 pm by Dogmatic ![]() |
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Trigger not triggering Call of Duty : CoD Mapping Nevermind i figured it out, it seems COD doesnt like modded Pk3s. Good thing i have 2 versions on my HDD, modded and stock :).... [more] |
2 | 1072 | Sep 26, 2004 05:12 am by Dogmatic ![]() |
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Preview of mp_field! Call of Duty : CoD Mapping I like it, the hazy - ness of it is really great, good job.... [more] |
42 | 1746 | Sep 25, 2004 09:38 pm by Dogmatic ![]() |
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Trigger not triggering Call of Duty : CoD Mapping I got my Allied buddies to follow my path nodes ect. so i decided to add in some axis. Now i just made one axis on the other other side of a wall, a cover_left node and pathnodes for him to follow to get to the cover_left, I set up a trigger_once and conn... [more] |
2 | 1072 | Sep 25, 2004 09:03 pm by Dogmatic ![]() |
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COMPILING!!!!!!!!!! MAKE ME MAD Call of Duty : CoD Mapping Compile and test as much as you can, trust me you'll find a new bug everytime. The time is worth it.... [more] |
6 | 1200 | Aug 18, 2004 09:47 pm by Dogmatic ![]() |
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mg42 firing problem.. Call of Duty : CoD Mapping Oh ok, thats good to know. Now i can focus on my map without worrying about the MG.... [more] |
12 | 1725 | Aug 17, 2004 10:57 pm by Dogmatic ![]() |
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error while testing map Call of Duty : CoD Mapping Remove the periods that come after your _mp.... [more] |
6 | 1288 | Aug 17, 2004 10:55 pm by Dogmatic ![]() |
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mg42 firing problem.. Call of Duty : CoD Mapping This is the same problem i had, the sprites, anim, and sound were still going but the damage stopped. After about 5 rounds ammunition went off then dirtpuffs and bullet hole decals stopped.... [more] |
12 | 1725 | Aug 16, 2004 07:34 pm by Dogmatic ![]() |
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error while testing map Call of Duty : CoD Mapping Put mg42_bipod_prone_mp.... [more] |
6 | 1288 | Aug 16, 2004 07:24 pm by Dogmatic ![]() |
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level start error Call of Duty : CoD Mapping Pure servre: no. hehe, ive had this problem too, i was ripping my hair out. then i was so embarresd.... [more] |
3 | 1164 | Aug 16, 2004 05:14 am by Dogmatic ![]() |
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Aavalible skins in MP Call of Duty : CoD Mapping Ah, thank you.... [more] |
3 | 1159 | Aug 16, 2004 03:10 am by Dogmatic ![]() |
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