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Latest Posts by RussiaGhost
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AI way
Call of Duty : CoD Mapping
ai_set_way() { level.nunits = GetEntArray("s", "targetname"); nDashNode = getnode("p","targetname"); while (1) { wait 1.0; if(isdefined(nDashNode.target)) { nDashNode = getnode(nDashNode.target, "targetname"); for(i=0; i... [more]
2 1247 Oct 14, 2017 01:50 pm
by RussiaGhost
AI way
Call of Duty : CoD Mapping
1 AI can not walk without a trigger at all points along the route? No walk. As create attack ai group if AI no run in path? int script_moveoverride // Spawners with this will go to their (targetted) node before fighting. i this add for AI no go i... [more]
2 1247 Aug 19, 2016 10:58 pm
by RussiaGhost
Distance spoting
Call of Duty : CoD Mapping
As set Distance spoting for ai in my map?... [more]
2 1173 Aug 19, 2016 12:04 pm
by RussiaGhost
color in map
Call of Duty 2 : CoD2 SP Mapping
antonio.horvatovic0 writes...Quote:RussiaGhost writes...Quote:antonio.horvatovic0 writes...Quote:Did you press START GRID? What happened? nothing. A pile of green squares in the game gathered them all over the map. Why are you making this hard...thats t... [more]
16 1803 Aug 19, 2016 11:00 am
by RussiaGhost
color in map
Call of Duty 2 : CoD2 SP Mapping
antonio.horvatovic0 writes...Quote:Did you press START GRID? What happened? nothing. A pile of green squares in the game gathered them all over the map.... [more]
16 1803 Aug 17, 2016 02:03 pm
by RussiaGhost
color in map
Call of Duty 2 : CoD2 SP Mapping
antonio.horvatovic0 writes...Quote:RussiaGhost writes...Quote: Again, this effect Multicolored. reflection_probe i add in map. You have to run grid...run this, then run through your map, close, compile again and it should be ok... this? No... [more]
16 1803 Aug 17, 2016 12:51 pm
by RussiaGhost
color in map
Call of Duty 2 : CoD2 SP Mapping
Again, this effect Multicolored. reflection_probe i add in map. ... [more]
16 1803 Aug 16, 2016 12:25 pm
by RussiaGhost
vehicle in 3d max
Call of Duty : CoD Mapping
as create xmodel for vehicle in 3d max? What are the requirements to pieces?... [more]
1 920 Aug 14, 2016 12:52 pm
by RussiaGhost
water
Call of Duty : CoD Mapping
this water ... [more]
5 966 Aug 14, 2016 12:43 pm
by RussiaGhost
water
Call of Duty : CoD Mapping
This water use in default map in pegasusday... [more]
5 966 Aug 14, 2016 12:33 pm
by RussiaGhost
water
Call of Duty : CoD Mapping
... [more]
5 966 Aug 14, 2016 12:31 pm
by RussiaGhost
water
Call of Duty : CoD Mapping
This normal water.... [more]
5 966 Aug 14, 2016 08:14 am
by RussiaGhost
add my map in game
Call of Duty: World at War : CoDWW SP Mapping
this folder \raw\sound\SFX\weapon\SMG SFX/Weapon/SMG/ppsh no folder this.... [more]
16 1071 Aug 15, 2015 02:15 pm
by RussiaGhost
add my map in game
Call of Duty: World at War : CoDWW SP Mapping
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, #PPSH,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_ppsh_fire_plr,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_f.wav,,0.8,0.9,,,1 ,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_... [more]
16 1071 Aug 15, 2015 01:33 pm
by RussiaGhost
add my map in game
Call of Duty: World at War : CoDWW SP Mapping
Where to get all the sounds? In the folder MAIN they are not as they used to in other parts.... [more]
16 1071 Aug 14, 2015 11:18 pm
by RussiaGhost
add my map in game
Call of Duty: World at War : CoDWW SP Mapping
Adjust the colors as said is now normal. There is no sound at all in the map, not weapons did not walk. The world is a Langoliers... [more]
16 1071 Aug 14, 2015 01:12 am
by RussiaGhost
add my map in game
Call of Duty: World at War : CoDWW SP Mapping
ERROR: alias typewriter in common.csv had zero variants ERROR: alias ui_pulse_text_type in common.csv had zero variants ERROR: alias ui_pulse_text_delete in common.csv had zero variants ERROR: alias player_pain_small in common.csv had zero variants ER... [more]
16 1071 Aug 14, 2015 12:35 am
by RussiaGhost
add my map in game
Call of Duty: World at War : CoDWW SP Mapping
ignore,code_post_gfx ignore,common col_map_sp,maps/map1.d3dbsp rawfile,maps/map1.gsc rawfile,maps/map1_anim.gsc rawfile,maps/map1_amb.gsc rawfile,maps/map1_fx.gsc sound,common,map1,all_sp sound,generic,map1,all_sp sound,voiceovers,map1,all_sp... [more]
16 1071 Aug 14, 2015 12:20 am
by RussiaGhost
add my map in game
Call of Duty: World at War : CoDWW SP Mapping
lolwot writes...Quote:You need a light grid volume brush around your map, worldspawn settings, and reflection probes. If you keep getting stuck you might want to go on YouTube and find a mapping tutorial that will run you through the whole process. ... [more]
16 1071 Aug 14, 2015 12:17 am
by RussiaGhost
add my map in game
Call of Duty: World at War : CoDWW SP Mapping
Now, how to remove the rainbow, and where to register sounds? In general, there is no sound not any. ... [more]
16 1071 Aug 13, 2015 08:27 am
by RussiaGhost
add my map in game
Call of Duty: World at War : CoDWW SP Mapping
player = getent("player", "classname" ); level.player = player; level.player takeallweapons(); level.player giveWeapon("m1garand"); level.player switchToWeapon("m1garand"); Since the player is not given a weapon. How to give it to him then?... [more]
16 1071 Aug 13, 2015 06:33 am
by RussiaGhost
add my map in game
Call of Duty: World at War : CoDWW SP Mapping
in editor normal wall... [more]
16 1071 Aug 13, 2015 04:52 am
by RussiaGhost
add my map in game
Call of Duty: World at War : CoDWW SP Mapping
At first, everything was black. Now, what's this?... [more]
16 1071 Aug 13, 2015 04:45 am
by RussiaGhost
add my map in game
Call of Duty: World at War : CoDWW SP Mapping
As create FF file?... [more]
16 1071 Aug 13, 2015 02:55 am
by RussiaGhost
add my map in game
Call of Duty: World at War : CoDWW SP Mapping
As add my map in game if i create map in radiant? I create map1.d3dbsp file only my map no loading in game.... [more]
16 1071 Aug 12, 2015 09:27 am
by RussiaGhost
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